Hi all,
Germany’s moves and battles on G1 need to be designed around your long term game plan.
The options basically boil down to
A) a single fast strike (London or Moscow)
or
B) a more cautious and divergent strategy of economic and military supremacy.
If Germany pursues A it’s Western border is weak, if they pursue B, The allies may have time to recover from their initial setbacks and weaknesses. This, I guess is at the heart of what makes the Axis fascinating to play.
The problem I see in your essay is that you are trying to do too much. In this essay we have a submarine blockade from Norway to Africa, German cruisers in the Channel and Destroyers patrolling the Med. This is 3 very divergent strategies with no master plan bringing it together.
The first place I would start is deciding where I want to be on turn 5. What is the purpose of this navy?
1. Economic strangulation of Allies = build subs
2. Sink US carriers = build subs
3. Sink allied transports = build subs
4. Keep allies out of med = build subs
Given that it is entirely possible for the US to put together a 200 point fleet by turn 5, the Germans cannot maintain naval parity. a fleet of about 20 subs would be needed to achieve any significant results.
I would say a few subs per turn here and there might catch the occasional player off guard
If by turn 5 things are going well (income 60+) in Russia this could be ramped up to 5 subs per turn. However this could just as easily be 10 extra infantry per turn so you have to decide if its really worth it. Sometimes i completely ignore naval. If the Allies aren’t building enough escorts I might surprise them just to scare them away for a turn or two.