Hey again. I think that the thread name is switched or you forgot you were playing allies again.
If you want to keep it this way ok for me and just scramble Scotland.
If not, I can do the axis turn tomorrow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to Egypt
1 armour moved from Belgian Congo to Rhodesia
1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from French Central Africa to French Equatorial Africa
1 armour and 5 mech_infantrys moved from Alexandria to Anglo Egyptian Sudan
2 armour and 6 mech_infantrys moved from Tunisia to Morocco
2 armour and 2 mech_infantrys moved from Libya to Algeria
2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
3 infantry moved from Southern France to France
2 artilleries moved from Southern France to France
5 mech_infantrys moved from Southern France to Southern Italy
20 fighters moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Belarus to Novgorod
3 mech_infantrys moved from Eastern Persia to India
11 armour and 12 mech_infantrys moved from Tambov to Novosibirsk
1 artillery and 2 infantry moved from Tambov to Russia
4 artilleries and 5 infantry moved from Rostov to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Morocco
Germans attack with 2 armour and 6 mech_infantrys
Americans defend with 3 artilleries and 2 infantry
Germans roll dice for 2 armour and 6 mech_infantrys in Morocco, round 2 : 3/8 hits
French roll dice for 3 artilleries and 2 infantry in Morocco, round 2 : 2/5 hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Morocco
Germans roll dice for 2 armour and 4 mech_infantrys in Morocco, round 3 : 2/6 hits
French roll dice for 2 artilleries in Morocco, round 3 : 1/2 hits
2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Morocco
Germans win, taking Morocco from French with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 3 artilleries and 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 22 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 22 fighters in 110 Sea Zone, round 2 : 9/23 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer and 22 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Equatorial Africa
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 marine
Germans roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 2/2 hits
Americans roll dice for 1 marine in French Equatorial Africa, round 2 : 1/1 hits
1 marine owned by the Americans and 1 mech_infantry owned by the Germans lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from Americans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 marine
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to Western Germany
20 fighters moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
2 carriers, 1 destroyer, 4 fighters and 3 submarines placed in 112 Sea Zone
3 infantry placed in Union of South Africa
1 mech_infantry placed in Egypt
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,6,4,6,1,2
Germans collect 78 PUs (1 lost to blockades); end with 79 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Japan is up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Combat Move - Japanese
1 armour moved from Eastern Persia to India
2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Shan State
Japanese take Shan State from ANZAC
1 armour moved from Szechwan to French Indo China
1 mech_infantry moved from Szechwan to French Indo China
2 mech_infantrys moved from Szechwan to Yunnan
2 armour moved from Szechwan to Yunnan
6 artilleries, 13 infantry and 1 marine moved from Sikang to Szechwan
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Chahar to Jehol
5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Jehol to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Americans defend with 1 armour
Japanese roll dice for 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Manchuria, round 2 : 3/12 hits
Chinese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 airfield, 1 artillery and 1 factory_minor
Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 aaGun moved from Novosibirsk to Timguska
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 armour, 5 carriers and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
7 armour, 1 infantry and 1 tactical_bomber moved from Korea to Manchuria
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Germans
Americans take Evenkiyskiy from Germans
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers, 14 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 marine moved from French West Africa to 82 Sea Zone
1 artillery and 1 infantry moved from Gold Coast to 82 Sea Zone
1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 82 Sea Zone to 71 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Union of South Africa
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Union of South Africa
Americans attack with 4 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 cruisers in Union of South Africa, round 2 : 1/2 hits
Americans roll dice for 4 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 2 : 5/11 hits
Germans roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Union of South Africa
Americans win, taking Union of South Africa from Germans with 4 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Manchuria
Americans attack with 8 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 5 armour, 1 artillery and 5 mech_infantrys
Americans roll dice for 8 armour, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/10 hits
Japanese roll dice for 5 armour, 1 artillery and 5 mech_infantrys in Manchuria, round 2 : 6/11 hits
5 armour owned by the Americans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Manchuria
Americans roll dice for 3 armour and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 5 armour, 1 artillery and 3 mech_infantrys in Manchuria, round 3 : 7/9 hits
1 tactical_bomber owned by the Americans, 3 armour owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Manchuria
Japanese win with 5 armour and 1 artillery remaining. Battle score for attacker is -42
Casualties for Americans: 8 armour, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 5 mech_infantrys
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 14 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 14 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 11/20 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 14 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
2 bombers, 14 fighters and 3 tactical_bombers moved from 110 Sea Zone to United Kingdom
3 tactical_bombers moved from Gibraltar to United Kingdom
1 fighter moved from 94 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
7 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 fighters moved from 91 Sea Zone to French West Africa
3 fighters moved from 91 Sea Zone to French West Africa
1 fighter and 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 armour and 2 fighters placed in Korea
5 carriers placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 88 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 73 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - British
British buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 64 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Urals to Timguska
1 infantry moved from Urals to Timguska
Combat - British
Battle in Timguska
British attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 2 infantry in Timguska, round 2 : 0/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Timguska, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Timguska, round 3 : 2/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Timguska, round 3 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Timguska
British win, taking Timguska from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Urals to Timguska
2 aaGuns moved from Urals to Timguska
Place Units - British
1 destroyer placed in 71 Sea Zone
2 armour placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
Combat - Italians
scramble? with who? ool?
3 uk fighter please ask ool after your 1st dice
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
Combat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Cyprus
Battle in 110 Sea Zone
Italians attack with 4 fighters
British defend with 3 fighters; Americans defend with 1 destroyer
Italians roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits
one hit :cry:
loose one fighter
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
Combat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Cyprus
Battle in 110 Sea Zone
Italians attack with 4 fighters
British defend with 3 fighters; Americans defend with 1 destroyer
Italians roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
Italians roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits
one more
fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
Combat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Cyprus
Battle in 110 Sea Zone
Italians attack with 4 fighters
British defend with 3 fighters; Americans defend with 1 destroyer
Italians roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
Italians roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 3/3 hits
2 fighters owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
Americans win, taking Cyprus from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is -20
Casualties for Italians: 4 fighters
Casualties for British: 2 fighters
Battle in Archangel
Italians attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
British roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the British lost in Archangel
Italians win, taking Archangel from British with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Italians
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
Place Units - Italians
2 bombers and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,3,5
Italians collect 23 PUs (4 lost to blockades); end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Siam to French Indo China
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
2 fighters moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry
ANZAC roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits
ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in French Indo China, round 2 : 4/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Shan State
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 84 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 fighter placed in Queensland
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 32 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Combat Move - French
Turn Complete - French
friendly reminder
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 7 fighters and 7 infantry; Remaining resources: 4 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
24 fighters moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
5 armour moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to 110 Sea Zone
1 armour moved from Rhodesia to Belgian Congo
1 armour moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Nigeria to French Equatorial Africa
1 armour and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Egypt to Union of South Africa
1 bomber moved from Egypt to Union of South Africa
3 mech_infantrys moved from India to Shan State
2 bombers moved from Egypt to Southern Italy
11 armour and 12 mech_infantrys moved from Novosibirsk to Timguska
3 infantry moved from Novgorod to Karelia
5 armour and 11 mech_infantrys moved from Southern Italy to Southern France
1 mech_infantry moved from Egypt to Belgian Congo
2 armour and 2 mech_infantrys moved from Tunisia to Tobruk
2 armour and 2 mech_infantrys moved from Algeria to Libya
2 armour and 3 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Western Germany to 112 Sea Zone
4 artilleries and 5 infantry moved from Caucasus to Northwest Persia
Combat - Germans
Strategic bombing raid in Union of South Africa
AA fire in Union of South Africa : 0/1 hits
AA fire in Union of South Africa : 0/1 hits
Bombing raid in Union of South Africa rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Union of South Africa rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6
Battle in Timguska
Germans attack with 11 armour and 12 mech_infantrys
British defend with 2 aaGuns, 2 artilleries and 3 infantry
Germans roll dice for 11 armour and 12 mech_infantrys in Timguska, round 2 : 5/23 hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 3 infantry in Timguska, round 2 : 2/5 hits
2 aaGuns owned by the British, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Timguska
Germans roll dice for 11 armour and 10 mech_infantrys in Timguska, round 3 : 7/21 hits
UK_Pacific roll dice for 2 artilleries in Timguska, round 3 : 1/2 hits
2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from UK_Pacific with 11 armour and 9 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 aaGuns, 2 artilleries and 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 26 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 26 fighters in 110 Sea Zone, round 2 : 8/27 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 destroyer and 25 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Shan State
Germans attack with 3 mech_infantrys
ANZAC defend with 1 artillery
Germans roll dice for 3 mech_infantrys in Shan State, round 2 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Germans roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Shan State
Germans roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Shan State
Germans win, taking Shan State from ANZAC with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 1 artillery
Non Combat Move - Germans
3 infantry moved from Southern Italy to Northern Italy
25 fighters moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from Union of South Africa to Belgian Congo
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Russia
7 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 77 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs