G40L NT Snigg (Axis) vs. War Ghost (Allies +18)

  • '22 '21 '20 '17 '15

    Good game and have fun.

    Bid
    SBR in London
    SS in Sz98

  • '22 '21 '20 '17 '15

    Test summary from TripleA, engine version: 1.9, time: 5:50:38 PM

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 1 bomber
                EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 armour and 1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                2 armour, 1 artillery and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                1 tactical_bomber moved from Poland to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 1 infantry moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia

    triplea_41561_Ger1.tsvg

  • '22 '21 '20 '17 '15

    Scramble orders?


  • No scrambles.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 1 bomber
                EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 armour and 1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                2 armour, 1 artillery and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                1 tactical_bomber moved from Poland to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 1 infantry moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia

    Combat - Germans
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 :  8/15 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  2/5 hits
                        5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_Allies: 5 infantry
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 :  3/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
                    1 battleship owned by the Germans retreated to 112 Sea Zone
                    British win with 1 battleship remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 fighter and 1 submarine
                    Casualties for British: 1 cruiser and 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  4/7 hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 :  2/3 hits
                        1 battleship owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 cruiser owned by the French lost in 110 Sea Zone
                    Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for French: 1 cruiser
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the French lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 :  2/3 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 106 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 destroyer
                Battle in France
                    Germans attack with 5 armour, 2 artilleries, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        AA fire in France :  0/1 hits
                        Germans roll dice for 5 armour, 2 artilleries, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 :  6/18 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 :  6/11 hits
                        1 aaGun owned by the French, 5 infantry owned by the French and 6 infantry owned by the Germans lost in France
                        Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 3 :  5/12 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 :  2/6 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the British, 1 infantry owned by the French, 1 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the French and 1 armour owned by the French lost in France
                        Germans roll dice for 5 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in France, round 4 :  8/10 hits
                        French roll dice for 1 fighter in France, round 4 :  0/1 hits
                        1 fighter owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 5 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for Germans: 7 infantry and 1 mech_infantry
                    Casualties for British: 1 armour and 1 artillery
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 bomber moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 111 Sea Zone to Western Germany
                1 bomber moved from 111 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to Western Germany
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 fighter moved from Yugoslavia to Southern Italy
                1 tactical_bomber moved from France to Western Germany
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 aaGun and 1 infantry moved from 112 Sea Zone to Norway

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Poland: 3 aaGuns, 3 artilleries and 11 infantry
                EDIT: Removing units owned by Germans from Germany: 3 aaGuns, 3 artilleries and 11 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Denmark: 1 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 41 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        France : 1 flag, 1 airfield, 5 armour, 2 artilleries, 1 factory_minor and 2 mech_infantrys
        Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 4 tactical_bombers
        Poland : 3 aaGuns, 3 artilleries and 14 infantry
        Germany : 1 factory_major
        Norway : 1 aaGun and 1 infantry
        Southern Italy : 1 fighter
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        Bulgaria : 1 flag, 5 infantry
        Yugoslavia : 1 flag, 3 armour, 2 artilleries and 7 infantry
        Finland : 1 flag, 7 infantry

    triplea_41561_Ger1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Western Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Eastern Poland to Bessarabia
                3 infantry moved from Baltic States to Belarus
                2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                2 infantry moved from Caucasus to Rostov
                3 infantry moved from Vyborg to Karelia
                2 infantry moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Karelia
                1 infantry moved from Archangel to Novgorod
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                6 infantry moved from Amur to Buryatia
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                1 armour, 1 fighter and 1 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_41561_Rus1.tsvg


  • i am very sorry.
    i did the wrong game.

  • '22 '21 '20 '17 '15

    No worries Dawg.  You’re playing both of us, and our threads are close together.  Not a problem.


  • How’d I do? My forgiveness heavily depends on how my troops fought!

  • '22 '21 '20 '17 '15

    It was all non-combat movement…Russia’s still not at war. :-D

    Germany’s turn 1 is above, ready when you are.


  • Holy cow. I thought I had posted Russia’s moves. Lol, I was waiting on you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Karelia to Novgorod
                2 infantry moved from Vyborg to Novgorod
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                2 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                3 armour placed in Ukraine
                3 armour placed in Novgorod

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    triplea_41561_Rus1.tsvg

  • '22 '21 '20 '17 '15

    @War:

    Holy cow. I thought I had posted Russia’s moves. Lol, I was waiting on you.

    I thought it might be something like that, so wanted to clarify.  :wink:

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery and 2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                2 bombers moved from Japan to Yunnan
                1 fighter moved from Formosa to Hunan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia

    Combat - Japanese
                Battle in Siberia
                Battle in Soviet Far East
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 :  3/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Siberia from Russians, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/7 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 :  4/6 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Okinawa to Manchuria
                1 fighter moved from Korea to Manchuria
                3 infantry moved from Korea to Manchuria
                2 tactical_bombers moved from Japan to Manchuria
                1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria

    Place Units - Japanese
                1 factory_minor placed in Shantung
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 artillery and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Jehol : 1 flag
        Siam : 2 infantry
        Manchuria : 1 flag, 1 aaGun, 1 artillery, 4 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Hunan : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 1 artillery and 3 infantry
        Soviet Far East : 1 flag, 1 artillery and 1 infantry
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag, 1 armour and 1 infantry
        33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        5 Sea Zone : 2 transports
        6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 submarines and 3 transports

    triplea_41561_Jap1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier and 3 destroyers; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 mech_infantry moved from Western United States to Eastern United States
                1 bomber moved from Central United States to Western United States
                1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 bomber placed in Central United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    triplea_41561_Ame1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 3/6 hits, 1.33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Chinese : 0.33
        Japanese : 0.67

    triplea_41561_Chi1.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                2 bombers moved from United Kingdom to 97 Sea Zone

    triplea_41561_Bri1.tsvg


  • Scramble orders in SZ 97.

  • '22 '21 '20 '17 '15

    No scramble

Suggested Topics

  • 28
  • 33
  • 20
  • 33
  • 32
  • 34
  • 90
  • 70
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.2k

Users

39.6k

Topics

1.7m

Posts