Hey again. I think that the thread name is switched or you forgot you were playing allies again.
If you want to keep it this way ok for me and just scramble Scotland.
If not, I can do the axis turn tomorrow
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
Combat - Italians
scramble? with who? ool?
3 uk fighter please ask ool after your 1st dice
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
Combat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Cyprus
Battle in 110 Sea Zone
Italians attack with 4 fighters
British defend with 3 fighters; Americans defend with 1 destroyer
Italians roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits
one hit :cry:
loose one fighter
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
Combat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Cyprus
Battle in 110 Sea Zone
Italians attack with 4 fighters
British defend with 3 fighters; Americans defend with 1 destroyer
Italians roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
Italians roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits
one more
fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
Combat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Cyprus
Battle in 110 Sea Zone
Italians attack with 4 fighters
British defend with 3 fighters; Americans defend with 1 destroyer
Italians roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
Italians roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 3/3 hits
2 fighters owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
Americans win, taking Cyprus from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is -20
Casualties for Italians: 4 fighters
Casualties for British: 2 fighters
Battle in Archangel
Italians attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
British roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the British lost in Archangel
Italians win, taking Archangel from British with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Italians
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
Place Units - Italians
2 bombers and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,3,5
Italians collect 23 PUs (4 lost to blockades); end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Siam to French Indo China
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
2 fighters moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry
ANZAC roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits
ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in French Indo China, round 2 : 4/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Shan State
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 84 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 fighter placed in Queensland
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 32 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Combat Move - French
Turn Complete - French
friendly reminder
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 7 fighters and 7 infantry; Remaining resources: 4 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
24 fighters moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
5 armour moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to 110 Sea Zone
1 armour moved from Rhodesia to Belgian Congo
1 armour moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Nigeria to French Equatorial Africa
1 armour and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Egypt to Union of South Africa
1 bomber moved from Egypt to Union of South Africa
3 mech_infantrys moved from India to Shan State
2 bombers moved from Egypt to Southern Italy
11 armour and 12 mech_infantrys moved from Novosibirsk to Timguska
3 infantry moved from Novgorod to Karelia
5 armour and 11 mech_infantrys moved from Southern Italy to Southern France
1 mech_infantry moved from Egypt to Belgian Congo
2 armour and 2 mech_infantrys moved from Tunisia to Tobruk
2 armour and 2 mech_infantrys moved from Algeria to Libya
2 armour and 3 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Western Germany to 112 Sea Zone
4 artilleries and 5 infantry moved from Caucasus to Northwest Persia
Combat - Germans
Strategic bombing raid in Union of South Africa
AA fire in Union of South Africa : 0/1 hits
AA fire in Union of South Africa : 0/1 hits
Bombing raid in Union of South Africa rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Union of South Africa rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6
Battle in Timguska
Germans attack with 11 armour and 12 mech_infantrys
British defend with 2 aaGuns, 2 artilleries and 3 infantry
Germans roll dice for 11 armour and 12 mech_infantrys in Timguska, round 2 : 5/23 hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 3 infantry in Timguska, round 2 : 2/5 hits
2 aaGuns owned by the British, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Timguska
Germans roll dice for 11 armour and 10 mech_infantrys in Timguska, round 3 : 7/21 hits
UK_Pacific roll dice for 2 artilleries in Timguska, round 3 : 1/2 hits
2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from UK_Pacific with 11 armour and 9 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 aaGuns, 2 artilleries and 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 26 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 26 fighters in 110 Sea Zone, round 2 : 8/27 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 destroyer and 25 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Shan State
Germans attack with 3 mech_infantrys
ANZAC defend with 1 artillery
Germans roll dice for 3 mech_infantrys in Shan State, round 2 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Germans roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Shan State
Germans roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Shan State
Germans win, taking Shan State from ANZAC with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 1 artillery
Non Combat Move - Germans
3 infantry moved from Southern Italy to Northern Italy
25 fighters moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from Union of South Africa to Belgian Congo
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Russia
7 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 77 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Combat Move - Japanese
5 armour and 1 artillery moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from ANZAC
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from ANZAC
2 armour and 1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
6 artilleries, 12 infantry and 1 marine moved from Szechwan to Yunnan
1 fighter moved from Anhwe to 19 Sea Zone
5 fighters moved from Anhwe to Korea
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 2 : 1/4 hits
ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 0/3 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 3 : 1/4 hits
ANZAC roll dice for 2 artilleries in French Indo China, round 3 : 0/2 hits
1 artillery owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 4 : 3/4 hits
ANZAC roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 5 armour, 1 artillery and 5 fighters
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 2 fighters
Japanese roll dice for 5 armour, 1 artillery and 5 fighters in Korea, round 2 : 5/11 hits
Americans roll dice for 1 armour and 2 fighters in Korea, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 5 armour and 5 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 armour and 2 fighters
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
5 fighters moved from Korea to Manchuria
1 fighter moved from 19 Sea Zone to Anhwe
Turn Complete - Japanese
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Combat Move - Japanese
5 armour and 1 artillery moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from ANZAC
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from ANZAC
2 armour and 1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
6 artilleries, 12 infantry and 1 marine moved from Szechwan to Yunnan
1 fighter moved from Anhwe to 19 Sea Zone
5 fighters moved from Anhwe to Korea
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 2 : 1/4 hits
ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 0/3 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 3 : 1/4 hits
ANZAC roll dice for 2 artilleries in French Indo China, round 3 : 0/2 hits
1 artillery owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 4 : 3/4 hits
ANZAC roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 5 armour, 1 artillery and 5 fighters
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 2 fighters
Japanese roll dice for 5 armour, 1 artillery and 5 fighters in Korea, round 2 : 5/11 hits
Americans roll dice for 1 armour and 2 fighters in Korea, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 5 armour and 5 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 armour and 2 fighters
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
5 fighters moved from Korea to Manchuria
1 fighter moved from 19 Sea Zone to Anhwe
Turn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 artillery and 2 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Norway: 1 artillery
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Combat Move - Japanese
5 armour and 1 artillery moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from ANZAC
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from ANZAC
2 armour and 1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
6 artilleries, 12 infantry and 1 marine moved from Szechwan to Yunnan
1 fighter moved from Anhwe to 19 Sea Zone
5 fighters moved from Anhwe to Korea
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 2 : 1/4 hits
ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 0/3 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 3 : 1/4 hits
ANZAC roll dice for 2 artilleries in French Indo China, round 3 : 0/2 hits
1 artillery owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 4 : 3/4 hits
ANZAC roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 5 armour, 1 artillery and 5 fighters
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 2 fighters
Japanese roll dice for 5 armour, 1 artillery and 5 fighters in Korea, round 2 : 5/11 hits
Americans roll dice for 1 armour and 2 fighters in Korea, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 5 armour and 5 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 armour and 2 fighters
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
5 fighters moved from Korea to Manchuria
1 fighter moved from 19 Sea Zone to Anhwe
Turn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 artillery and 2 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Norway: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 72 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 81 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 armour, 12 artilleries, 14 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries, 3 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
3 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 71 Sea Zone to 70 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 82 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 70 Sea Zone to Belgian Congo
1 fighter and 1 tactical_bomber moved from 70 Sea Zone to Belgian Congo
2 fighters moved from French West Africa to French Equatorial Africa
1 artillery moved from 82 Sea Zone to French Equatorial Africa
2 fighters moved from French West Africa to French Equatorial Africa
2 fighters moved from French West Africa to Belgian Congo
1 armour moved from Evenkiyskiy to Nenetsia
Americans take Nenetsia from Japanese
Combat - Americans
Battle in Belgian Congo
Americans attack with 3 artilleries, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
Germans defend with 2 armour, 2 bombers and 6 mech_infantrys
Americans roll dice for 2 cruisers in Belgian Congo, round 2 : 1/2 hits
Americans roll dice for 3 artilleries, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Belgian Congo, round 2 : 6/11 hits
Germans roll dice for 2 armour, 2 bombers and 6 mech_infantrys in Belgian Congo, round 2 : 4/10 hits
5 mech_infantrys owned by the Germans, 2 bombers owned by the Germans, 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Belgian Congo
Americans roll dice for 2 artilleries, 3 fighters, 1 marine and 1 tactical_bomber in Belgian Congo, round 3 : 4/7 hits
Germans roll dice for 2 armour and 1 mech_infantry in Belgian Congo, round 3 : 2/3 hits
1 mech_infantry owned by the Germans, 2 artilleries owned by the Americans and 2 armour owned by the Germans lost in Belgian Congo
Americans win, taking Belgian Congo from Germans with 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 2 armour, 2 bombers and 6 mech_infantrys
Casualties for Americans: 3 artilleries and 3 infantry
Battle in French Equatorial Africa
Americans attack with 1 artillery and 4 fighters
Germans defend with 1 armour
Americans roll dice for 1 artillery and 4 fighters in French Equatorial Africa, round 2 : 2/5 hits
Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits
1 armour owned by the Germans lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
2 fighters moved from Belgian Congo to 70 Sea Zone
4 fighters moved from French Equatorial Africa to French West Africa
8 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 battleships, 6 carriers, 2 cruisers and 6 destroyers moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 88 Sea Zone to 101 Sea Zone
Place Units - Americans
1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
5 artilleries and 5 infantry placed in Eastern United States
1 armour, 4 artilleries and 5 infantry placed in Central United States
3 artilleries and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Purchase Units - British
British repair damage of 6x factory_minor, 4x harbour; Remaining resources: 14 PUs;
British buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Union of South Africa to South West Africa
British take South West Africa from Germans
1 armour moved from Union of South Africa to Tanganyika Territory
British take Rhodesia from Germans
British take Tanganyika Territory from Germans
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 carrier and 1 cruiser moved from 88 Sea Zone to 101 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 battleship, 2 carriers, 1 destroyer and 4 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from South West Africa to Rhodesia
1 artillery and 2 infantry moved from Urals to Novosibirsk
1 infantry moved from Urals to Vologda
British take Vologda from Italians
1 artillery moved from Urals to Novosibirsk
Combat - British
Battle in Novosibirsk
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Novosibirsk
British win, taking Novosibirsk from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 81 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 submarines
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 5 : 0/2 hits
1 submarine owned by the Japanese lost in 81 Sea Zone
British roll dice for 1 destroyer in 81 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 8 : 1/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - British
2 aaGuns, 4 artilleries and 3 infantry moved from Urals to Vologda
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 carrier moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
2 mech_infantrys moved from Archangel to Russia
4 artilleries and 9 infantry moved from West India to Eastern Persia
Combat - Italians