Hey again. I think that the thread name is switched or you forgot you were playing allies again.
If you want to keep it this way ok for me and just scramble Scotland.
If not, I can do the axis turn tomorrow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 marines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tobruk
2 infantry moved from Albania to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to 95 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Cyprus
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Yugoslavia
Italians attack with 1 artillery and 4 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 2 : 0/5 hits, 1,17 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 3 : 0/5 hits, 1,17 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 4 : 0/5 hits, 1,17 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 5 : 0/4 hits, 1,00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 6 : 0/4 hits, 1,00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 7 : 2/4 hits, 1,00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 1 infantry
Non Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 14 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 14 to 16
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -4,50
Neutral_Allies regular : -1,00
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 infantry
EDIT: Adding units owned by Italians to Libya: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 15 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 artilleries and 13 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 mech_infantrys moved from Germany to Eastern Poland
2 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
2 tactical_bombers moved from Western Germany to Greece
2 fighters moved from Western Germany to Greece
2 bombers moved from Holland Belgium to Greece
1 armour moved from Bulgaria to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Norway to Finland
Combat - Germans
Battle in Greece
Germans attack with 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in Greece, round 2 : 6/11 hits, 4,83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in Greece
4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Germans
2 submarines moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
6 armour and 4 mech_infantrys moved from France to Yugoslavia
2 bombers moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
2 tactical_bombers moved from Greece to Romania
2 fighters moved from Greece to Romania
Place Units - Germans
1 destroyer placed in 112 Sea Zone
10 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0,67
Germans regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Novgorod to Archangel
2 aaGuns moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Archangel
1 artillery and 8 infantry moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Archangel
2 armour and 2 mech_infantrys moved from Kazakhstan to Samara
2 armour and 2 mech_infantrys moved from Samara to Russia
1 submarine moved from 124 Sea Zone to 117 Sea Zone
1 aaGun and 13 infantry moved from Buryatia to Amur
1 infantry moved from Belarus to Archangel
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 3 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery, 2 bombers, 7 fighters, 1 infantry and 6 tactical_bombers moved from Kwangsi to Yunnan
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers in Yunnan, round 2 : 10/30 hits, 14,67 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
2 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Jehol to Manchuria
1 aaGun and 4 infantry moved from Jehol to Anhwe
2 fighters moved from Yunnan to 36 Sea Zone
2 tactical_bombers moved from Yunnan to 36 Sea Zone
2 bombers, 9 fighters and 6 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : -4,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 3 aaGuns
EDIT: Adding units owned by Germans to Eastern Poland: 3 aaGuns
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Hawaiian Islands to Eastern United States
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
7 infantry moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
1 infantry placed in Szechwan
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in Sikang
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 8 infantry
EDIT: Adding units owned by Chinese to Sikang: 1 fighter and 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Adding units owned by Chinese to Sikang: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 92 Sea Zone to Egypt
1 tactical_bomber moved from Gibraltar to Egypt
2 fighters moved from Gibraltar to Egypt
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 infantry moved from Rhodesia to Belgian Congo
2 aaGuns, 1 artillery and 8 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 airfield placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2,5,5,4,1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1
British collect 24 PUs (5 lost to blockades); end with 24 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33
Italians regular : 0,67
Japanese regular : -0,33
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 3 aaGuns
EDIT: Adding units owned by Germans to Eastern Poland: 3 aaGuns
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Hawaiian Islands to Eastern United States
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
7 infantry moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
1 infantry placed in Szechwan
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in Sikang
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 8 infantry
EDIT: Adding units owned by Chinese to Sikang: 1 fighter and 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Adding units owned by Chinese to Sikang: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 92 Sea Zone to Egypt
1 tactical_bomber moved from Gibraltar to Egypt
2 fighters moved from Gibraltar to Egypt
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 infantry moved from Rhodesia to Belgian Congo
2 aaGuns, 1 artillery and 8 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 airfield placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2,5,5,4,1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1
British collect 24 PUs (5 lost to blockades); end with 24 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 6 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 76 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 76 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33
Italians regular : 0,67
Japanese regular : -0,33
British regular : -1,33
[dice 1d6<=1]
[dice 1d6<=2]
[dice 1d6<=3]
[dice 1d6<=4]
1d6<=1: 1; Hits: 1
1d6<=2: 1; Hits: 1
1d6<=3: 4; Hits: 0
1d6<=4: 1; Hits: 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Bessarabia to Western Ukraine
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 artillery moved from Yugoslavia to Northern Italy
3 infantry moved from Yugoslavia to Northern Italy
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
2 cruisers moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 battleship moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Alexandria to Tobruk
1 artillery moved from Tobruk to Libya
1 artillery moved from Alexandria to Tobruk
1 mech_infantry moved from Alexandria to Libya
1 armour moved from Alexandria to Libya
Place Units - Italians
1 airfield placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 fighter moved from Queensland to Sumatra
1 fighter moved from Queensland to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Southern Italy to Ukraine
1 fighter moved from Romania to Ukraine
1 tactical_bomber moved from Romania to Ukraine
1 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 4/8 hits, 4,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 2 armour, 5 artilleries and 23 infantry moved from Eastern Poland to Western Ukraine
6 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 aaGun and 1 infantry moved from 127 Sea Zone to Novgorod
4 infantry moved from Finland to Karelia
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from 112 Sea Zone to Northern Italy
1 tactical_bomber moved from 112 Sea Zone to Northern Italy
2 mech_infantrys moved from Yugoslavia to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 artillery moved from Holland Belgium to France
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from Greece to Bulgaria
2 fighters moved from Ukraine to Western Ukraine
2 tactical_bombers moved from Ukraine to Bessarabia
2 bombers moved from Ukraine to Bessarabia
2 tactical_bombers moved from Western Germany to Bessarabia
Place Units - Germans
1 fighter and 1 mech_infantry placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Russia to Tambov
1 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 8 infantry moved from Archangel to Vologda
3 infantry moved from Archangel to Vologda
1 submarine moved from 117 Sea Zone to 109 Sea Zone
2 artilleries moved from Bryansk to Russia
9 infantry moved from Bryansk to Russia
10 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Bryansk
7 infantry moved from Bryansk to Tambov
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Volgograd: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Tambov: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
EDIT: Adding units owned by Russians to Volgograd: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Burma
1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to Shan State
3 infantry moved from Kwangsi to Kwangtung
2 bombers moved from French Indo China to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 36 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
4 fighters moved from French Indo China to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to Shan State
1 artillery moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
Combat - Japanese
Battle in Guam
Battle in Celebes
Battle in Kwangtung
Japanese attack with 1 fighter, 3 infantry and 4 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 3 infantry and 4 tactical_bombers in Kwangtung, round 2 : 2/8 hits, 3,17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kwangtung
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 4 fighters and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 2,83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Burma
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3,00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 submarine
French defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
1 transport owned by the ANZAC and 1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for French: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
2 bombers moved from 41 Sea Zone to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
4 fighters moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 4 tactical_bombers moved from Kwangtung to French Indo China
1 artillery moved from Hunan to Yunnan
1 aaGun and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
2 carriers moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 airfield and 3 mech_infantrys placed in French Indo China
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : 0,83
ANZAC regular : 0,33
UK_Pacific regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 2 submarines moved from 101 Sea Zone to 118 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Eastern United States to 118 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 118 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 118 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Germans lost in 118 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to Central United States
1 carrier and 1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from 118 Sea Zone to United Kingdom
Place Units - Americans
2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
12 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Gibraltar to 96 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Iraq
4 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from India to Burma
1 artillery and 2 infantry moved from India to Burma
Combat - British
Battle in 96 Sea Zone
British attack with 3 fighters
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 armour, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 6/9 hits, 3,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Tanganyika Territory
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Tanganyika Territory to Persia
1 aaGun moved from India to Burma
1 fighter and 1 tactical_bomber moved from Burma to India
2 aaGuns moved from India to West India
1 fighter and 1 tactical_bomber moved from Iraq to West India
3 fighters moved from Iraq to Persia
1 battleship and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from 96 Sea Zone to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 92 Sea Zone
Place Units - British
1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1,3,1,3,5,2,6
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -1,67
Italians regular : -0,33
Japanese regular : -0,33
Neutral_Axis regular : -1,00
British regular : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery and 3 infantry moved from Tobruk to Libya
1 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Romania to Western Ukraine
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter, 1 infantry, 2 marines and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 marines
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Java to India
1 fighter moved from Sumatra to India
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 tactical_bombers moved from Bessarabia to Bryansk
1 infantry moved from Karelia to 127 Sea Zone
1 carrier moved from 127 Sea Zone to 111 Sea Zone
1 submarine moved from 125 Sea Zone to 111 Sea Zone
4 submarines moved from 119 Sea Zone to 111 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to 111 Sea Zone
1 fighter moved from Northern Italy to 111 Sea Zone
2 fighters moved from Western Ukraine to Russia
2 bombers moved from Bessarabia to Russia
2 infantry moved from Western Ukraine to Bryansk
2 armour, 5 artilleries and 21 infantry moved from Western Ukraine to Ukraine
7 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
12 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Bessarabia to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Scotland
Battle in Ukraine
Germans attack with 9 armour, 5 artilleries, 21 infantry and 14 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 9 armour, 5 artilleries, 21 infantry and 14 mech_infantrys in Ukraine, round 2 : 17/49 hits, 12,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Scotland from British, taking Ukraine from Russians with 9 armour, 5 artilleries, 21 infantry and 14 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Bryansk, round 2 : 3/6 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Novgorod to Archangel
3 infantry moved from Karelia to Novgorod
5 mech_infantrys moved from Poland to Western Ukraine
3 aaGuns moved from Western Ukraine to Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from France to Western Germany
4 tactical_bombers moved from Bryansk to Bessarabia
2 fighters moved from Russia to Western Ukraine
2 bombers moved from Russia to Bessarabia
Place Units - Germans
3 artilleries placed in Novgorod
1 bomber placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,2,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -1,33
Germans regular : 4,83
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 109 Sea Zone
Non Combat Move - Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Tambov to Volgograd
1 tactical_bomber moved from Volgograd to Russia
3 armour and 4 mech_infantrys moved from Volgograd to Samara
17 infantry moved from Tambov to Samara
3 infantry moved from Vologda to Samara
2 aaGuns and 8 infantry moved from Vologda to Russia
3 artilleries moved from Russia to Samara
Place Units - Russians
7 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
4 fighters moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
2 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 44 Sea Zone to Sumatra
2 fighters moved from French Indo China to India
2 bombers moved from French Indo China to India
2 tactical_bombers moved from French Indo China to India
1 armour and 1 mech_infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
2 tactical_bombers moved from French Indo China to Malaya
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
1 tactical_bomber moved from French Indo China to Burma
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to Malaya
Combat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits
1 bomber owned by the Japanese killed by AA in India
UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India rolls: 6,3 and causes: 6 damage to unit: airfield
Bombing raid in India causes 12 damage total. Damaged units is as follows: factory_major = 6, airfield = 6
Battle in Borneo
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 21 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Malaya, round 2 : 4/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 3/4 hits, 1,67 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 0/3 hits, 0,83 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 4 : 0/3 hits, 0,83 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Burma
Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery and 2 infantry
British roll AA dice in Burma : 1/1 hits, 0,17 expected hits
1 tactical_bomber owned by the Japanese lost in Burma
Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Burma
1 aaGun owned by the British lost in Burma
Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 3 : 0/3 hits, 1,00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 4 : 1/3 hits, 1,00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese roll dice for 2 artilleries in Burma, round 5 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 5 : 2/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Japanese: 2 artilleries, 2 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
2 artilleries moved from Shan State to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
4 fighters moved from 21 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 carriers moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to French Indo China
2 tactical_bombers moved from Malaya to French Indo China
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 bomber moved from India to French Indo China
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : 0,17
UK_Pacific AA : 0,33
British AA : 0,83
ANZAC regular : 0,00
UK_Pacific regular : 1,00