8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)

  • '21 '20 '19 '18 '17 '16

    friendly reminder

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 7 fighters and 7 infantry; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries moved from Western Germany to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                24 fighters moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 3 infantry moved from France to Normandy Bordeaux
                5 armour moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Western Germany to 110 Sea Zone
                1 armour moved from Rhodesia to Belgian Congo
                1 armour moved from French Equatorial Africa to Nigeria
                      Germans take Nigeria from British
                1 armour moved from Nigeria to French Equatorial Africa
                1 armour and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                1 bomber moved from Egypt to Union of South Africa
                1 bomber moved from Egypt to Union of South Africa
                3 mech_infantrys moved from India to Shan State
                2 bombers moved from Egypt to Southern Italy
                11 armour and 12 mech_infantrys moved from Novosibirsk to Timguska
                3 infantry moved from Novgorod to Karelia
                5 armour and 11 mech_infantrys moved from Southern Italy to Southern France
                1 mech_infantry moved from Egypt to Belgian Congo
                2 armour and 2 mech_infantrys moved from Tunisia to Tobruk
                2 armour and 2 mech_infantrys moved from Algeria to Libya
                2 armour and 3 mech_infantrys moved from Morocco to Tunisia
                1 infantry moved from Western Germany to 112 Sea Zone
                4 artilleries and 5 infantry moved from Caucasus to Northwest Persia

    Combat - Germans
                Strategic bombing raid in Union of South Africa
                        AA fire in Union of South Africa :  0/1 hits
                        AA fire in Union of South Africa :  0/1 hits
                    Bombing raid in Union of South Africa rolls: 7 and causes: 6 damage to unit: harbour
                    Bombing raid in Union of South Africa rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Union of South Africa causes 12 damage total.  Damaged units is as follows: harbour = 6, factory_minor = 6
                Battle in Timguska
                    Germans attack with 11 armour and 12 mech_infantrys
                    British defend with 2 aaGuns, 2 artilleries and 3 infantry
                        Germans roll dice for 11 armour and 12 mech_infantrys in Timguska, round 2 :  5/23 hits
                        UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 3 infantry in Timguska, round 2 :  2/5 hits
                        2 aaGuns owned by the British, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Timguska
                        Germans roll dice for 11 armour and 10 mech_infantrys in Timguska, round 3 :  7/21 hits
                        UK_Pacific roll dice for 2 artilleries in Timguska, round 3 :  1/2 hits
                        2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in Timguska
                    Germans win, taking Timguska from UK_Pacific with 11 armour and 9 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 2 aaGuns, 2 artilleries and 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer and 26 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 26 fighters in 110 Sea Zone, round 2 :  8/27 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 destroyer and 25 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Germans attack with 3 mech_infantrys
                    ANZAC defend with 1 artillery
                        Germans roll dice for 3 mech_infantrys in Shan State, round 2 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        Germans roll dice for 3 mech_infantrys in Shan State, round 3 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Shan State
                        Germans roll dice for 2 mech_infantrys in Shan State, round 4 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Shan State
                    Germans win, taking Shan State from ANZAC with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Germans
                3 infantry moved from Southern Italy to Northern Italy
                25 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Western Germany
                2 bombers moved from Union of South Africa to Belgian Congo

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Russia
                7 fighters placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 77 PUs; end with 81 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs

    triplea_41556_Ger23.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Combat Move - Japanese
                5 armour and 1 artillery moved from Manchuria to Korea
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Kwangsi to French Indo China
                1 mech_infantry moved from Yunnan to Malaya
                      Japanese take Malaya from ANZAC
                1 mech_infantry moved from Yunnan to Siam
                      Japanese take Siam from ANZAC
                2 armour and 1 infantry moved from Yunnan to French Indo China
                2 mech_infantrys moved from India to Shan State
                1 armour moved from India to Shan State
                6 artilleries, 12 infantry and 1 marine moved from Szechwan to Yunnan
                1 fighter moved from Anhwe to 19 Sea Zone
                5 fighters moved from Anhwe to Korea

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in French Indo China
                    Japanese attack with 2 armour and 2 infantry
                    ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
                        Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 2 :  1/4 hits
                        ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 :  0/3 hits
                        1 infantry owned by the ANZAC lost in French Indo China
                        Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 3 :  1/4 hits
                        ANZAC roll dice for 2 artilleries in French Indo China, round 3 :  0/2 hits
                        1 artillery owned by the ANZAC lost in French Indo China
                        Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 4 :  3/4 hits
                        ANZAC roll dice for 1 artillery in French Indo China, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
                    Japanese win, taking French Indo China from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 2 artilleries and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                    Japanese attack with 5 armour, 1 artillery and 5 fighters
                    Americans defend with 1 airfield, 1 armour, 1 factory_minor and 2 fighters
                        Japanese roll dice for 5 armour, 1 artillery and 5 fighters in Korea, round 2 :  5/11 hits
                        Americans roll dice for 1 armour and 2 fighters in Korea, round 2 :  1/3 hits
                        1 artillery owned by the Japanese, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 5 armour and 5 fighters remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 armour and 2 fighters
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Japanese
                5 fighters moved from Korea to Manchuria
                1 fighter moved from 19 Sea Zone to Anhwe

    Turn Complete - Japanese

    triplea_41556_Jap23.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Combat Move - Japanese
                5 armour and 1 artillery moved from Manchuria to Korea
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Kwangsi to French Indo China
                1 mech_infantry moved from Yunnan to Malaya
                      Japanese take Malaya from ANZAC
                1 mech_infantry moved from Yunnan to Siam
                      Japanese take Siam from ANZAC
                2 armour and 1 infantry moved from Yunnan to French Indo China
                2 mech_infantrys moved from India to Shan State
                1 armour moved from India to Shan State
                6 artilleries, 12 infantry and 1 marine moved from Szechwan to Yunnan
                1 fighter moved from Anhwe to 19 Sea Zone
                5 fighters moved from Anhwe to Korea

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in French Indo China
                    Japanese attack with 2 armour and 2 infantry
                    ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
                        Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 2 :  1/4 hits
                        ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 :  0/3 hits
                        1 infantry owned by the ANZAC lost in French Indo China
                        Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 3 :  1/4 hits
                        ANZAC roll dice for 2 artilleries in French Indo China, round 3 :  0/2 hits
                        1 artillery owned by the ANZAC lost in French Indo China
                        Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 4 :  3/4 hits
                        ANZAC roll dice for 1 artillery in French Indo China, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
                    Japanese win, taking French Indo China from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 2 artilleries and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                    Japanese attack with 5 armour, 1 artillery and 5 fighters
                    Americans defend with 1 airfield, 1 armour, 1 factory_minor and 2 fighters
                        Japanese roll dice for 5 armour, 1 artillery and 5 fighters in Korea, round 2 :  5/11 hits
                        Americans roll dice for 1 armour and 2 fighters in Korea, round 2 :  1/3 hits
                        1 artillery owned by the Japanese, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 5 armour and 5 fighters remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 armour and 2 fighters
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Japanese
                5 fighters moved from Korea to Manchuria
                1 fighter moved from 19 Sea Zone to Anhwe

    Turn Complete - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 artillery and 2 transports
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
                EDIT: Adding units owned by Germans to Norway: 1 artillery
                EDIT: Turning off Edit Mode

    triplea_41556_Jap23.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Combat Move - Japanese
                5 armour and 1 artillery moved from Manchuria to Korea
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Kwangsi to French Indo China
                1 mech_infantry moved from Yunnan to Malaya
                      Japanese take Malaya from ANZAC
                1 mech_infantry moved from Yunnan to Siam
                      Japanese take Siam from ANZAC
                2 armour and 1 infantry moved from Yunnan to French Indo China
                2 mech_infantrys moved from India to Shan State
                1 armour moved from India to Shan State
                6 artilleries, 12 infantry and 1 marine moved from Szechwan to Yunnan
                1 fighter moved from Anhwe to 19 Sea Zone
                5 fighters moved from Anhwe to Korea

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in French Indo China
                    Japanese attack with 2 armour and 2 infantry
                    ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
                        Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 2 :  1/4 hits
                        ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 :  0/3 hits
                        1 infantry owned by the ANZAC lost in French Indo China
                        Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 3 :  1/4 hits
                        ANZAC roll dice for 2 artilleries in French Indo China, round 3 :  0/2 hits
                        1 artillery owned by the ANZAC lost in French Indo China
                        Japanese roll dice for 2 armour and 2 infantry in French Indo China, round 4 :  3/4 hits
                        ANZAC roll dice for 1 artillery in French Indo China, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
                    Japanese win, taking French Indo China from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 2 artilleries and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                    Japanese attack with 5 armour, 1 artillery and 5 fighters
                    Americans defend with 1 airfield, 1 armour, 1 factory_minor and 2 fighters
                        Japanese roll dice for 5 armour, 1 artillery and 5 fighters in Korea, round 2 :  5/11 hits
                        Americans roll dice for 1 armour and 2 fighters in Korea, round 2 :  1/3 hits
                        1 artillery owned by the Japanese, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 5 armour and 5 fighters remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 armour and 2 fighters
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Japanese
                5 fighters moved from Korea to Manchuria
                1 fighter moved from 19 Sea Zone to Anhwe

    Turn Complete - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 artillery and 2 transports
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
                EDIT: Adding units owned by Germans to Norway: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 72 Sea Zone: 2 submarines
                EDIT: Adding units owned by Japanese to 81 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode

    triplea_41556_Jap23.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 2 armour, 12 artilleries, 14 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 artilleries, 3 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
                3 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 71 Sea Zone to 70 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 82 Sea Zone
                3 artilleries, 3 infantry and 1 marine moved from 70 Sea Zone to Belgian Congo
                1 fighter and 1 tactical_bomber moved from 70 Sea Zone to Belgian Congo
                2 fighters moved from French West Africa to French Equatorial Africa
                1 artillery moved from 82 Sea Zone to French Equatorial Africa
                2 fighters moved from French West Africa to French Equatorial Africa
                2 fighters moved from French West Africa to Belgian Congo
                1 armour moved from Evenkiyskiy to Nenetsia
                      Americans take Nenetsia from Japanese

    Combat - Americans
                Battle in Belgian Congo
                    Americans attack with 3 artilleries, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
                    Germans defend with 2 armour, 2 bombers and 6 mech_infantrys
                        Americans roll dice for 2 cruisers in Belgian Congo, round 2 :  1/2 hits
                        Americans roll dice for 3 artilleries, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Belgian Congo, round 2 :  6/11 hits
                        Germans roll dice for 2 armour, 2 bombers and 6 mech_infantrys in Belgian Congo, round 2 :  4/10 hits
                        5 mech_infantrys owned by the Germans, 2 bombers owned by the Germans, 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Belgian Congo
                        Americans roll dice for 2 artilleries, 3 fighters, 1 marine and 1 tactical_bomber in Belgian Congo, round 3 :  4/7 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Belgian Congo, round 3 :  2/3 hits
                        1 mech_infantry owned by the Germans, 2 artilleries owned by the Americans and 2 armour owned by the Germans lost in Belgian Congo
                    Americans win, taking Belgian Congo from Germans with 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Germans: 2 armour, 2 bombers and 6 mech_infantrys
                    Casualties for Americans: 3 artilleries and 3 infantry
                Battle in French Equatorial Africa
                    Americans attack with 1 artillery and 4 fighters
                    Germans defend with 1 armour
                        Americans roll dice for 1 artillery and 4 fighters in French Equatorial Africa, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in French Equatorial Africa, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in French Equatorial Africa
                    Americans win, taking French Equatorial Africa from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
                2 fighters moved from Belgian Congo to 70 Sea Zone
                4 fighters moved from French Equatorial Africa to French West Africa
                8 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                2 fighters moved from Gibraltar to United Kingdom
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 battleships, 6 carriers, 2 cruisers and 6 destroyers moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 88 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 transport placed in 6 Sea Zone
                1 armour and 1 infantry placed in Japan
                5 artilleries and 5 infantry placed in Eastern United States
                1 armour, 4 artilleries and 5 infantry placed in Central United States
                3 artilleries and 3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs

    triplea_41556_Ame23.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Purchase Units - British
                British repair damage of 6x factory_minor, 4x harbour; Remaining resources: 14 PUs;
                British buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Union of South Africa to South West Africa
                      British take South West Africa from Germans
                1 armour moved from Union of South Africa to Tanganyika Territory
                      British take Rhodesia from Germans
                      British take Tanganyika Territory from Germans
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 carrier and 1 cruiser moved from 88 Sea Zone to 101 Sea Zone
                3 fighters moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 battleship, 2 carriers, 1 destroyer and 4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour moved from South West Africa to Rhodesia
                1 artillery and 2 infantry moved from Urals to Novosibirsk
                1 infantry moved from Urals to Vologda
                      British take Vologda from Italians
                1 artillery moved from Urals to Novosibirsk

    Combat - British
                Battle in Novosibirsk
                    British attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  1/2 hits
                        1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Novosibirsk
                    British win, taking Novosibirsk from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 81 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 2 submarines
                        British roll dice for 1 destroyer in 81 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 81 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 81 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 submarines in 81 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 destroyer in 81 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 2 submarines in 81 Sea Zone, round 4 :  0/2 hits
                        British roll dice for 1 destroyer in 81 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 2 submarines in 81 Sea Zone, round 5 :  0/2 hits
                        1 submarine owned by the Japanese lost in 81 Sea Zone
                        British roll dice for 1 destroyer in 81 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 submarine in 81 Sea Zone, round 6 :  0/1 hits
                        British roll dice for 1 destroyer in 81 Sea Zone, round 7 :  0/1 hits
                        Japanese roll dice for 1 submarine in 81 Sea Zone, round 7 :  0/1 hits
                        British roll dice for 1 destroyer in 81 Sea Zone, round 8 :  0/1 hits
                        Japanese roll dice for 1 submarine in 81 Sea Zone, round 8 :  1/1 hits
                        1 destroyer owned by the British lost in 81 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                2 aaGuns, 4 artilleries and 3 infantry moved from Urals to Vologda

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs

    Turn Complete - UK_Pacific

    triplea_41556_UK_23.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Purchase Units - Italians
                Italians buy 2 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 carrier moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Normandy Bordeaux to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Southern Italy to French Equatorial Africa
                1 mech_infantry moved from Egypt to French Equatorial Africa
                1 mech_infantry moved from Egypt to Belgian Congo
                1 armour moved from Egypt to Belgian Congo
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                1 armour moved from Archangel to Nenetsia
                1 infantry moved from Archangel to Nenetsia
                2 mech_infantrys moved from Archangel to Russia
                4 artilleries and 9 infantry moved from West India to Eastern Persia

    Combat - Italians

    triplea_41556_Ita23.tsvg

  • '17

    scrambles?

  • '21 '20 '19 '18 '17 '16

    yes

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Purchase Units - Italians
                Italians buy 2 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 carrier moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Normandy Bordeaux to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Southern Italy to French Equatorial Africa
                1 mech_infantry moved from Egypt to French Equatorial Africa
                1 mech_infantry moved from Egypt to Belgian Congo
                1 armour moved from Egypt to Belgian Congo
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                1 armour moved from Archangel to Nenetsia
                1 infantry moved from Archangel to Nenetsia
                2 mech_infantrys moved from Archangel to Russia
                4 artilleries and 9 infantry moved from West India to Eastern Persia

    Combat - Italians
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in Malta
                Battle in 92 Sea Zone
                    Italians attack with 2 bombers and 3 fighters
                    British defend with 3 fighters; Americans defend with 1 destroyer
                        Italians roll dice for 2 bombers and 3 fighters in 92 Sea Zone, round 2 :  2/5 hits

    triplea_41556_Ita23.tsvg

  • '17

    ool, 2 hits

  • '21 '20 '19 '18 '17 '16

    max def so dd and fighter

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Purchase Units - Italians
                Italians buy 2 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 carrier moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Normandy Bordeaux to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Southern Italy to French Equatorial Africa
                1 mech_infantry moved from Egypt to French Equatorial Africa
                1 mech_infantry moved from Egypt to Belgian Congo
                1 armour moved from Egypt to Belgian Congo
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                1 armour moved from Archangel to Nenetsia
                1 infantry moved from Archangel to Nenetsia
                2 mech_infantrys moved from Archangel to Russia
                4 artilleries and 9 infantry moved from West India to Eastern Persia

    Combat - Italians
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in Malta
                Battle in 92 Sea Zone
                    Italians attack with 2 bombers and 3 fighters
                    British defend with 3 fighters; Americans defend with 1 destroyer
                        Italians roll dice for 2 bombers and 3 fighters in 92 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  1/4 hits
                        1 destroyer owned by the Americans, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
                        Italians roll dice for 2 bombers and 2 fighters in 92 Sea Zone, round 3 :  2/4 hits
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 3 :  2/2 hits
                        2 fighters owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone
                    Italians win, taking Malta from British with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 3 fighters
                    Casualties for British: 3 fighters
                    Casualties for Americans: 1 destroyer
                Battle in Belgian Congo
                    Italians attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 marine
                        Italians roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 :  1/2 hits
                        British roll dice for 1 marine in Belgian Congo, round 2 :  0/1 hits
                        1 marine owned by the Americans lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 marine
                Battle in French Equatorial Africa
                    Italians attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 artillery
                        Italians roll dice for 1 bomber and 1 mech_infantry in French Equatorial Africa, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery in French Equatorial Africa, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in French Equatorial Africa
                    retreated to French Equatorial Africa
                    Americans win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry
                Battle in Nenetsia
                    Italians attack with 1 armour and 1 infantry
                    Americans defend with 1 armour
                        Italians roll dice for 1 armour and 1 infantry in Nenetsia, round 2 :  0/2 hits
                        Americans roll dice for 1 armour in Nenetsia, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Nenetsia
                        Italians roll dice for 1 armour in Nenetsia, round 3 :  0/1 hits
                        Americans roll dice for 1 armour in Nenetsia, round 3 :  0/1 hits
                        Italians roll dice for 1 armour in Nenetsia, round 4 :  1/1 hits
                        Americans roll dice for 1 armour in Nenetsia, round 4 :  0/1 hits
                        1 armour owned by the Americans lost in Nenetsia
                    Italians win, taking Nenetsia from Americans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 bombers moved from 92 Sea Zone to Southern Italy
                4 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 submarine placed in 95 Sea Zone
                1 armour and 2 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,2,3
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2,6,2,2,4,4
                Italians collect 22 PUs (5 lost to blockades); end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_41556_Ita23.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 13 PUs;

    Combat Move - ANZAC
                1 transport moved from 37 Sea Zone to 55 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                2 carriers moved from 36 Sea Zone to 6 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
                1 carrier and 1 fighter moved from 36 Sea Zone to 6 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 55 Sea Zone
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 37 Sea Zone
                2 fighters moved from New South Wales to Queensland
                1 artillery, 1 infantry and 1 transport moved from 84 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria

    Combat - ANZAC
                Battle in Nigeria
                Battle in Shan State
                    ANZAC attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry; Japanese defend with 1 armour and 2 mech_infantrys
                        ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  4/6 hits
                        Germans roll dice for 1 armour and 3 mech_infantrys in Shan State, round 2 :  2/4 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Japanese, 2 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Shan State
                    ANZAC win, taking Nigeria from Germans, taking Shan State from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        ANZAC roll dice for 1 battleship in Malaya, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Malaya, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
                    ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 39 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs

    triplea_41556_ANZ23.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Combat Move - French

    Turn Complete - French

    triplea_41556_Fre23.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 24

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Germans
                4 artilleries and 5 infantry moved from Northwest Persia to Turkey
                2 armour and 3 mech_infantrys moved from Tunisia to Algeria
                2 armour and 2 mech_infantrys moved from Libya to Algeria
                2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                2 bombers moved from Southern Italy to Turkey
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 artilleries, 12 carriers, 2 destroyers, 24 fighters, 2 infantry, 3 submarines and 2 transports moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Eire
                2 artilleries moved from 109 Sea Zone to Eire
                1 destroyer and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Norway to Sweden
                3 infantry moved from Karelia to Finland
                2 fighters moved from Western Germany to 114 Sea Zone
                6 fighters moved from Western Germany to Sweden
                5 armour and 11 mech_infantrys moved from Southern France to Spain
                5 armour, 2 artilleries and 6 infantry moved from Normandy Bordeaux to Spain
                2 artilleries and 4 infantry moved from Russia to Vologda
                6 armour moved from Timguska to Urals
                      Germans take Urals from British
                6 armour moved from Urals to Vologda
                1 armour moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Americans
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Americans
                1 mech_infantry moved from Timguska to Yenisey
                1 armour moved from Timguska to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Americans
                1 armour moved from Timguska to Yakut S.S.R.
                2 armour and 8 mech_infantrys moved from Timguska to Olgiy

    Combat - Germans
                Battle in Eire
                Battle in Olgiy
                    Germans attack with 2 armour and 8 mech_infantrys
                    Mongolians defend with 2 infantry
                        Germans roll dice for 2 armour and 8 mech_infantrys in Olgiy, round 2 :  5/10 hits
                        Mongolians roll dice for 2 infantry in Olgiy, round 2 :  1/2 hits
                        2 infantry owned by the Mongolians and 1 mech_infantry owned by the Germans lost in Olgiy
                    Germans win, taking Eire from British, taking Olgiy from Mongolians with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Mongolians: 2 infantry
                Battle in Sweden
                    Germans attack with 2 artilleries, 6 fighters and 2 infantry
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 2 artilleries, 6 fighters and 2 infantry in Sweden, round 2 :  4/10 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 2 :  0/6 hits
                        4 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 2 artilleries, 6 fighters and 2 infantry in Sweden, round 3 :  3/10 hits
                        Neutral_True roll dice for 2 infantry in Sweden, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 2 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry
                Battle in Turkey
                    Germans attack with 4 artilleries, 2 bombers and 5 infantry
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 4 artilleries, 2 bombers and 5 infantry in Turkey, round 2 :  4/11 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  0/8 hits
                        4 infantry owned by the Neutral_True lost in Turkey
                        Germans roll dice for 4 artilleries, 2 bombers and 5 infantry in Turkey, round 3 :  3/11 hits
                        Neutral_True roll dice for 4 infantry in Turkey, round 3 :  3/4 hits
                        3 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
                        Germans roll dice for 4 artilleries, 2 bombers and 2 infantry in Turkey, round 4 :  5/8 hits
                        Neutral_True roll dice for 1 infantry in Turkey, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 4 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 4 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 114 Sea Zone, round 2 :  1/3 hits
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Spain
                    Germans attack with 10 armour, 2 artilleries, 6 infantry and 11 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 10 armour, 2 artilleries, 6 infantry and 11 mech_infantrys in Spain, round 2 :  8/29 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  3/6 hits
                        3 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
                    Germans win, taking Spain from Neutral_True with 10 armour, 2 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Vologda
                    Germans attack with 6 armour, 2 artilleries and 4 infantry
                    British defend with 2 aaGuns, 4 artilleries and 4 infantry
                        Germans roll dice for 6 armour, 2 artilleries and 4 infantry in Vologda, round 2 :  6/12 hits
                        British roll dice for 2 aaGuns, 4 artilleries and 4 infantry in Vologda, round 2 :  2/8 hits
                        2 aaGuns owned by the British, 2 infantry owned by the Germans and 4 infantry owned by the British lost in Vologda
                        Germans roll dice for 6 armour, 2 artilleries and 2 infantry in Vologda, round 3 :  5/10 hits
                        British roll dice for 4 artilleries in Vologda, round 3 :  1/4 hits
                        1 infantry owned by the Germans and 4 artilleries owned by the British lost in Vologda
                    Germans win, taking Vologda from British with 6 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 29
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 aaGuns, 4 artilleries and 4 infantry

    Non Combat Move - Germans
                2 fighters moved from 114 Sea Zone to 113 Sea Zone
                2 fighters moved from Sweden to 113 Sea Zone
                4 fighters moved from Sweden to Western Germany
                2 bombers moved from Turkey to Southern Italy
                2 fighters moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
                3 submarines placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                2 infantry placed in Normandy Bordeaux
                Germans undo move 5.
                1 artillery placed in Normandy Bordeaux
                2 infantry placed in Southern France
                Germans undo move 4.
                1 artillery placed in Southern France
                2 fighters placed in Western Germany
                2 infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 82 PUs; end with 83 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Germans to Holland Belgium: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode

    triplea_41556_Ger24.tsvg

  • '21 '20 '19 '18 '17 '16

    japan is up

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 24

    Combat Move - Japanese
                5 armour moved from Korea to Manchuria
                2 armour moved from French Indo China to Yunnan
                1 mech_infantry moved from Siam to Yunnan
                2 infantry moved from Yunnan to Shan State
                1 fighter moved from Anhwe to Shan State
                1 infantry moved from French Indo China to Yunnan
                3 infantry moved from Yunnan to Burma
                5 fighters moved from Manchuria to Yunnan

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 4 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 5 :  1/3 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 5 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                1 fighter moved from Shan State to Yunnan

    Turn Complete - Japanese

    triplea_41556_Jap24.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 3 bombers, 1 destroyer, 5 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                4 fighters moved from French West Africa to Anglo Egyptian Sudan
                1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
                2 fighters moved from 70 Sea Zone to Anglo Egyptian Sudan

    Combat - Americans
                Battle in Kiangsu
                Battle in Anglo Egyptian Sudan
                    Americans attack with 1 artillery, 7 fighters and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry; Italians defend with 1 armour, 1 bomber and 2 mech_infantrys
                        Americans roll dice for 1 artillery, 7 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  3/9 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  3/7 hits
                        1 bomber owned by the Italians, 1 artillery owned by the Americans, 2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Anglo Egyptian Sudan
                        Americans roll dice for 5 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 :  4/6 hits
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 :  3/4 hits
                        2 mech_infantrys owned by the Italians, 1 armour owned by the Italians, 3 fighters owned by the Americans and 1 artillery owned by the Germans lost in Anglo Egyptian Sudan
                    Americans win, taking Kiangsu from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Italians: 1 armour, 1 bomber and 2 mech_infantrys
                    Casualties for Americans: 1 artillery and 5 fighters

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 carrier, 2 cruisers and 3 transports moved from 70 Sea Zone to 83 Sea Zone
                1 transport moved from 82 Sea Zone to 83 Sea Zone
                1 destroyer moved from 70 Sea Zone to 71 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to Central United States
                5 artilleries and 5 infantry moved from Eastern United States to Central United States

    Place Units - Americans
                1 destroyer, 5 submarines and 3 tactical_bombers placed in 101 Sea Zone
                3 bombers placed in Eastern United States
                Americans undo move 1.
                3 tactical_bombers placed in Eastern United States
                1 destroyer and 5 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs

    triplea_41556_Ame24.tsvg

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