8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 21

    Combat Move - French

    Turn Complete - French

    triplea_41556_Fre21.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 22

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to Egypt
                1 armour moved from Belgian Congo to Rhodesia
                1 mech_infantry moved from French Central Africa to French Equatorial Africa
                1 armour moved from French Central Africa to French Equatorial Africa
                1 armour and 5 mech_infantrys moved from Alexandria to Anglo Egyptian Sudan
                2 armour and 6 mech_infantrys moved from Tunisia to Morocco
                2 armour and 2 mech_infantrys moved from Libya to Algeria
                2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
                3 infantry moved from Southern France to France
                2 artilleries moved from Southern France to France
                5 mech_infantrys moved from Southern France to Southern Italy
                20 fighters moved from 112 Sea Zone to 110 Sea Zone
                3 infantry moved from Belarus to Novgorod
                3 mech_infantrys moved from Eastern Persia to India
                11 armour and 12 mech_infantrys moved from Tambov to Novosibirsk
                1 artillery and 2 infantry moved from Tambov to Russia
                4 artilleries and 5 infantry moved from Rostov to Caucasus
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in Morocco
                    Germans attack with 2 armour and 6 mech_infantrys
                    Americans defend with 3 artilleries and 2 infantry
                        Germans roll dice for 2 armour and 6 mech_infantrys in Morocco, round 2 :  3/8 hits
                        French roll dice for 3 artilleries and 2 infantry in Morocco, round 2 :  2/5 hits
                        2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Morocco
                        Germans roll dice for 2 armour and 4 mech_infantrys in Morocco, round 3 :  2/6 hits
                        French roll dice for 2 artilleries in Morocco, round 3 :  1/2 hits
                        2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Morocco
                    Germans win, taking Morocco from French with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 3 artilleries and 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer and 22 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 22 fighters in 110 Sea Zone, round 2 :  9/23 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 destroyer and 22 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in French Equatorial Africa
                    Germans attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 marine
                        Germans roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 :  2/2 hits
                        Americans roll dice for 1 marine in French Equatorial Africa, round 2 :  1/1 hits
                        1 marine owned by the Americans and 1 mech_infantry owned by the Germans lost in French Equatorial Africa
                    Germans win, taking French Equatorial Africa from Americans with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 marine

    Non Combat Move - Germans
                2 fighters moved from 110 Sea Zone to Western Germany
                20 fighters moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 carriers, 1 destroyer, 4 fighters and 3 submarines placed in 112 Sea Zone
                3 infantry placed in Union of South Africa
                1 mech_infantry placed in Egypt

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,6,4,6,1,2
                Germans collect 78 PUs (1 lost to blockades); end with 79 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

    triplea_41556_Ger22.tsvg

  • '21 '20 '19 '18 '17 '16

    Japan is up

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 22

    Combat Move - Japanese
                1 armour moved from Eastern Persia to India
                2 mech_infantrys moved from Eastern Persia to India
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Szechwan to Yunnan
                1 mech_infantry moved from Szechwan to Shan State
                      Japanese take Shan State from ANZAC
                1 armour moved from Szechwan to French Indo China
                1 mech_infantry moved from Szechwan to French Indo China
                2 mech_infantrys moved from Szechwan to Yunnan
                2 armour moved from Szechwan to Yunnan
                6 artilleries, 13 infantry and 1 marine moved from Sikang to Szechwan
                1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Chahar to Jehol
                5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Jehol to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys
                    Americans defend with 1 armour
                        Japanese roll dice for 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Manchuria, round 2 :  3/12 hits
                        Chinese roll dice for 1 armour in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 5 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 armour and 1 mech_infantry
                    ANZAC defend with 1 airfield, 1 artillery and 1 factory_minor
                        Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 :  1/2 hits
                        ANZAC roll dice for 1 artillery in French Indo China, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in French Indo China
                    Japanese win, taking French Indo China from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                1 aaGun moved from Novosibirsk to Timguska

    Turn Complete - Japanese

    triplea_41556_Jap22.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 1 armour, 5 carriers and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                7 armour, 1 infantry and 1 tactical_bomber moved from Korea to Manchuria
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Manchuria
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Americans take Yenisey from Germans
                      Americans take Evenkiyskiy from Germans
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 bombers, 14 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
                2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
                1 marine moved from French West Africa to 82 Sea Zone
                1 artillery and 1 infantry moved from Gold Coast to 82 Sea Zone
                1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone
                2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 82 Sea Zone to 71 Sea Zone
                2 artilleries, 2 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
                1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Union of South Africa

    Combat - Americans
                Battle in 94 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Union of South Africa
                    Americans attack with 4 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 2 cruisers in Union of South Africa, round 2 :  1/2 hits
                        Americans roll dice for 4 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 2 :  5/11 hits
                        Germans roll dice for 3 infantry in Union of South Africa, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Union of South Africa
                    Americans win, taking Union of South Africa from Germans with 4 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in Manchuria
                    Americans attack with 8 armour, 1 infantry and 1 tactical_bomber
                    Japanese defend with 5 armour, 1 artillery and 5 mech_infantrys
                        Americans roll dice for 8 armour, 1 infantry and 1 tactical_bomber in Manchuria, round 2 :  2/10 hits
                        Japanese roll dice for 5 armour, 1 artillery and 5 mech_infantrys in Manchuria, round 2 :  6/11 hits
                        5 armour owned by the Americans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Manchuria
                        Americans roll dice for 3 armour and 1 tactical_bomber in Manchuria, round 3 :  3/4 hits
                        Japanese roll dice for 5 armour, 1 artillery and 3 mech_infantrys in Manchuria, round 3 :  7/9 hits
                        1 tactical_bomber owned by the Americans, 3 armour owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Manchuria
                    Japanese win with 5 armour and 1 artillery remaining. Battle score for attacker is -42
                    Casualties for Americans: 8 armour, 1 infantry and 1 tactical_bomber
                    Casualties for Japanese: 5 mech_infantrys
                Battle in 110 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer, 14 fighters and 3 tactical_bombers
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 bombers, 1 destroyer, 14 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  11/20 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 bombers, 14 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 bombers, 14 fighters and 3 tactical_bombers moved from 110 Sea Zone to United Kingdom
                3 tactical_bombers moved from Gibraltar to United Kingdom
                1 fighter moved from 94 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                7 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom
                3 fighters moved from 91 Sea Zone to French West Africa
                3 fighters moved from 91 Sea Zone to French West Africa
                1 fighter and 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 armour and 2 fighters placed in Korea
                5 carriers placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 64 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 88 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 73 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs

    triplea_41556_Ame22.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 22

    Purchase Units - British
                British buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship, 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 carrier and 1 cruiser moved from 64 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from Urals to Timguska
                1 infantry moved from Urals to Timguska

    Combat - British
                Battle in Timguska
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun and 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Timguska, round 2 :  0/3 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Timguska, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Timguska, round 3 :  2/3 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Timguska, round 3 :  0/1 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Timguska
                    British win, taking Timguska from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Urals to Timguska
                2 aaGuns moved from Urals to Timguska

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                2 armour placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 21 PUs; end with 21 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs

    Turn Complete - UK_Pacific

    triplea_41556_UK_22.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;

    Combat Move - Italians
                2 infantry moved from Crete to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                2 fighters moved from 99 Sea Zone to Southern Italy
                4 fighters moved from Southern Italy to 110 Sea Zone
                1 bomber moved from Southern Italy to 104 Sea Zone
                1 armour moved from Novosibirsk to Archangel
                1 mech_infantry moved from Novosibirsk to Archangel
                1 infantry moved from Vologda to Archangel
                1 mech_infantry moved from Novosibirsk to Archangel
                4 artilleries and 9 infantry moved from Eastern Persia to West India
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                1 infantry moved from Northwest Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq

    Combat - Italians

    triplea_41556_Ita22.tsvg

  • '17

    scramble? with who? ool?

  • '21 '20 '19 '18 '17 '16

    3 uk fighter please ask ool after your 1st dice

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;

    Combat Move - Italians
                2 infantry moved from Crete to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                2 fighters moved from 99 Sea Zone to Southern Italy
                4 fighters moved from Southern Italy to 110 Sea Zone
                1 bomber moved from Southern Italy to 104 Sea Zone
                1 armour moved from Novosibirsk to Archangel
                1 mech_infantry moved from Novosibirsk to Archangel
                1 infantry moved from Vologda to Archangel
                1 mech_infantry moved from Novosibirsk to Archangel
                4 artilleries and 9 infantry moved from Eastern Persia to West India
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                1 infantry moved from Northwest Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq

    Combat - Italians
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Cyprus
                Battle in 110 Sea Zone
                    Italians attack with 4 fighters
                    British defend with 3 fighters; Americans defend with 1 destroyer
                        Italians roll dice for 4 fighters in 110 Sea Zone, round 2 :  1/4 hits

    triplea_41556_Ita22.tsvg

  • '17

    one hit  :cry:

  • '21 '20 '19 '18 '17 '16

    loose one fighter

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;

    Combat Move - Italians
                2 infantry moved from Crete to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                2 fighters moved from 99 Sea Zone to Southern Italy
                4 fighters moved from Southern Italy to 110 Sea Zone
                1 bomber moved from Southern Italy to 104 Sea Zone
                1 armour moved from Novosibirsk to Archangel
                1 mech_infantry moved from Novosibirsk to Archangel
                1 infantry moved from Vologda to Archangel
                1 mech_infantry moved from Novosibirsk to Archangel
                4 artilleries and 9 infantry moved from Eastern Persia to West India
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                1 infantry moved from Northwest Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq

    Combat - Italians
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Cyprus
                Battle in 110 Sea Zone
                    Italians attack with 4 fighters
                    British defend with 3 fighters; Americans defend with 1 destroyer
                        Italians roll dice for 4 fighters in 110 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 :  2/4 hits
                        2 fighters owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
                        Italians roll dice for 2 fighters in 110 Sea Zone, round 3 :  1/2 hits

    triplea_41556_Ita22.tsvg

  • '17

    one more

  • '21 '20 '19 '18 '17 '16

    fighter

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;

    Combat Move - Italians
                2 infantry moved from Crete to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                2 fighters moved from 99 Sea Zone to Southern Italy
                4 fighters moved from Southern Italy to 110 Sea Zone
                1 bomber moved from Southern Italy to 104 Sea Zone
                1 armour moved from Novosibirsk to Archangel
                1 mech_infantry moved from Novosibirsk to Archangel
                1 infantry moved from Vologda to Archangel
                1 mech_infantry moved from Novosibirsk to Archangel
                4 artilleries and 9 infantry moved from Eastern Persia to West India
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                1 infantry moved from Northwest Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq

    Combat - Italians
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Cyprus
                Battle in 110 Sea Zone
                    Italians attack with 4 fighters
                    British defend with 3 fighters; Americans defend with 1 destroyer
                        Italians roll dice for 4 fighters in 110 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 :  2/4 hits
                        2 fighters owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
                        Italians roll dice for 2 fighters in 110 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 :  3/3 hits
                        2 fighters owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
                    Americans win, taking Cyprus from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is -20
                    Casualties for Italians: 4 fighters
                    Casualties for British: 2 fighters
                Battle in Archangel
                    Italians attack with 1 armour, 1 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Archangel
                    Italians win, taking Archangel from British with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 104 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Italians
                1 bomber moved from 104 Sea Zone to Normandy Bordeaux

    Place Units - Italians
                2 bombers and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,3,5
                Italians collect 23 PUs (4 lost to blockades); end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_41556_Ita22.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Siam to French Indo China
                1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
                2 fighters moved from 36 Sea Zone to French Indo China

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry
                        ANZAC roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 :  1/2 hits
                        ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in French Indo China, round 2 :  4/6 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 :  1/2 hits
                        1 armour owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in French Indo China
                    ANZAC win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Shan State
                    ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
                2 fighters moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 84 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 54 Sea Zone
                1 fighter placed in Queensland
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 29 PUs; end with 32 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs

    triplea_41556_ANZ22.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 22

    Combat Move - French

    Turn Complete - French

    triplea_41556_Fre22.tsvg

  • '21 '20 '19 '18 '17 '16

    friendly reminder

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 7 fighters and 7 infantry; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries moved from Western Germany to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                24 fighters moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 3 infantry moved from France to Normandy Bordeaux
                5 armour moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Western Germany to 110 Sea Zone
                1 armour moved from Rhodesia to Belgian Congo
                1 armour moved from French Equatorial Africa to Nigeria
                      Germans take Nigeria from British
                1 armour moved from Nigeria to French Equatorial Africa
                1 armour and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                1 bomber moved from Egypt to Union of South Africa
                1 bomber moved from Egypt to Union of South Africa
                3 mech_infantrys moved from India to Shan State
                2 bombers moved from Egypt to Southern Italy
                11 armour and 12 mech_infantrys moved from Novosibirsk to Timguska
                3 infantry moved from Novgorod to Karelia
                5 armour and 11 mech_infantrys moved from Southern Italy to Southern France
                1 mech_infantry moved from Egypt to Belgian Congo
                2 armour and 2 mech_infantrys moved from Tunisia to Tobruk
                2 armour and 2 mech_infantrys moved from Algeria to Libya
                2 armour and 3 mech_infantrys moved from Morocco to Tunisia
                1 infantry moved from Western Germany to 112 Sea Zone
                4 artilleries and 5 infantry moved from Caucasus to Northwest Persia

    Combat - Germans
                Strategic bombing raid in Union of South Africa
                        AA fire in Union of South Africa :  0/1 hits
                        AA fire in Union of South Africa :  0/1 hits
                    Bombing raid in Union of South Africa rolls: 7 and causes: 6 damage to unit: harbour
                    Bombing raid in Union of South Africa rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Union of South Africa causes 12 damage total.  Damaged units is as follows: harbour = 6, factory_minor = 6
                Battle in Timguska
                    Germans attack with 11 armour and 12 mech_infantrys
                    British defend with 2 aaGuns, 2 artilleries and 3 infantry
                        Germans roll dice for 11 armour and 12 mech_infantrys in Timguska, round 2 :  5/23 hits
                        UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 3 infantry in Timguska, round 2 :  2/5 hits
                        2 aaGuns owned by the British, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Timguska
                        Germans roll dice for 11 armour and 10 mech_infantrys in Timguska, round 3 :  7/21 hits
                        UK_Pacific roll dice for 2 artilleries in Timguska, round 3 :  1/2 hits
                        2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in Timguska
                    Germans win, taking Timguska from UK_Pacific with 11 armour and 9 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 2 aaGuns, 2 artilleries and 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer and 26 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 26 fighters in 110 Sea Zone, round 2 :  8/27 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 destroyer and 25 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Germans attack with 3 mech_infantrys
                    ANZAC defend with 1 artillery
                        Germans roll dice for 3 mech_infantrys in Shan State, round 2 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        Germans roll dice for 3 mech_infantrys in Shan State, round 3 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Shan State
                        Germans roll dice for 2 mech_infantrys in Shan State, round 4 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Shan State
                    Germans win, taking Shan State from ANZAC with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Germans
                3 infantry moved from Southern Italy to Northern Italy
                25 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Western Germany
                2 bombers moved from Union of South Africa to Belgian Congo

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Russia
                7 fighters placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 77 PUs; end with 81 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs

    triplea_41556_Ger23.tsvg

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