@AndrewAAGamer said in L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50):
Happy to provide any advice that I can.
Thanks, I’m making an effort to try and improve, and it is great to get feedback from higher level players.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Iraq to Greece
1 bomber and 2 fighters moved from New Zealand to Hawaiian Islands
7 infantry moved from South Australia to Queensland
2 aaGuns, 4 armour, 1 fighter, 6 infantry and 8 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 4 fighters
EDIT: Adding units owned by Americans to Western United States: 4 fighters
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 3 fighters
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 12 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 10 Sea Zone: 5 carriers
EDIT: Adding units owned by Americans to 64 Sea Zone: 6 carriers
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 9 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I did the move now. And I’m glad I paused on the US turn. I didn’t clue in that your German bomber could reach the blocker until now.
:evil: :evil:
I did the move now. And I’m glad I paused on the US turn. I didn’t clue in that your German bomber could reach the blocker until now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour, 7 artilleries and 7 infantry moved from Finland to Norway
1 armour moved from Bulgaria to Albania
Italians take Albania from Russians
1 armour moved from Albania to Yugoslavia
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Norway
Germans attack with 1 armour, 7 artilleries and 7 infantry
Russians defend with 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 7 artilleries and 7 infantry in Norway, round 2 : 3/15 hits
Russians roll dice for 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry in Norway, round 2 : 2/6 hits
1 aaGun owned by the Russians, 2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Norway
Germans roll dice for 1 armour, 7 artilleries and 5 infantry in Norway, round 3 : 5/13 hits
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Norway, round 3 : 1/4 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 armour, 7 artilleries and 4 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Poland to Slovakia Hungary
4 aaGuns, 8 armour, 18 artilleries and 27 infantry moved from Poland to Germany
10 infantry moved from Western Germany to Germany
8 armour and 4 mech_infantrys moved from Bulgaria to Yugoslavia
4 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Karelia to Vyborg
3 infantry moved from Karelia to Finland
1 armour moved from Bulgaria to Yugoslavia
Place Units - Germans
10 infantry placed in Western Germany
3 armour placed in France
1 fighter placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,2,3,6,3,6
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Russians
Russians buy 5 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Samara to Sikang
5 armour and 5 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Karelia
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Greece to Slovakia Hungary
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 armour moved from Albania to Bulgaria
Russians take Bulgaria from Germans
1 tactical_bomber moved from Greece to Romania
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Nenetsia to Urals
Russians take Urals from Japanese
3 infantry moved from Eastern Poland to Romania
2 tactical_bombers moved from Greece to Romania
1 artillery moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 artillery, 3 infantry and 3 tactical_bombers
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 3 infantry and 3 tactical_bombers in Romania, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Karelia
Russians attack with 5 armour and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour and 6 mech_infantrys in Karelia, round 2 : 4/11 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
3 tactical_bombers moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
4 armour moved from Eastern Poland to Bulgaria
5 mech_infantrys moved from Eastern Poland to Bulgaria
3 mech_infantrys moved from Eastern Poland to Bulgaria
3 armour moved from Eastern Poland to Bulgaria
1 mech_infantry moved from Eastern Poland to Bulgaria
10 mech_infantrys moved from Eastern Poland to Novgorod
5 armour moved from Eastern Poland to Novgorod
3 armour and 12 mech_infantrys moved from Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
6 artilleries and 14 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
5 mech_infantrys moved from Russia to Novosibirsk
4 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
3 mech_infantrys moved from Iraq to Caucasus
Place Units - Russians
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 3 mech_infantrys
EDIT: Adding units owned by Russians to Iraq: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.00
Japanese : 0.67
Might actually rethink a lot of the NCMs and placement here. I imagine its middle of the night for you and I have time but just wanted to give you a heads up just in case.
I wish I had thought a bit more about this move before I did combat but I’ve committed and I will stick with the what I have done.
I wish I had thought a bit more about this move before I did combat but I’ve committed and I will stick with the what I have done.
ha, where are you located? I’m in California.
Normally Toronto but the last few months I’ve been in Gothenburg Sweden. Back in Toronto in July and the time difference won’t be so much. I think you will win before then though. :)
ha, Japan in a few.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 fighter, 7 infantry and 6 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
4 bombers moved from Midway to 12 Sea Zone
5 bombers moved from Midway to 9 Sea Zone
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
15 fighters moved from 25 Sea Zone to 9 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 6 fighters and 2 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 9 Sea Zone
Japanese attack with 5 bombers, 1 destroyer, 15 fighters and 1 submarine
Americans defend with 2 carriers and 1 destroyer
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 5 bombers, 1 destroyer and 15 fighters in 9 Sea Zone, round 2 : 10/21 hits
Americans roll dice for 2 carriers and 1 destroyer in 9 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 9 Sea Zone
Japanese win with 5 bombers and 15 fighters remaining. Battle score for attacker is 26
Casualties for Americans: 2 carriers and 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 12 Sea Zone
Japanese attack with 4 bombers and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 4 bombers and 1 destroyer in 12 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Japanese win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
4 bombers moved from 12 Sea Zone to Midway
5 bombers and 15 fighters moved from 9 Sea Zone to 25 Sea Zone
3 bombers moved from 25 Sea Zone to Midway
2 bombers moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
4 transports moved from 25 Sea Zone to 31 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry, 1 marine and 4 transports moved from 31 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 25 Sea Zone to Midway
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway
3 fighters moved from Japan to Midway
5 armour and 14 mech_infantrys moved from Timguska to Shensi
3 artilleries moved from Timguska to Yenisey
1 armour moved from Kansu to Shensi
4 infantry moved from Burma to India
6 armour moved from Persia to West India
4 mech_infantrys moved from Persia to West India
Place Units - Japanese
6 transports placed in 6 Sea Zone
4 artilleries and 6 infantry placed in Japan
2 armour placed in Korea
1 fighter placed in Persia
1 infantry placed in India
Japanese undo move 4.
1 fighter placed in India
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 fighter, 7 infantry and 6 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
4 bombers moved from Midway to 12 Sea Zone
5 bombers moved from Midway to 9 Sea Zone
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
15 fighters moved from 25 Sea Zone to 9 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 6 fighters and 2 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 9 Sea Zone
Japanese attack with 5 bombers, 1 destroyer, 15 fighters and 1 submarine
Americans defend with 2 carriers and 1 destroyer
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 5 bombers, 1 destroyer and 15 fighters in 9 Sea Zone, round 2 : 10/21 hits
Americans roll dice for 2 carriers and 1 destroyer in 9 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 9 Sea Zone
Japanese win with 5 bombers and 15 fighters remaining. Battle score for attacker is 26
Casualties for Americans: 2 carriers and 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 12 Sea Zone
Japanese attack with 4 bombers and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 4 bombers and 1 destroyer in 12 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Japanese win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
4 bombers moved from 12 Sea Zone to Midway
5 bombers and 15 fighters moved from 9 Sea Zone to 25 Sea Zone
3 bombers moved from 25 Sea Zone to Midway
2 bombers moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
4 transports moved from 25 Sea Zone to 31 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry, 1 marine and 4 transports moved from 31 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 25 Sea Zone to Midway
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway
3 fighters moved from Japan to Midway
5 armour and 14 mech_infantrys moved from Timguska to Shensi
3 artilleries moved from Timguska to Yenisey
1 armour moved from Kansu to Shensi
4 infantry moved from Burma to India
6 armour moved from Persia to West India
4 mech_infantrys moved from Persia to West India
Place Units - Japanese
6 transports placed in 6 Sea Zone
4 artilleries and 6 infantry placed in Japan
2 armour placed in Korea
1 fighter placed in Persia
1 infantry placed in India
Japanese undo move 4.
1 fighter placed in India
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to Persia: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 9 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 64 Sea Zone to 12 Sea Zone
10 fighters moved from Hawaiian Islands to 12 Sea Zone
7 fighters moved from Western United States to 12 Sea Zone
5 fighters and 3 tactical_bombers moved from Eastern Poland to Yugoslavia
2 fighters moved from 97 Sea Zone to Yugoslavia
3 bombers moved from Caucasus to Yugoslavia
4 artilleries and 4 infantry moved from Greece to 97 Sea Zone
4 artilleries and 4 infantry moved from 97 Sea Zone to Yugoslavia
2 artilleries, 2 infantry and 1 marine moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 98 Sea Zone to 97 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 97 Sea Zone to Yugoslavia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 12 Sea Zone
Americans attack with 1 carrier and 17 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier and 17 fighters in 12 Sea Zone, round 2 : 4/17 hits, 8.50 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 1 carrier and 17 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Yugoslavia
Americans attack with 6 artilleries, 3 bombers, 7 fighters, 6 infantry, 1 marine and 3 tactical_bombers
Germans defend with 10 armour, 1 artillery, 7 infantry and 4 mech_infantrys
Americans roll dice for 1 cruiser in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 6 artilleries, 3 bombers, 7 fighters, 6 infantry, 1 marine and 3 tactical_bombers in Yugoslavia, round 2 : 15/26 hits, 11.83 expected hits
Germans roll dice for 10 armour, 1 artillery, 7 infantry and 4 mech_infantrys in Yugoslavia, round 2 : 11/22 hits, 9.00 expected hits
1 artillery owned by the Germans, 7 infantry owned by the Germans, 4 armour owned by the Germans, 6 infantry owned by the Americans, 5 artilleries owned by the Americans and 4 mech_infantrys owned by the Germans lost in Yugoslavia
Americans roll dice for 1 artillery, 3 bombers, 7 fighters, 1 marine and 3 tactical_bombers in Yugoslavia, round 3 : 10/15 hits, 8.17 expected hits
Germans roll dice for 6 armour in Yugoslavia, round 3 : 3/6 hits, 3.00 expected hits
6 armour owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 3 bombers, 5 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Americans: 6 artilleries, 2 fighters and 6 infantry
Casualties for Germans: 10 armour, 1 artillery, 7 infantry and 4 mech_infantrys
Non Combat Move - Americans
17 fighters moved from 12 Sea Zone to Hawaiian Islands
2 carriers moved from 64 Sea Zone to 9 Sea Zone
1 destroyer moved from 101 Sea Zone to 64 Sea Zone
2 fighters and 2 tactical_bombers moved from Yugoslavia to 97 Sea Zone
3 bombers moved from Yugoslavia to Caucasus
1 tactical_bomber moved from Yugoslavia to 97 Sea Zone
1 fighter moved from Yugoslavia to Greece
2 fighters moved from Yugoslavia to 97 Sea Zone
Place Units - Americans
9 fighters and 1 infantry placed in Western United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 2.00
Americans : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 9 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 64 Sea Zone to 12 Sea Zone
10 fighters moved from Hawaiian Islands to 12 Sea Zone
7 fighters moved from Western United States to 12 Sea Zone
5 fighters and 3 tactical_bombers moved from Eastern Poland to Yugoslavia
2 fighters moved from 97 Sea Zone to Yugoslavia
3 bombers moved from Caucasus to Yugoslavia
4 artilleries and 4 infantry moved from Greece to 97 Sea Zone
4 artilleries and 4 infantry moved from 97 Sea Zone to Yugoslavia
2 artilleries, 2 infantry and 1 marine moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 98 Sea Zone to 97 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 97 Sea Zone to Yugoslavia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 12 Sea Zone
Americans attack with 1 carrier and 17 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier and 17 fighters in 12 Sea Zone, round 2 : 4/17 hits, 8.50 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 1 carrier and 17 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Yugoslavia
Americans attack with 6 artilleries, 3 bombers, 7 fighters, 6 infantry, 1 marine and 3 tactical_bombers
Germans defend with 10 armour, 1 artillery, 7 infantry and 4 mech_infantrys
Americans roll dice for 1 cruiser in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 6 artilleries, 3 bombers, 7 fighters, 6 infantry, 1 marine and 3 tactical_bombers in Yugoslavia, round 2 : 15/26 hits, 11.83 expected hits
Germans roll dice for 10 armour, 1 artillery, 7 infantry and 4 mech_infantrys in Yugoslavia, round 2 : 11/22 hits, 9.00 expected hits
1 artillery owned by the Germans, 7 infantry owned by the Germans, 4 armour owned by the Germans, 6 infantry owned by the Americans, 5 artilleries owned by the Americans and 4 mech_infantrys owned by the Germans lost in Yugoslavia
Americans roll dice for 1 artillery, 3 bombers, 7 fighters, 1 marine and 3 tactical_bombers in Yugoslavia, round 3 : 10/15 hits, 8.17 expected hits
Germans roll dice for 6 armour in Yugoslavia, round 3 : 3/6 hits, 3.00 expected hits
6 armour owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 3 bombers, 5 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Americans: 6 artilleries, 2 fighters and 6 infantry
Casualties for Germans: 10 armour, 1 artillery, 7 infantry and 4 mech_infantrys
Non Combat Move - Americans
17 fighters moved from 12 Sea Zone to Hawaiian Islands
2 carriers moved from 64 Sea Zone to 9 Sea Zone
1 destroyer moved from 101 Sea Zone to 64 Sea Zone
2 fighters and 2 tactical_bombers moved from Yugoslavia to 97 Sea Zone
3 bombers moved from Yugoslavia to Caucasus
1 tactical_bomber moved from Yugoslavia to 97 Sea Zone
1 fighter moved from Yugoslavia to Greece
2 fighters moved from Yugoslavia to 97 Sea Zone
Place Units - Americans
9 fighters and 1 infantry placed in Western United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Move - British
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - British
Non Combat Move - British
1 armour and 4 mech_infantrys moved from Iraq to Egypt
3 artilleries moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Greece to Iraq
3 infantry moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Eastern Poland to Greece
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2.00
Americans : 1.00
Chinese : 0.67
Japanese : -0.67
ITaly now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
2 artilleries moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery and 2 fighters
Americans defend with 1 marine
Italians roll dice for 1 artillery and 2 fighters in Yugoslavia, round 2 : 1/3 hits
Americans roll dice for 1 marine in Yugoslavia, round 2 : 0/1 hits
1 marine owned by the Americans lost in Yugoslavia
Italians win, taking Yugoslavia from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 armour and 2 artilleries
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 artilleries in Slovakia Hungary, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Americans to Italians
EDIT: Turning off Edit Mode
2 fighters moved from Yugoslavia to Southern Italy
10 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
3 infantry moved from Southern France to Northern Italy
3 fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Belgian Congo to Ethiopia
Place Units - Italians
3 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,5,5,4,2,5,4,4,6,3,2,5,6,6,2,3
Italians collect 15 PUs (12 lost to blockades); end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Hawaiian Islands to 6 Sea Zone
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 6 transports
6 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 6 transports
Non Combat Move - ANZAC
1 bomber moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
1 fighter moved from Greece to Iraq
1 fighter moved from 97 Sea Zone to Greece
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I feel very cheap right now blocking your almost certain victory on the next Japan turn by hitting those transports.
oh ha, didn’t see that… my dumb fault.
I guess you get another turn to try to do something. :lol: