@Avner scramble?
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
-
friendly reminder
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 7 fighters and 7 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
24 fighters moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
5 armour moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to 110 Sea Zone
1 armour moved from Rhodesia to Belgian Congo
1 armour moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Nigeria to French Equatorial Africa
1 armour and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Egypt to Union of South Africa
1 bomber moved from Egypt to Union of South Africa
3 mech_infantrys moved from India to Shan State
2 bombers moved from Egypt to Southern Italy
11 armour and 12 mech_infantrys moved from Novosibirsk to Timguska
3 infantry moved from Novgorod to Karelia
5 armour and 11 mech_infantrys moved from Southern Italy to Southern France
1 mech_infantry moved from Egypt to Belgian Congo
2 armour and 2 mech_infantrys moved from Tunisia to Tobruk
2 armour and 2 mech_infantrys moved from Algeria to Libya
2 armour and 3 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Western Germany to 112 Sea Zone
4 artilleries and 5 infantry moved from Caucasus to Northwest PersiaCombat - Germans
Strategic bombing raid in Union of South Africa
AA fire in Union of South Africa : 0/1 hits
AA fire in Union of South Africa : 0/1 hits
Bombing raid in Union of South Africa rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Union of South Africa rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6
Battle in Timguska
Germans attack with 11 armour and 12 mech_infantrys
British defend with 2 aaGuns, 2 artilleries and 3 infantry
Germans roll dice for 11 armour and 12 mech_infantrys in Timguska, round 2 : 5/23 hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 3 infantry in Timguska, round 2 : 2/5 hits
2 aaGuns owned by the British, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Timguska
Germans roll dice for 11 armour and 10 mech_infantrys in Timguska, round 3 : 7/21 hits
UK_Pacific roll dice for 2 artilleries in Timguska, round 3 : 1/2 hits
2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from UK_Pacific with 11 armour and 9 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 aaGuns, 2 artilleries and 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 26 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 26 fighters in 110 Sea Zone, round 2 : 8/27 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 destroyer and 25 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Shan State
Germans attack with 3 mech_infantrys
ANZAC defend with 1 artillery
Germans roll dice for 3 mech_infantrys in Shan State, round 2 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Germans roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Shan State
Germans roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Shan State
Germans win, taking Shan State from ANZAC with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 1 artilleryNon Combat Move - Germans
3 infantry moved from Southern Italy to Northern Italy
25 fighters moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from Union of South Africa to Belgian CongoPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Russia
7 fighters placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 77 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Combat Move - Japanese
5 armour and 1 artillery moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from ANZAC
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from ANZAC
2 armour and 1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
6 artilleries, 12 infantry and 1 marine moved from Szechwan to Yunnan
1 fighter moved from Anhwe to 19 Sea Zone
5 fighters moved from Anhwe to KoreaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 2 : 1/4 hits
ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 0/3 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 3 : 1/4 hits
ANZAC roll dice for 2 artilleries in French Indo China, round 3 : 0/2 hits
1 artillery owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 4 : 3/4 hits
ANZAC roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 5 armour, 1 artillery and 5 fighters
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 2 fighters
Japanese roll dice for 5 armour, 1 artillery and 5 fighters in Korea, round 2 : 5/11 hits
Americans roll dice for 1 armour and 2 fighters in Korea, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 5 armour and 5 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 armour and 2 fighters
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
5 fighters moved from Korea to Manchuria
1 fighter moved from 19 Sea Zone to AnhweTurn Complete - Japanese
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Combat Move - Japanese
5 armour and 1 artillery moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from ANZAC
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from ANZAC
2 armour and 1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
6 artilleries, 12 infantry and 1 marine moved from Szechwan to Yunnan
1 fighter moved from Anhwe to 19 Sea Zone
5 fighters moved from Anhwe to KoreaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 2 : 1/4 hits
ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 0/3 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 3 : 1/4 hits
ANZAC roll dice for 2 artilleries in French Indo China, round 3 : 0/2 hits
1 artillery owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 4 : 3/4 hits
ANZAC roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 5 armour, 1 artillery and 5 fighters
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 2 fighters
Japanese roll dice for 5 armour, 1 artillery and 5 fighters in Korea, round 2 : 5/11 hits
Americans roll dice for 1 armour and 2 fighters in Korea, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 5 armour and 5 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 armour and 2 fighters
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
5 fighters moved from Korea to Manchuria
1 fighter moved from 19 Sea Zone to AnhweTurn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 artillery and 2 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Norway: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Combat Move - Japanese
5 armour and 1 artillery moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from ANZAC
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from ANZAC
2 armour and 1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
6 artilleries, 12 infantry and 1 marine moved from Szechwan to Yunnan
1 fighter moved from Anhwe to 19 Sea Zone
5 fighters moved from Anhwe to KoreaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 2 : 1/4 hits
ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 0/3 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 3 : 1/4 hits
ANZAC roll dice for 2 artilleries in French Indo China, round 3 : 0/2 hits
1 artillery owned by the ANZAC lost in French Indo China
Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 4 : 3/4 hits
ANZAC roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 5 armour, 1 artillery and 5 fighters
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 2 fighters
Japanese roll dice for 5 armour, 1 artillery and 5 fighters in Korea, round 2 : 5/11 hits
Americans roll dice for 1 armour and 2 fighters in Korea, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 5 armour and 5 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 armour and 2 fighters
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
5 fighters moved from Korea to Manchuria
1 fighter moved from 19 Sea Zone to AnhweTurn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 artillery and 2 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Norway: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 72 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 81 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 armour, 12 artilleries, 14 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries, 3 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
3 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 71 Sea Zone to 70 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 82 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 70 Sea Zone to Belgian Congo
1 fighter and 1 tactical_bomber moved from 70 Sea Zone to Belgian Congo
2 fighters moved from French West Africa to French Equatorial Africa
1 artillery moved from 82 Sea Zone to French Equatorial Africa
2 fighters moved from French West Africa to French Equatorial Africa
2 fighters moved from French West Africa to Belgian Congo
1 armour moved from Evenkiyskiy to Nenetsia
Americans take Nenetsia from JapaneseCombat - Americans
Battle in Belgian Congo
Americans attack with 3 artilleries, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
Germans defend with 2 armour, 2 bombers and 6 mech_infantrys
Americans roll dice for 2 cruisers in Belgian Congo, round 2 : 1/2 hits
Americans roll dice for 3 artilleries, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Belgian Congo, round 2 : 6/11 hits
Germans roll dice for 2 armour, 2 bombers and 6 mech_infantrys in Belgian Congo, round 2 : 4/10 hits
5 mech_infantrys owned by the Germans, 2 bombers owned by the Germans, 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Belgian Congo
Americans roll dice for 2 artilleries, 3 fighters, 1 marine and 1 tactical_bomber in Belgian Congo, round 3 : 4/7 hits
Germans roll dice for 2 armour and 1 mech_infantry in Belgian Congo, round 3 : 2/3 hits
1 mech_infantry owned by the Germans, 2 artilleries owned by the Americans and 2 armour owned by the Germans lost in Belgian Congo
Americans win, taking Belgian Congo from Germans with 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 2 armour, 2 bombers and 6 mech_infantrys
Casualties for Americans: 3 artilleries and 3 infantry
Battle in French Equatorial Africa
Americans attack with 1 artillery and 4 fighters
Germans defend with 1 armour
Americans roll dice for 1 artillery and 4 fighters in French Equatorial Africa, round 2 : 2/5 hits
Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits
1 armour owned by the Germans lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
2 fighters moved from Belgian Congo to 70 Sea Zone
4 fighters moved from French Equatorial Africa to French West Africa
8 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 battleships, 6 carriers, 2 cruisers and 6 destroyers moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 88 Sea Zone to 101 Sea ZonePlace Units - Americans
1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
5 artilleries and 5 infantry placed in Eastern United States
1 armour, 4 artilleries and 5 infantry placed in Central United States
3 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Purchase Units - British
British repair damage of 6x factory_minor, 4x harbour; Remaining resources: 14 PUs;
British buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Union of South Africa to South West Africa
British take South West Africa from Germans
1 armour moved from Union of South Africa to Tanganyika Territory
British take Rhodesia from Germans
British take Tanganyika Territory from Germans
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 carrier and 1 cruiser moved from 88 Sea Zone to 101 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 battleship, 2 carriers, 1 destroyer and 4 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from South West Africa to Rhodesia
1 artillery and 2 infantry moved from Urals to Novosibirsk
1 infantry moved from Urals to Vologda
British take Vologda from Italians
1 artillery moved from Urals to NovosibirskCombat - British
Battle in Novosibirsk
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Novosibirsk
British win, taking Novosibirsk from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 81 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 submarines
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 2 submarines in 81 Sea Zone, round 5 : 0/2 hits
1 submarine owned by the Japanese lost in 81 Sea Zone
British roll dice for 1 destroyer in 81 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 8 : 1/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - British
2 aaGuns, 4 artilleries and 3 infantry moved from Urals to VologdaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 25 PUs; end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsTurn Complete - UK_Pacific
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;Combat Move - Italians
1 carrier moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
2 mech_infantrys moved from Archangel to Russia
4 artilleries and 9 infantry moved from West India to Eastern PersiaCombat - Italians
-
scrambles?
-
yes
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;Combat Move - Italians
1 carrier moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
2 mech_infantrys moved from Archangel to Russia
4 artilleries and 9 infantry moved from West India to Eastern PersiaCombat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Malta
Battle in 92 Sea Zone
Italians attack with 2 bombers and 3 fighters
British defend with 3 fighters; Americans defend with 1 destroyer
Italians roll dice for 2 bombers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits -
ool, 2 hits
-
max def so dd and fighter
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;Combat Move - Italians
1 carrier moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
2 mech_infantrys moved from Archangel to Russia
4 artilleries and 9 infantry moved from West India to Eastern PersiaCombat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Malta
Battle in 92 Sea Zone
Italians attack with 2 bombers and 3 fighters
British defend with 3 fighters; Americans defend with 1 destroyer
Italians roll dice for 2 bombers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
Italians roll dice for 2 bombers and 2 fighters in 92 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone
Italians win, taking Malta from British with 2 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 3 fighters
Casualties for British: 3 fighters
Casualties for Americans: 1 destroyer
Battle in Belgian Congo
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 marine
Italians roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
British roll dice for 1 marine in Belgian Congo, round 2 : 0/1 hits
1 marine owned by the Americans lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in French Equatorial Africa
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 artillery
Italians roll dice for 1 bomber and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits
Americans roll dice for 1 artillery in French Equatorial Africa, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in French Equatorial Africa
retreated to French Equatorial Africa
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Nenetsia
Italians attack with 1 armour and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 armour and 1 infantry in Nenetsia, round 2 : 0/2 hits
Americans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Nenetsia
Italians roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits
Americans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits
Italians roll dice for 1 armour in Nenetsia, round 4 : 1/1 hits
Americans roll dice for 1 armour in Nenetsia, round 4 : 0/1 hits
1 armour owned by the Americans lost in Nenetsia
Italians win, taking Nenetsia from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
2 bombers moved from 92 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 bomber placed in Southern Italy
1 submarine placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,2,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2,6,2,2,4,4
Italians collect 22 PUs (5 lost to blockades); end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 13 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 carrier and 1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
2 fighters moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 84 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to NigeriaCombat - ANZAC
Battle in Nigeria
Battle in Shan State
ANZAC attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry; Japanese defend with 1 armour and 2 mech_infantrys
ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Shan State, round 2 : 2/4 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Japanese, 2 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Shan State
ANZAC win, taking Nigeria from Germans, taking Shan State from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 39 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans
4 artilleries and 5 infantry moved from Northwest Persia to Turkey
2 armour and 3 mech_infantrys moved from Tunisia to Algeria
2 armour and 2 mech_infantrys moved from Libya to Algeria
2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Southern Italy to Turkey
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 artilleries, 12 carriers, 2 destroyers, 24 fighters, 2 infantry, 3 submarines and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 artilleries moved from 109 Sea Zone to Eire
1 destroyer and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Norway to Sweden
3 infantry moved from Karelia to Finland
2 fighters moved from Western Germany to 114 Sea Zone
6 fighters moved from Western Germany to Sweden
5 armour and 11 mech_infantrys moved from Southern France to Spain
5 armour, 2 artilleries and 6 infantry moved from Normandy Bordeaux to Spain
2 artilleries and 4 infantry moved from Russia to Vologda
6 armour moved from Timguska to Urals
Germans take Urals from British
6 armour moved from Urals to Vologda
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Americans
1 mech_infantry moved from Timguska to Yenisey
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yakut S.S.R. from Americans
1 armour moved from Timguska to Yakut S.S.R.
2 armour and 8 mech_infantrys moved from Timguska to OlgiyCombat - Germans
Battle in Eire
Battle in Olgiy
Germans attack with 2 armour and 8 mech_infantrys
Mongolians defend with 2 infantry
Germans roll dice for 2 armour and 8 mech_infantrys in Olgiy, round 2 : 5/10 hits
Mongolians roll dice for 2 infantry in Olgiy, round 2 : 1/2 hits
2 infantry owned by the Mongolians and 1 mech_infantry owned by the Germans lost in Olgiy
Germans win, taking Eire from British, taking Olgiy from Mongolians with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Mongolians: 2 infantry
Battle in Sweden
Germans attack with 2 artilleries, 6 fighters and 2 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 2 artilleries, 6 fighters and 2 infantry in Sweden, round 2 : 4/10 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 0/6 hits
4 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 2 artilleries, 6 fighters and 2 infantry in Sweden, round 3 : 3/10 hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 2 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 4 artilleries, 2 bombers and 5 infantry
Neutral_True defend with 8 infantry
Germans roll dice for 4 artilleries, 2 bombers and 5 infantry in Turkey, round 2 : 4/11 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits
4 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 4 artilleries, 2 bombers and 5 infantry in Turkey, round 3 : 3/11 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 3/4 hits
3 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 4 artilleries, 2 bombers and 2 infantry in Turkey, round 4 : 5/8 hits
Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 4 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Spain
Germans attack with 10 armour, 2 artilleries, 6 infantry and 11 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 10 armour, 2 artilleries, 6 infantry and 11 mech_infantrys in Spain, round 2 : 8/29 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 10 armour, 2 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Vologda
Germans attack with 6 armour, 2 artilleries and 4 infantry
British defend with 2 aaGuns, 4 artilleries and 4 infantry
Germans roll dice for 6 armour, 2 artilleries and 4 infantry in Vologda, round 2 : 6/12 hits
British roll dice for 2 aaGuns, 4 artilleries and 4 infantry in Vologda, round 2 : 2/8 hits
2 aaGuns owned by the British, 2 infantry owned by the Germans and 4 infantry owned by the British lost in Vologda
Germans roll dice for 6 armour, 2 artilleries and 2 infantry in Vologda, round 3 : 5/10 hits
British roll dice for 4 artilleries in Vologda, round 3 : 1/4 hits
1 infantry owned by the Germans and 4 artilleries owned by the British lost in Vologda
Germans win, taking Vologda from British with 6 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 3 infantry
Casualties for British: 2 aaGuns, 4 artilleries and 4 infantryNon Combat Move - Germans
2 fighters moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Sweden to 113 Sea Zone
4 fighters moved from Sweden to Western Germany
2 bombers moved from Turkey to Southern Italy
2 fighters moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
3 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Normandy Bordeaux
Germans undo move 5.
1 artillery placed in Normandy Bordeaux
2 infantry placed in Southern France
Germans undo move 4.
1 artillery placed in Southern France
2 fighters placed in Western Germany
2 infantry placed in VolgogradTurn Complete - Germans
Germans collect 82 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode -
japan is up
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Combat Move - Japanese
5 armour moved from Korea to Manchuria
2 armour moved from French Indo China to Yunnan
1 mech_infantry moved from Siam to Yunnan
2 infantry moved from Yunnan to Shan State
1 fighter moved from Anhwe to Shan State
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Yunnan to Burma
5 fighters moved from Manchuria to YunnanCombat - Japanese
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 5 : 1/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Shan State to YunnanTurn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 5 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from French West Africa to Anglo Egyptian Sudan
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
2 fighters moved from 70 Sea Zone to Anglo Egyptian SudanCombat - Americans
Battle in Kiangsu
Battle in Anglo Egyptian Sudan
Americans attack with 1 artillery, 7 fighters and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry; Italians defend with 1 armour, 1 bomber and 2 mech_infantrys
Americans roll dice for 1 artillery, 7 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/9 hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/7 hits
1 bomber owned by the Italians, 1 artillery owned by the Americans, 2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Anglo Egyptian Sudan
Americans roll dice for 5 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 4/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 3/4 hits
2 mech_infantrys owned by the Italians, 1 armour owned by the Italians, 3 fighters owned by the Americans and 1 artillery owned by the Germans lost in Anglo Egyptian Sudan
Americans win, taking Kiangsu from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 bomber and 2 mech_infantrys
Casualties for Americans: 1 artillery and 5 fightersNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to French Equatorial Africa
1 carrier, 2 cruisers and 3 transports moved from 70 Sea Zone to 83 Sea Zone
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 70 Sea Zone to 71 Sea Zone
3 artilleries and 3 infantry moved from Western United States to Central United States
5 artilleries and 5 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 destroyer, 5 submarines and 3 tactical_bombers placed in 101 Sea Zone
3 bombers placed in Eastern United States
Americans undo move 1.
3 tactical_bombers placed in Eastern United States
1 destroyer and 5 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs