There was a non-aggression pact???
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 armour moved from Novgorod to Archangel
1 infantry moved from Baltic States to Belarus
1 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 tactical_bomber moved from Morocco to France
1 tactical_bomber moved from Morocco to Gibraltar
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
4 bombers moved from Eastern Poland to Western Ukraine
4 infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to France
1 infantry moved from Germany to Poland
2 armour moved from Germany to Eastern Poland
Combat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/9 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
4 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
Place Units - Germans
1 mech_infantry placed in France
2 armour and 6 mech_infantrys placed in Germany
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 2.
1 armour and 5 mech_infantrys placed in Western Germany
Germans undo move 3.
2 armour and 5 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Russia to Smolensk
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Bryansk to Vologda
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 fighter and 4 infantry in Western Ukraine, round 2 : 3/5 hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
8 artilleries moved from Russia to Bryansk
Place Units - Russians
2 mech_infantrys placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 32 PUs
Territory Summary for Russians :
Amur : 2 aaGuns, 2 artilleries and 18 infantry
Belarus : 2 infantry
Bryansk : 4 aaGuns, 11 armour, 10 artilleries, 2 fighters, 7 infantry, 14 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 4 infantry
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Smolensk : 1 artillery and 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Kweichow
2 mech_infantrys moved from Kiangsu to Anhwe
2 mech_infantrys moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Hunan to Kweichow
1 bomber moved from Yunnan to Burma
1 destroyer and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
1 transport owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 22 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
1 fighter moved from Philippines to Malaya
1 fighter moved from French Indo China to Shan State
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Burma to French Indo China
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Northern Territory to 23 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
1 bomber moved from 23 Sea Zone to Caroline Islands
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 battleship and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Central United States to Southeast Mexico
Place Units - Americans
2 carriers and 3 destroyers placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Paulau Island : 1 flag, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 submarine and 1 transport
30 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 submarine
10 Sea Zone : 2 carriers and 3 destroyers
Central United States : 1 factory_major
Southeast Mexico : 4 artilleries and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 2 infantry
89 Sea Zone : 4 transports
101 Sea Zone : 2 transports
91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers and 6 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
4 infantry moved from Shensi to Hopei
2 infantry moved from Chahar to Anhwe
1 fighter moved from Kansu to Anhwe
Combat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Territory Summary for Chinese :
Hopei : 3 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Chahar : 1 fighter and 3 infantry
Anhwe : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Northern Territory to 23 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
1 bomber moved from 23 Sea Zone to Caroline Islands
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 battleship and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Central United States to Southeast Mexico
Place Units - Americans
2 carriers and 3 destroyers placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
4 infantry moved from Shensi to Hopei
2 infantry moved from Chahar to Anhwe
1 fighter moved from Kansu to Anhwe
Combat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 5 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 mech_infantry moved from Egypt to Tobruk
2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Shan State
1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone
2 fighters and 3 tactical_bombers moved from India to Shan State
1 armour, 9 artilleries, 20 infantry and 3 mech_infantrys moved from India to Burma
1 mech_infantry moved from West India to Burma
1 mech_infantry moved from West India to Burma
Combat - British
Battle in Burma
British attack with 1 armour, 9 artilleries, 20 infantry and 5 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour, 9 artilleries, 20 infantry and 5 mech_infantrys in Burma, round 2 : 8/35 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 9 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 armour, 1 fighter and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 0/2 hits
British roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 3/9 hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/3 hits
1 armour owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Non Combat Move - British
2 fighters and 3 tactical_bombers moved from Shan State to India
2 aaGuns moved from India to Burma
2 mech_infantrys moved from Persia to West India
1 transport moved from 109 Sea Zone to 106 Sea Zone
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Paulau Island : 1 flag, 1 artillery and 1 infantry
Hopei : 3 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Chahar : 1 fighter and 3 infantry
Anhwe : 2 infantry
Shan State : 2 artilleries and 1 infantry
Burma : 2 aaGuns, 1 armour, 9 artilleries, 20 infantry and 5 mech_infantrys
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
Kwangtung : 1 harbour
Northern Territory : 1 bomber and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sumatra : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 submarine and 1 transport
30 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
39 Sea Zone : 1 submarine
38 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 submarine
10 Sea Zone : 2 carriers and 3 destroyers
Central United States : 1 factory_major
Southeast Mexico : 4 artilleries and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 2 infantry
West India : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
89 Sea Zone : 4 transports
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 2 transports
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrys
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers and 6 fighters
Suriname : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 22 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Kamikaze in 22?
yes, 2 please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 22 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1,4
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Java, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 22 Sea Zone
Americans loiter and taunt; ANZAC attack with 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in 34 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC winANZAC win with 2 fighters remaining with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Northern Territory: 1 bomber and 1 fighter
EDIT: Adding units owned by British to Queensland: 1 fighter
EDIT: Adding units owned by British to India: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 22 Sea Zone to Caroline Islands
3 fighters moved from 34 Sea Zone to Caroline Islands
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Caroline Islands : 5 fighters and 2 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser, 1 submarine and 1 transport
34 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer
Egypt : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 22 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1,4
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Java, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 22 Sea Zone
Americans loiter and taunt; ANZAC attack with 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in 34 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC winANZAC win with 2 fighters remaining with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Northern Territory: 1 bomber and 1 fighter
EDIT: Adding units owned by British to Queensland: 1 fighter
EDIT: Adding units owned by British to India: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 22 Sea Zone to Caroline Islands
3 fighters moved from 34 Sea Zone to Caroline Islands
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
Combat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer and 1 transport
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 5 fighters and 2 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser, 1 submarine and 1 transport
34 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer
Egypt : 4 infantry
United Kingdom : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Smolensk
1 armour moved from Archangel to Smolensk
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
2 bombers moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from France to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Western Ukraine, round 3 : 4/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Belarus
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Belarus, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Eastern Poland
2 bombers moved from Western Ukraine to Eastern Poland
2 bombers moved from Belarus to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 armour and 1 mech_infantry moved from France to Germany
Place Units - Germans
1 fighter and 1 infantry placed in France
3 armour and 7 mech_infantrys placed in Germany
Germans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Archangel: 2 infantry
EDIT: Turning off Edit Mode
3 armour placed in Novgorod
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Novgorod
3 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 armour moved from Bryansk to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 armour, 1 artillery and 3 infantry in Smolensk, round 2 : 2/6 hits
Germans roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 3/3 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits
Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits
Italians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 1/2 hits
Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
2 mech_infantrys moved from Volgograd to Russia
1 fighter moved from Belarus to Russia
4 aaGuns, 9 armour, 9 artilleries and 14 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Territory Summary for Russians :
Amur : 2 aaGuns, 2 artilleries and 18 infantry
Belarus : 1 artillery
Bryansk : 1 infantry
Russia : 4 aaGuns, 1 airfield, 9 armour, 11 artilleries, 1 factory_major, 2 fighters, 13 infantry, 16 mech_infantrys and 1 tactical_bomber
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor
Smolensk : 2 armour, 1 artillery and 2 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 fighter moved from Philippines to 34 Sea Zone
1 tactical_bomber moved from Philippines to 34 Sea Zone
1 artillery moved from French Indo China to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
1 fighter moved from Malaya to 38 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 23 Sea Zone
1 fighter moved from 21 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 23 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to Shan State
1 artillery moved from Yunnan to Shan State
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Yunnan to Hopei
1 artillery moved from Kweichow to Hopei
1 armour moved from Hunan to Hopei
1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Jehol to Anhwe
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Anhwe, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 23 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 23 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 23 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 38 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 38 Sea Zone
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 3 : 3/3 hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 38 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the British, 1 fighter owned by the Japanese, 1 transport owned by the British, 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the British lost in 38 Sea Zone
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 23
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in Shan State
Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 artilleries and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 tactical_bomber
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 : 4/4 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Hopei
Japanese attack with 2 armour and 1 artillery
Chinese defend with 3 infantry
Japanese roll dice for 2 armour and 1 artillery in Hopei, round 2 : 1/3 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 2/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour and 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from Shan State to French Indo China
1 armour and 3 mech_infantrys moved from Malaya to French Indo China
2 battleships, 3 carriers, 2 cruisers and 2 submarines moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to French Indo China
1 bomber moved from 38 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to Malaya
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 1 battleship, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries and 4 infantry moved from Southeast Mexico to 89 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 bomber moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
Scramble 91?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 1 battleship, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries and 4 infantry moved from Southeast Mexico to 89 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 bomber moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 6 artilleries, 2 fighters and 6 infantry
Italians defend with 1 airfield, 2 armour, 3 fighters and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits
Americans roll dice for 6 artilleries, 2 fighters and 6 infantry in Morocco, round 2 : 5/14 hits
Italians roll dice for 2 armour, 3 fighters and 1 mech_infantry in Morocco, round 2 : 3/6 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 3 fighters owned by the Italians and 2 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 6 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 37
Casualties for Italians: 2 armour, 3 fighters and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
4 fighters moved from 22 Sea Zone to 26 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone
1 bomber moved from 34 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 harbour and 1 mech_infantry
Paulau Island : 1 flag
Queensland : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
54 Sea Zone : 1 transport
Central United States : 5 artilleries, 1 factory_major and 5 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_upgrade and 1 harbour
Morocco : 1 flag, 1 airfield, 6 artilleries and 3 infantry
91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 6 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Chahar to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
2 infantry moved from Chahar to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Territory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 infantry
Suiyuyan : 1 fighter and 5 infantry
Kweichow : 1 infantry