I appreciate your considered response.
I know that these things are done as a labor of love, not really a profitmaking enterprise. I re-read the introduction of Oriental Adventures from TSR (1985) last year. The comments of the creators really capture that they were all collaborating, doing massive amounts of research, writing, editing, discussing, to create something completely new and that while TSR was about as massive and corporate as gaming development gets, none of it would have been possible without their desire to collaborate, compromise on their visions, and produce an end product that their audience wanted.
People today would be like, well a ninja role playing character–duh! but someone had to create that idea in a framework where people would remember it.
I believe that the origin of Axis and Allies style wargames is those ads on the back of 1960s comic books—“4000! pieces Army men re-create D-Day only $9.95”. and when Larry saw these things as a kid and ordered them, the disappointment wasn’t simply that the pieces are tiny and chintzy and covered in flash molding, but that there was no real “idea” for intellectual kids to apply, and that without rules and a framework the pieces are just like any other silly toy. But with rules, all those pieces bring the armchair general in us to life and let us fully participate in the history we love.
Back to the game, I think that my suggestion (and im no designer) would be to take any additional funds above and beyond your compensation and production costs, and print as many more copies of the existing minis and sets as you can. People seem to be willing to pay as much as $3 PER PIECE for certain molds that might have some universal use. And if you dont want to get into the business of selling piece-by-piece, if you print a couple hundred extra copies of the game, those could potentially fund future efforts and community adoption. People will still want to buy the game (and unique pieces) post the KS and if you never get to run those molds again, as I understand it is the complexity and development of each mold, not the per-piece production cost that is restrictive.
Even if the game is offered for less, or in parts, that doesn’t kill the deal for me, whether you print 200 copies or 20,000, I’m not looking for a collectable. Some people see the price as a deal killer, that’s the most common comment im seeing–not “boy I wish it had more pieces” holy crap! I’m overwhelmed just by the photos and I love AXA!
By all indications, what I was looking for is what you already made! and Good Luck!