17L Title Play Off Quarter Final. BM3 Garg (Allies) vs Juan

  • '19 '18 '17 '16 '15

    No problem Sir!

  • '15 '14

    Is this game going to continue soon?
    I think this is really inappropriate for a playoff game to be stuck at j1 almost 2 months after the new year started.

  • Liaison TripleA '11 '10

    @JDOW:

    Is this game going to continue soon?
    I think this is really inappropriate for a playoff game to be stuck at j1 almost 2 months after the new year started.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Juan, bump this guy every 3 days. Even it’s the final, whatever. As I remember he started only one game with a  top rated player and dropped it.

  • '19 '18 '17 '16 '15

    Come on Joel! Let´s play!

    Cheers

    Juan

  • Liaison TripleA '11 '10

    @Me1945:

    Juan, bump this guy every 3 days. Even it’s the final, whatever. As I remember he started only one game with a  top rated player and dropped it.

  • '19 '18 '17 '16 '15

    Let´s have some action man

  • '17 '16 '13 '12

    I can understand when people have busy times… but a whole month of ignoring a game when frequently playing several other games, and all that while prompted to pick up the pace on this important playoff game, it’s not sportsmanlike. Juan and the league deserve better.

    Remember that in the meantime, he’s “large capping” his games against newbies, giving them a seemingly “large bid” to get the attention…

  • Liaison TripleA '11 '10

    @Omega1759:

    I can understand when people have busy times… but a whole month of ignoring a game when frequently playing several other games, and all that while prompted to pick up the pace on this important playoff game, it’s not sportsmanlike. Juan and the league deserve better.

    Remember that in the meantime, he’s “large capping” his games against newbies, giving them a seemingly “large bid” to get the attention…

    Get a clue, I haven’t been playing any league games for a month.  Not one.  Look at my games.

    Juan’s right though, it is time for Action!

  • '15 '14

    First: Out of sudden the claim you haven’t played any “league” games. Omega didn’t even claim that. He mentioned that you post on a daily base in the forum, playing plenty of other games while ignoring the league playoff. I seem not the only realizing your bad sportsmanship.

    Second:
    @Gargantua:

    Get a clue, I haven’t been playing any league games for a month.  Not one.  Look at my games.

    https://www.axisandallies.org/forums/index.php?topic=40921.msg1744238#msg1744238
    Pathetic.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from Central United States to Eastern United States
                2 aaGuns moved from Eastern United States to Central United States
                2 aaGuns moved from Western United States to Central United States
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 marine placed in Central United States
                1 destroyer placed in 101 Sea Zone
                2 carriers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    triplea_41464_Ame1.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Kweichow to Yunnan
                1 fighter and 6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 7 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 4/9 hits, 1.83 expected hits
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                        3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    Chinese : 1.17
        Japanese : -0.33

    triplea_41464_Chi1.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Kweichow to Yunnan
                1 fighter and 6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 7 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 4/9 hits, 1.83 expected hits
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                        3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Szechwan: 3 infantry
                EDIT: Removing units owned by Chinese from Sikang: 1 fighter and 2 infantry
                EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 5 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Chinese : 1.17
        Japanese : -0.33

    triplea_41464_Chi1.tsvg

  • Liaison TripleA '11 '10

    @Omega1759:

    ignoring a game when frequently playing several other games,

    Yes I’m part of a team game that I post in once a week or so when it’s my one turn of 8 turns.  It’s about all there is time for right now.

    But “frequently playing other games” is a stretch.

    How about you guys worry about your own games? Instead of crying in this thread?

    If I lose this game at the deadline because of my lack of performance that’s my problem. Juan has shown incredible sportmanship giving me the grace to post when I chose, clearly not something either of you would have shown.

  • Liaison TripleA '11 '10

    Further, you’re interrupting my current posting.  If you want me to post. SHUT UP. :)

  • '15 '14

    Oh boy, you do not even know what you are saying.

    Have you followed the league final I played against Zhukov? There were several breaks of 3 or even 5 weeks.

    So everyone of us, ME1945, Omega or me are more than lenient when it comes to delays and none of us ever claimed a win by bumping.

    However that leniency has to be earned. Earned by showing respect to your opponent and other league participants, being humble, polite and fair.

    All attributes you do NOT stand for. All you do is insulting people and getting offensive as soon as someone dares to make you aware of your unsportsmanlike behavior.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from Central United States to Eastern United States
                2 aaGuns moved from Eastern United States to Central United States
                2 aaGuns moved from Western United States to Central United States
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 marine placed in Central United States
                1 destroyer placed in 101 Sea Zone
                2 carriers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Kweichow to Yunnan
                1 fighter and 6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 7 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 4/9 hits, 1.83 expected hits
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                        3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Szechwan: 3 infantry
                EDIT: Removing units owned by Chinese from Sikang: 1 fighter and 2 infantry
                EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 5 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                3 infantry moved from Malaya to Shan State
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to 106 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 106 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 1 destroyer
                    Germans defend with 2 submarines
                        British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                        1 submarine owned by the Germans and 1 cruiser owned by the British lost in 106 Sea Zone
                        British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 cruiser

    Non Combat Move - British
                1 fighter moved from Scotland to Gibraltar
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from Burma to India
                1 aaGun moved from India to Burma
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 infantry moved from West India to India
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from India to Tanganyika Territory
                1 cruiser moved from 80 Sea Zone to 76 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 bomber moved from 106 Sea Zone to Iceland

    Place Units - British
                1 airfield placed in Gibraltar
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs
                Some Units in India change ownership: 4 mech_infantrys

    Combat Hit Differential Summary :

    Germans : 0.50
        British : 0.33
        Italians : -0.33
        Chinese : 1.17
        Japanese : -0.33

    triplea_41464_UK_1.tsvg

  • Liaison TripleA '11 '10

    @JDOW:

    Oh boy, you do not even know what you are saying.

    Have you followed the league final I played against Zhukov? There were several breaks of 3 or even 5 weeks.

    So everyone of us, ME1945, Omega or me are more than lenient when it comes to delays and none of us ever claimed a win by bumping.

    However that leniency has to be earned. Earned by showing respect to your opponent and other league participants, being humble, polite and fair.

    All attributes you do NOT stand for. All you do is insulting people and getting offensive as soon as someone dares to make you aware of your unsportsmanlike behavior.

  • '15 '14

    Your “style” is nothing but disgraceful.

  • '19 '18 '17 '16 '15

    I think this is going too far. Let´s not forget this site is intended to have fun.

    In my case I only remember having good gaming experiences with Joel, but there are many players to play with and focus on having fun so I will ask you all that we dedicate this thread to this game.

    If the game at some point has to be resolved we will discuss it.

    Thank you all.

    Juan

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