G40L Dawgoneit (Axis) vs. Snigg (Allies +24) Game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                2 infantry moved from Finland to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Archangel
                1 armour moved from Novgorod to Archangel
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Western Germany to France
                1 fighter moved from Western Germany to France
                1 tactical_bomber moved from Morocco to France
                1 tactical_bomber moved from Morocco to Gibraltar
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                3 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                4 bombers moved from Eastern Poland to Western Ukraine
                4 infantry moved from Romania to Bessarabia
                5 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Germany to France
                1 infantry moved from Germany to Poland
                2 armour moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  3/9 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                4 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland

    Place Units - Germans
                1 mech_infantry placed in France
                2 armour and 6 mech_infantrys placed in Germany
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
                Germans undo move 2.
                1 armour and 5 mech_infantrys placed in Western Germany
                Germans undo move 3.
                2 armour and 5 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_41518_Ger6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                4 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Smolensk
                1 artillery moved from Russia to Smolensk
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 mech_infantry moved from Bryansk to Vologda
                1 fighter moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Bryansk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 1 fighter and 4 infantry in Western Ukraine, round 2 :  3/5 hits
                        Germans roll dice for 3 infantry in Western Ukraine, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Bryansk
                1 fighter moved from Ukraine to Bryansk
                1 tactical_bomber moved from Belarus to Bryansk
                8 artilleries moved from Russia to Bryansk

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 32 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns, 2 artilleries and 18 infantry
        Belarus : 2 infantry
        Bryansk : 4 aaGuns, 11 armour, 10 artilleries, 2 fighters, 7 infantry, 14 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 4 infantry
        Vologda : 1 mech_infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Smolensk : 1 artillery and 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    triplea_41518_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Szechwan to Kweichow
                2 mech_infantrys moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Anhwe to Jehol
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Hunan to Hopei
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Hunan to Kweichow
                1 bomber moved from Yunnan to Burma
                1 destroyer and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 34 Sea Zone
                        1 transport owned by the Americans lost in 34 Sea Zone
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 :  1/1 hits
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 22 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
                1 fighter moved from 34 Sea Zone to 21 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
                1 fighter moved from Philippines to Malaya
                1 fighter moved from French Indo China to Shan State
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Burma to French Indo China

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs

    triplea_41518_Jap6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 30 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 bomber moved from Northern Territory to 23 Sea Zone

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 22 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Japanese Submerged
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 fighters in 34 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Japanese Submerged
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
                1 bomber moved from 23 Sea Zone to Caroline Islands
                2 fighters moved from 34 Sea Zone to 33 Sea Zone
                2 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                1 battleship and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from Central United States to Southeast Mexico

    Place Units - Americans
                2 carriers and 3 destroyers placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Paulau Island : 1 flag, 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 submarine and 1 transport
        30 Sea Zone : 1 submarine
        34 Sea Zone : 1 submarine
        23 Sea Zone : 1 destroyer
        22 Sea Zone : 1 submarine
        10 Sea Zone : 2 carriers and 3 destroyers
        Central United States : 1 factory_major
        Southeast Mexico : 4 artilleries and 4 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 2 infantry
        89 Sea Zone : 4 transports
        101 Sea Zone : 2 transports
        91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers and 6 fighters

    triplea_41518_Ame6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                4 infantry moved from Shensi to Hopei
                2 infantry moved from Chahar to Anhwe
                1 fighter moved from Kansu to Anhwe

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Chahar
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    Territory Summary for Chinese :

    Hopei : 3 infantry
        Tsinghai : 1 infantry
        Szechwan : 1 infantry
        Chahar : 1 fighter and 3 infantry
        Anhwe : 2 infantry

    triplea_41518_Chi6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 30 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 bomber moved from Northern Territory to 23 Sea Zone

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 22 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Japanese Submerged
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 fighters in 34 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Japanese Submerged
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
                1 bomber moved from 23 Sea Zone to Caroline Islands
                2 fighters moved from 34 Sea Zone to 33 Sea Zone
                2 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                1 battleship and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from Central United States to Southeast Mexico

    Place Units - Americans
                2 carriers and 3 destroyers placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                4 infantry moved from Shensi to Hopei
                2 infantry moved from Chahar to Anhwe
                1 fighter moved from Kansu to Anhwe

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Chahar
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries and 5 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
                2 artilleries and 2 infantry moved from 38 Sea Zone to Shan State
                1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone
                2 fighters and 3 tactical_bombers moved from India to Shan State
                1 armour, 9 artilleries, 20 infantry and 3 mech_infantrys moved from India to Burma
                1 mech_infantry moved from West India to Burma
                1 mech_infantry moved from West India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 armour, 9 artilleries, 20 infantry and 5 mech_infantrys
                    Japanese defend with 1 artillery
                        British roll dice for 1 armour, 9 artilleries, 20 infantry and 5 mech_infantrys in Burma, round 2 :  8/35 hits
                        Japanese roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 armour, 9 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Shan State
                    British attack with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers
                    Japanese defend with 1 armour, 1 fighter and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Shan State, round 2 :  0/2 hits
                        British roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 :  3/9 hits
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 2 :  1/3 hits
                        1 armour owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry

    Non Combat Move - British
                2 fighters and 3 tactical_bombers moved from Shan State to India
                2 aaGuns moved from India to Burma
                2 mech_infantrys moved from Persia to West India
                1 transport moved from 109 Sea Zone to 106 Sea Zone

    Place Units - British
                1 fighter and 2 mech_infantrys placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Paulau Island : 1 flag, 1 artillery and 1 infantry
        Hopei : 3 infantry
        Tsinghai : 1 infantry
        Szechwan : 1 infantry
        Chahar : 1 fighter and 3 infantry
        Anhwe : 2 infantry
        Shan State : 2 artilleries and 1 infantry
        Burma : 2 aaGuns, 1 armour, 9 artilleries, 20 infantry and 5 mech_infantrys
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
        Kwangtung : 1 harbour
        Northern Territory : 1 bomber and 1 fighter
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 submarine and 1 transport
        30 Sea Zone : 1 submarine
        34 Sea Zone : 1 submarine
        39 Sea Zone : 1 submarine
        38 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        23 Sea Zone : 1 destroyer
        22 Sea Zone : 1 submarine
        10 Sea Zone : 2 carriers and 3 destroyers
        Central United States : 1 factory_major
        Southeast Mexico : 4 artilleries and 4 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 2 infantry
        West India : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tobruk : 1 flag, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 destroyer and 1 transport
        89 Sea Zone : 4 transports
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 2 transports
        Brazil : 1 flag, 4 infantry
        Persia : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrys
        98 Sea Zone : 1 destroyer
        91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers and 6 fighters
        Suriname : 1 flag

    triplea_41518_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Bessarabia to Ukraine
                1 fighter moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 armour
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 armour in Ukraine, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Tunisia to Libya
                1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_41518_Ita6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from Caroline Islands to 22 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 fighter moved from Queensland to 34 Sea Zone
                1 fighter moved from Queensland to 34 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC

    triplea_41518_ANZ6.tsvg

  • '22 '21 '20 '17 '15

    Kamikaze in 22?


  • yes, 2 please

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from Caroline Islands to 22 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 fighter moved from Queensland to 34 Sea Zone
                1 fighter moved from Queensland to 34 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1,4
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 3 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Java, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 22 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 2 fighters
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in 34 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                    ANZAC winANZAC win with 2 fighters remaining with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from Northern Territory: 1 bomber and 1 fighter
                EDIT: Adding units owned by British to Queensland: 1 fighter
                EDIT: Adding units owned by British to India: 1 bomber
                EDIT: Turning off Edit Mode
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 22 Sea Zone to Caroline Islands
                3 fighters moved from 34 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 5 fighters and 2 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag, 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        33 Sea Zone : 1 cruiser, 1 submarine and 1 transport
        34 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        54 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    triplea_41518_ANZ6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from Caroline Islands to 22 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 fighter moved from Queensland to 34 Sea Zone
                1 fighter moved from Queensland to 34 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1,4
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 3 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Java, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 22 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 2 fighters
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in 34 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                    ANZAC winANZAC win with 2 fighters remaining with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from Northern Territory: 1 bomber and 1 fighter
                EDIT: Adding units owned by British to Queensland: 1 fighter
                EDIT: Adding units owned by British to India: 1 bomber
                EDIT: Turning off Edit Mode
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 22 Sea Zone to Caroline Islands
                3 fighters moved from 34 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone

    Combat - French
                Battle in 95 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 destroyer and 1 transport
                        French roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the French lost in 95 Sea Zone
                    Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Caroline Islands : 5 fighters and 2 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag, 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        33 Sea Zone : 1 cruiser, 1 submarine and 1 transport
        34 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        54 Sea Zone : 1 destroyer
        Egypt : 4 infantry
        United Kingdom : 2 infantry

    triplea_41518_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Archangel to Smolensk
                1 armour moved from Archangel to Smolensk
                1 transport moved from 127 Sea Zone to 126 Sea Zone
                2 infantry moved from Norway to 126 Sea Zone
                2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
                2 bombers moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                2 bombers moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from France to Gibraltar
                1 tactical_bomber moved from Western Germany to Gibraltar

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 artillery, 2 bombers and 3 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Western Ukraine, round 2 :  2/6 hits
                        Russians roll dice for 4 infantry in Western Ukraine, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
                        Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Western Ukraine, round 3 :  4/5 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 infantry
                Battle in Belarus
                    Germans attack with 1 artillery, 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Belarus, round 2 :  2/5 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Smolensk to Eastern Poland
                2 bombers moved from Western Ukraine to Eastern Poland
                2 bombers moved from Belarus to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 armour and 2 mech_infantrys moved from Western Germany to Poland
                1 armour and 1 mech_infantry moved from France to Germany

    Place Units - Germans
                1 fighter and 1 infantry placed in France
                3 armour and 7 mech_infantrys placed in Germany
                Germans undo move 2.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 127 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to Archangel: 2 infantry
                EDIT: Turning off Edit Mode
                3 armour placed in Novgorod
                Germans undo move 2.
                1 armour and 2 mech_infantrys placed in Novgorod
                3 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_41518_Ger7.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                3 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Ukraine
                2 armour moved from Bryansk to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 armour, 1 artillery and 3 infantry
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 2 armour, 1 artillery and 3 infantry in Smolensk, round 2 :  2/6 hits
                        Germans roll dice for 1 armour and 1 infantry in Smolensk, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  2/3 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 :  3/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 :  0/3 hits
                        Italians roll dice for 1 armour in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 :  0/3 hits
                        Italians roll dice for 1 armour in Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 :  1/2 hits
                        Italians roll dice for 1 armour in Ukraine, round 4 :  1/1 hits
                        1 armour owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour
                Battle in Western Ukraine
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 :  2/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Western Ukraine to Russia
                1 fighter moved from Ukraine to Russia
                2 mech_infantrys moved from Volgograd to Russia
                1 fighter moved from Belarus to Russia
                4 aaGuns, 9 armour, 9 artilleries and 14 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns, 2 artilleries and 18 infantry
        Belarus : 1 artillery
        Bryansk : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 9 armour, 11 artilleries, 1 factory_major, 2 fighters, 13 infantry, 16 mech_infantrys and 1 tactical_bomber
        Vologda : 1 mech_infantry
        Volgograd : 1 factory_minor
        Smolensk : 2 armour, 1 artillery and 2 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    triplea_41518_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 cruiser, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from Philippines to 34 Sea Zone
                1 tactical_bomber moved from Philippines to 34 Sea Zone
                1 artillery moved from French Indo China to Shan State
                1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
                1 fighter moved from Malaya to 38 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 23 Sea Zone
                1 fighter moved from 21 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to 23 Sea Zone
                1 submarine moved from 21 Sea Zone to 43 Sea Zone
                1 fighter moved from Philippines to 42 Sea Zone
                1 tactical_bomber moved from Philippines to Shan State
                1 artillery moved from Yunnan to Shan State
                1 artillery moved from Yunnan to Szechwan
                1 mech_infantry moved from French Indo China to Szechwan
                1 mech_infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Yunnan to Hopei
                1 artillery moved from Kweichow to Hopei
                1 armour moved from Hunan to Hopei
                1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Jehol to Anhwe

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Anhwe, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Anhwe, round 3 :  3/5 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 23 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 23 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 23 Sea Zone, round 3 :  3/3 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 38 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                        Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 38 Sea Zone, round 2 :  1/3 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 38 Sea Zone
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 3 :  3/3 hits
                        British roll dice for 1 battleship, 1 cruiser and 2 transports in 38 Sea Zone, round 3 :  2/2 hits
                        1 battleship owned by the British, 1 fighter owned by the Japanese, 1 transport owned by the British, 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the British lost in 38 Sea Zone
                        1 transport owned by the British lost in 38 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 23
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                Battle in Shan State
                    Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
                    British defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  3/4 hits
                        UK_Pacific roll dice for 2 artilleries and 1 infantry in Shan State, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 2 artilleries and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese lost in 34 Sea Zone
                        Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Szechwan
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 :  4/4 hits
                        Americans roll dice for 1 destroyer in 22 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Hopei
                    Japanese attack with 2 armour and 1 artillery
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 armour and 1 artillery in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 2 armour in Hopei, round 3 :  1/2 hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 :  2/2 hits
                        2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 armour and 1 artillery

    Non Combat Move - Japanese
                1 tactical_bomber moved from Shan State to French Indo China
                1 armour and 3 mech_infantrys moved from Malaya to French Indo China
                2 battleships, 3 carriers, 2 cruisers and 2 submarines moved from 21 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
                1 fighter moved from 22 Sea Zone to 6 Sea Zone
                1 fighter moved from 34 Sea Zone to French Indo China
                1 bomber moved from 38 Sea Zone to French Indo China
                1 fighter moved from 42 Sea Zone to Malaya

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs

    triplea_41518_Jap7.tsvg

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 battleship, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries and 4 infantry moved from Southeast Mexico to 89 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Morocco
                1 bomber moved from Caroline Islands to 34 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 22 Sea Zone

    triplea_41518_Ame7.tsvg

  • '22 '21 '20 '17 '15

    Scramble 91?


  • no

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 battleship, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries and 4 infantry moved from Southeast Mexico to 89 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Morocco
                1 bomber moved from Caroline Islands to 34 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 22 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 6 artilleries, 2 fighters and 6 infantry
                    Italians defend with 1 airfield, 2 armour, 3 fighters and 1 mech_infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 :  1/2 hits
                        Americans roll dice for 6 artilleries, 2 fighters and 6 infantry in Morocco, round 2 :  5/14 hits
                        Italians roll dice for 2 armour, 3 fighters and 1 mech_infantry in Morocco, round 2 :  3/6 hits
                        1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 3 fighters owned by the Italians and 2 armour owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 6 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 37
                    Casualties for Italians: 2 armour, 3 fighters and 1 mech_infantry
                    Casualties for Americans: 3 infantry
                Battle in 22 Sea Zone
                    Americans attack with 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 fighter in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                4 fighters moved from 22 Sea Zone to 26 Sea Zone
                2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone
                1 bomber moved from 34 Sea Zone to Caroline Islands
                1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                2 fighters moved from Morocco to 91 Sea Zone

    Place Units - Americans
                5 artilleries and 5 infantry placed in Central United States
                1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 harbour and 1 mech_infantry
        Paulau Island : 1 flag
        Queensland : 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
        54 Sea Zone : 1 transport
        Central United States : 5 artilleries, 1 factory_major and 5 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_upgrade and 1 harbour
        Morocco : 1 flag, 1 airfield, 6 artilleries and 3 infantry
        91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 6 transports

    triplea_41518_Ame7.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 fighter moved from Chahar to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                2 infantry moved from Chahar to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Territory Summary for Chinese :

    Jehol : 1 infantry
        Shensi : 1 infantry
        Suiyuyan : 1 fighter and 5 infantry
        Kweichow : 1 infantry

    triplea_41518_Chi7.tsvg

Suggested Topics

  • 42
  • 49
  • 39
  • 43
  • 58
  • 158
  • 144
  • 110
Axis & Allies Boardgaming Custom Painted Miniatures

103

Online

17.2k

Users

39.7k

Topics

1.7m

Posts