I will do my best to rebuild it rapidly!
Stuck Tojo +18 Allies -VS- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 20 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from India to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 20 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from India to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
2 bombers moved from Eastern Poland to Rostov
1 bomber moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Smolensk
1 armour moved from Novgorod to SmolenskCombat - Germans
Battle in Vyborg
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Vyborg, round 3 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 4 : 1/3 hits
Russians roll dice for 1 mech_infantry in Vyborg, round 4 : 0/1 hits
1 mech_infantry owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 2/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 3 mech_infantrys
Germans roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 2/5 hits
Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 2/3 hits
2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 3 : 2/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 mech_infantrys
Battle in Ukraine
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 mech_infantrys; Russians defend with 1 factory_minor
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/3 hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Karelia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the British lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 8 infantry moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
2 bombers moved from Rostov to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
3 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Western Germany to Germany
3 armour and 3 mech_infantrys moved from Germany to PolandPlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
2 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Germans undo move 2.
2 armour and 2 mech_infantrys placed in Germany
1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
7 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 5/10 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
7 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to VologdaPlace Units - Russians
3 artilleries, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
7 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 5/10 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
7 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to VologdaPlace Units - Russians
3 artilleries, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Adding units owned by Russians to Korea: 1 infantry
EDIT: Turning off Edit Mode -
Oops. Use 2nd file, please. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Paulau Island to 34 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 34 Sea Zone to 19 Sea Zone
2 bombers moved from Kiangsu to Korea
1 infantry moved from Manchuria to Korea
2 tactical_bombers moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to KwangtungCombat - Japanese
Battle in Korea
Japanese attack with 2 bombers and 1 infantry
Americans defend with 1 artillery; Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Korea, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Korea
Japanese roll dice for 1 bomber in Korea, round 3 : 1/1 hits
Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Korea
Japanese win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport in 19 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 bomber moved from Korea to Kiangsu
2 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
3 armour placed in Kwangtung
1 armour and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,1
Japanese collect 20 PUs (7 lost to blockades); end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 fighter, 3 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Finland to Vyborg
3 fighters and 1 tactical_bomber moved from Finland to Karelia
1 fighter moved from Finland to Vyborg
2 fighters moved from Norway to Vyborg
1 bomber moved from Norway to Germany
1 bomber moved from Norway to Normandy BordeauxCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Karelia
Americans attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 4/6 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Karelia
Americans win, taking 6 Sea Zone from Japanese, taking Karelia from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Vyborg
Americans attack with 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 1 mech_infantry in Vyborg, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 armour moved from Norway to Finland
1 carrier, 4 destroyers and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from Vyborg to Norway
3 fighters and 1 tactical_bomber moved from Karelia to Finland
1 bomber moved from Normandy Bordeaux to Norway
1 bomber moved from Germany to Norway
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 carrier and 4 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
3 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Caroline Islands to Midway
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 fighter moved from Soviet Far East to Amur
2 bombers moved from Siberia to Midway
1 transport moved from 6 Sea Zone to 4 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 artillery moved from British Columbia to Alaska
2 submarines moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
1 airfield and 3 mech_infantrys placed in Norway
1 destroyer, 3 submarines and 3 transports placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Hopei to Chahar
3 infantry moved from Hunan to Anhwe
2 artilleries and 4 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 6 tactical_bombers
Chinese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 2 : 1/6 hits
Japanese roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry and 6 tactical_bombers in Kwangtung, round 2 : 9/16 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangtung
Japanese win with 3 armour, 1 artillery, 4 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Chahar
1 infantry placed in Chahar
1 artillery and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 fighter, 3 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Finland to Vyborg
3 fighters and 1 tactical_bomber moved from Finland to Karelia
1 fighter moved from Finland to Vyborg
2 fighters moved from Norway to Vyborg
1 bomber moved from Norway to Germany
1 bomber moved from Norway to Normandy BordeauxCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Karelia
Americans attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 4/6 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Karelia
Americans win, taking 6 Sea Zone from Japanese, taking Karelia from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Vyborg
Americans attack with 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 1 mech_infantry in Vyborg, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 armour moved from Norway to Finland
1 carrier, 4 destroyers and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from Vyborg to Norway
3 fighters and 1 tactical_bomber moved from Karelia to Finland
1 bomber moved from Normandy Bordeaux to Norway
1 bomber moved from Germany to Norway
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 carrier and 4 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
3 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Caroline Islands to Midway
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 fighter moved from Soviet Far East to Amur
2 bombers moved from Siberia to Midway
1 transport moved from 6 Sea Zone to 4 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 artillery moved from British Columbia to Alaska
2 submarines moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
1 airfield and 3 mech_infantrys placed in Norway
1 destroyer, 3 submarines and 3 transports placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Hopei to Chahar
3 infantry moved from Hunan to Anhwe
2 artilleries and 4 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 6 tactical_bombers
Chinese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 2 : 1/6 hits
Japanese roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry and 6 tactical_bombers in Kwangtung, round 2 : 9/16 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangtung
Japanese win with 3 armour, 1 artillery, 4 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Chahar
1 infantry placed in Chahar
1 artillery and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsPurchase Units - British
British buy 3 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
2 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Vologda to Archangel
3 fighters moved from Russia to Ukraine
1 bomber moved from Kazakhstan to Archangel
1 mech_infantry moved from Vologda to ArchangelCombat - British
Battle in Kwangtung
British attack with 3 armour, 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 6 tactical_bombers
British roll dice for 3 armour, 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/15 hits
Japanese roll dice for 3 armour, 1 artillery, 4 fighters, 1 infantry and 6 tactical_bombers in Kwangtung, round 2 : 8/15 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the Japanese, 1 armour owned by the British, 1 artillery owned by the British and 5 infantry owned by the British lost in Kwangtung
2 armour owned by the British retreated to Kwangsi
Japanese win with 3 armour, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is -22
Casualties for British: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Archangel
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Archangel
British roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Ukraine
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
British roll dice for 3 fighters and 2 mech_infantrys in Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
3 fighters moved from Ukraine to Russia
1 bomber moved from Archangel to Kazakhstan
3 armour and 4 mech_infantrys moved from Kazakhstan to Vologda
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
2 armour and 1 mech_infantry moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 infantry moved from French Indo China to Kwangsi
3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 armour moved from Kweichow to Kwangsi
3 artilleries and 5 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from Kweichow to Hunan
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from Kazakhstan to Szechwan
1 armour moved from Kazakhstan to Sikang
1 mech_infantry moved from Kazakhstan to SikangPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys -
Damn! My UK dudes really pooped the bed there in Kwangtung! :-o
“Don’t start a land war in Asia!” I’ve heard that somewhere. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Belarus
1 artillery moved from Normandy Bordeaux to FranceCombat - Italians
Battle in Belarus
Italians attack with 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 bomber in Belarus, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Belarus
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for British: 1 mech_infantry
Battle in Ukraine
Italians attack with 1 bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Italians roll dice for 1 bomber in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 bomber owned by the Italians lost in Ukraine
Russians win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
Place Units - Italians
1 fighter and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from 33 Sea Zone to Kwangsi
2 fighters moved from Queensland to Shan State
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from 33 Sea Zone to Kwangsi
2 fighters moved from Queensland to Shan State
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 49 PUs;
Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 mech_infantrys moved from Bryansk to Smolensk
1 bomber moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Rostov
1 bomber moved from Eastern Poland to Smolensk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 artilleries and 7 infantry moved from Eastern Poland to Belarus
3 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
3 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
1 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
1 armour moved from Bryansk to Archangel
1 armour moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 mech_infantry moved from Germany to Eastern Poland
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Germany to Poland
2 armour and 1 mech_infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Vyborg
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 0/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 armour owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 3 : 1/4 hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Karelia
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Rostov to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
5 infantry placed in Germany
8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
5 armour, 25 artilleries, 6 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Suiyuyan to HopeiCombat - Russians
Battle in Bryansk
Russians attack with 5 armour, 25 artilleries, 6 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 35 armour, 7 artilleries, 2 infantry and 25 mech_infantrys
AA fire in Bryansk : 1/6 hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 5 armour, 25 artilleries, 5 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 29/96 hits
Germans roll dice for 2 aaGuns, 35 armour, 7 artilleries, 2 infantry and 25 mech_infantrys in Bryansk, round 2 : 35/69 hits
25 mech_infantrys owned by the Germans, 2 aaGuns owned by the Germans, 2 infantry owned by the Germans and 35 infantry owned by the Russians lost in Bryansk
Russians roll dice for 5 armour, 25 artilleries, 5 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 26/61 hits
Germans roll dice for 35 armour and 7 artilleries in Bryansk, round 3 : 24/42 hits
1 mech_infantry owned by the Russians, 19 armour owned by the Germans, 23 infantry owned by the Russians and 7 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 5 armour, 25 artilleries, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 16/37 hits
Germans roll dice for 16 armour in Bryansk, round 4 : 8/16 hits
8 artilleries owned by the Russians and 16 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 armour, 17 artilleries, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 134
Casualties for Germans: 2 aaGuns, 35 armour, 7 artilleries, 2 infantry and 25 mech_infantrys
Casualties for Russians: 8 artilleries, 1 fighter, 58 infantry and 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
5 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Kiangsu to Anhwe
3 tactical_bombers moved from Kwangtung to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to Anhwe
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
1 destroyer moved from 19 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Anhwe, round 2 : 6/9 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 bomber, 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
3 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangtung
3 fighters and 3 tactical_bombers moved from Anhwe to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from 20 Sea Zone to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Japanese collect 27 PUs (2 lost to blockades); end with 27 PUs -
your win
gg -
Good game, sir.
I sense you were trying out a new strategy in this one.
Let me know if you’d like a re-match.
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ya, done screwed up Japan,
same or different same ipc’s