@Jacob16 UK misses. German subs to AZO
Rd 2: Russian sub withdraws or stays? Ger has trn, 2 ftr, Bomb for rd 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 fighter and 1 infantry moved from Sikang to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 fighter and 1 infantry moved from Sikang to Shensi
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Territory Summary for Chinese :
Tsinghai : 1 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Sikang : 1 fighter and 12 infantry
Production/PUs Summary :
Germans : 42 / 70
Russians : 35 / 45
Japanese : 47 / 46
Americans : 60 / 92
Chinese : 4 / 4
British : 27 / 32
UK_Pacific : 9 / 13
Italians : 20 / 29
ANZAC : 14 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 armour moved from Malaya to Shan State
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 marine moved from 43 Sea Zone to Borneo
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Persia to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 armour and 5 infantry moved from Algeria to 92 Sea Zone
1 armour, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour and 5 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
2 fighters moved from India to Shan State
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 armour moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 marine moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
1 mech_infantry moved from Persia to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 armour and 5 infantry moved from Algeria to 92 Sea Zone
1 armour, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour and 5 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 submarine moved from 41 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 armour moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 marine moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
1 mech_infantry moved from Persia to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 armour and 5 infantry moved from Algeria to 92 Sea Zone
1 armour, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour and 5 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Combat - British
Battle in Borneo
Battle in Egypt
British attack with 1 armour, 1 bomber, 3 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
British roll dice for 1 armour, 1 bomber, 3 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 5/11 hits
Italians roll dice for 2 artilleries and 8 infantry in Egypt, round 2 : 2/10 hits
2 infantry owned by the Germans, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/9 hits
Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 3 : 1/4 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Egypt, round 4 : 4/8 hits
Italians roll dice for 2 artilleries in Egypt, round 4 : 0/2 hits
1 artillery owned by the Italians and 1 artillery owned by the Germans lost in Egypt
British win, taking Borneo from Japanese, taking Egypt from Italians with 1 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 5 infantry
Battle in Shan State
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 armour, 1 artillery and 1 fighter in Shan State, round 3 : 3/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 aaGun moved from Burma to India
2 infantry moved from West India to India
2 mech_infantrys moved from Persia to West India
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Iraq
1 fighter moved from India to Trans-Jordan
1 fighter moved from Egypt to 81 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 81 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 aaGun moved from Algeria to Morocco
1 infantry moved from Tanganyika Territory to Kenya
1 aaGun and 2 infantry moved from Tanganyika Territory to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Territory Summary for British and UK_Pacific :
Shan State : 1 armour
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Malaya : 1 harbour
Borneo : 1 marine
43 Sea Zone : 1 cruiser
37 Sea Zone : 1 flag
36 Sea Zone : 1 submarine
West India : 2 mech_infantrys
Belgian Congo : 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 fighter
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Morocco : 1 aaGun
Syria : 1 flag, 1 mech_infantry
Libya : 1 mech_infantry
Italian Somaliland : 1 flag
125 Sea Zone : 1 flag
96 Sea Zone : 1 destroyer
109 Sea Zone : 1 destroyer
Iraq : 1 bomber
92 Sea Zone : 1 carrier and 2 fighters
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Persia : 1 flag
98 Sea Zone : 1 carrier, 4 fighters and 3 transports
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 70
Russians : 35 / 45
Japanese : 42 / 46
Americans : 60 / 92
Chinese : 4 / 4
British : 30 / 33
UK_Pacific : 14 / 17
Italians : 17 / 29
ANZAC : 14 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 armour moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 marine moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
1 mech_infantry moved from Persia to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 armour and 5 infantry moved from Algeria to 92 Sea Zone
1 armour, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour and 5 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Combat - British
Battle in Borneo
Battle in Egypt
British attack with 1 armour, 1 bomber, 3 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
British roll dice for 1 armour, 1 bomber, 3 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 5/11 hits
Italians roll dice for 2 artilleries and 8 infantry in Egypt, round 2 : 2/10 hits
2 infantry owned by the Germans, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/9 hits
Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 3 : 1/4 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Egypt, round 4 : 4/8 hits
Italians roll dice for 2 artilleries in Egypt, round 4 : 0/2 hits
1 artillery owned by the Italians and 1 artillery owned by the Germans lost in Egypt
British win, taking Borneo from Japanese, taking Egypt from Italians with 1 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 5 infantry
Battle in Shan State
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 armour, 1 artillery and 1 fighter in Shan State, round 3 : 3/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 aaGun moved from Burma to India
2 infantry moved from West India to India
2 mech_infantrys moved from Persia to West India
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Iraq
1 fighter moved from India to Trans-Jordan
1 fighter moved from Egypt to 81 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 81 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 aaGun moved from Algeria to Morocco
1 infantry moved from Tanganyika Territory to Kenya
1 aaGun and 2 infantry moved from Tanganyika Territory to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 bomber
EDIT: Adding units owned by British to Trans-Jordan: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 99 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 97 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 2 destroyers
Americans defend with 1 submarine
Italians roll dice for 1 battleship, 2 cruisers and 2 destroyers in 97 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 airfield placed in Eastern Poland
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 marine and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from India to Sumatra
1 infantry moved from Kenya to Ethiopia
ANZAC take Ethiopia from Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 marine and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from India to Sumatra
1 infantry moved from Kenya to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Sumatra, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Sumatra to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from New Guinea to Philippines
1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 fighter and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery, 1 infantry and 1 marine
42 Sea Zone : 2 fighters
41 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
45 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
54 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer
Ethiopia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 70
Russians : 35 / 45
Japanese : 38 / 46
Americans : 60 / 92
Chinese : 4 / 4
British : 29 / 33
UK_Pacific : 14 / 17
Italians : 17 / 23
ANZAC : 19 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter and 2 infantry
Tobruk : 1 flag
Libya : 1 flag
92 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 70
Russians : 35 / 45
Japanese : 38 / 46
Americans : 60 / 92
Chinese : 4 / 4
British : 29 / 33
UK_Pacific : 14 / 17
Italians : 17 / 23
ANZAC : 19 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
3 tactical_bombers moved from Bessarabia to 98 Sea Zone
3 bombers moved from Eastern Poland to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from Karelia to Finland
3 infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
6 artilleries and 5 infantry moved from Germany to Poland
4 armour, 3 artilleries, 15 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 artillery and 7 infantry moved from Western Germany to Germany
2 infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Germany
3 infantry moved from Normandy Bordeaux to France
6 artilleries and 5 infantry moved from France to Western Germany
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
3 tactical_bombers moved from Bessarabia to 98 Sea Zone
3 bombers moved from Eastern Poland to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from Karelia to Finland
3 infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
6 artilleries and 5 infantry moved from Germany to Poland
4 armour, 3 artilleries, 15 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 artillery and 7 infantry moved from Western Germany to Germany
2 infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Germany
3 infantry moved from Normandy Bordeaux to France
6 artilleries and 5 infantry moved from France to Western Germany
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers, 4 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 carrier, 4 fighters and 3 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers, 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 6/10 hits
ool for allied fleet
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
3 tactical_bombers moved from Bessarabia to 98 Sea Zone
3 bombers moved from Eastern Poland to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from Karelia to Finland
3 infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
6 artilleries and 5 infantry moved from Germany to Poland
4 armour, 3 artilleries, 15 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 artillery and 7 infantry moved from Western Germany to Germany
2 infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Germany
3 infantry moved from Normandy Bordeaux to France
6 artilleries and 5 infantry moved from France to Western Germany
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers, 4 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 carrier, 4 fighters and 3 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers, 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 6/10 hits
British roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports in 98 Sea Zone, round 2 : 5/8 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 98 Sea Zone
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 6/7 hits
British roll dice for 4 fighters and 6 transports in 98 Sea Zone, round 3 : 2/4 hits
2 transports owned by the Americans, 2 tactical_bombers owned by the Germans and 4 fighters owned by the British lost in 98 Sea Zone
3 transports owned by the British and 1 transport owned by the Americans lost in 98 Sea Zone
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 69
Casualties for Germans: 2 fighters, 2 submarines and 3 tactical_bombers
Casualties for British: 1 carrier, 4 fighters and 3 transports
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/4 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 3 : 3/3 hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 5 armour, 3 artilleries, 15 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 3 artilleries, 15 infantry and 12 mech_infantrys in Western Ukraine, round 2 : 8/35 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour, 3 artilleries, 15 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
3 bombers moved from 98 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to Crete
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
Place Units - Germans
7 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
sorry for the delay, on a family vacation
ok, good for you :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Kazakhstan to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Kazakhstan to Kansu
1 fighter moved from Russia to Kansu
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Ukraine
1 artillery and 3 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 1 fighter in Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 fighter and 2 infantry
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 1/5 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
1 aaGun owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 5 : 0/3 hits
Germans roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 6 : 0/2 hits
Germans roll dice for 1 artillery in Baltic States, round 6 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 7 : 2/2 hits
Germans roll dice for 1 artillery in Baltic States, round 7 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Kansu
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kansu to Vologda
2 mech_infantrys moved from Volgograd to Bryansk
1 armour, 10 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Iraq to Caucasus
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Novgorod
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Territory Summary for Russians :
Korea : 1 aaGun and 7 infantry
Manchuria : 1 infantry
Kansu : 1 mech_infantry
Timguska : 1 mech_infantry
Belarus : 2 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 1 aaGun, 1 armour, 3 artilleries, 32 infantry, 8 mech_infantrys and 1 tactical_bomber
Vyborg : 1 infantry
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 artillery and 1 factory_minor
Vologda : 1 fighter
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Caucasus : 1 armour
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 43 / 55
Russians : 35 / 44
Japanese : 33 / 46
Americans : 60 / 92
Chinese : 8 / 4
British : 29 / 33
UK_Pacific : 14 / 17
Italians : 17 / 23
ANZAC : 19 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
4 artilleries and 5 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from Kwangsi to Yunnan
1 marine moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to 41 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shensi to Hopei
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from Jehol to 20 Sea Zone
2 fighters moved from Jehol to 20 Sea Zone
2 fighters moved from Jehol to 21 Sea Zone
2 tactical_bombers moved from Jehol to 21 Sea Zone
1 armour, 3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 infantry, 1 marine, 2 submarines and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 marine moved from 19 Sea Zone to Manchuria
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Manchuria
Japanese attack with 1 armour, 3 artilleries, 4 infantry and 1 marine
Russians defend with 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 3 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 bomber in 41 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 cruiser and 2 transports in 41 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the ANZAC lost in 41 Sea Zone
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 transports
Casualties for Japanese: 1 bomber
Battle in Shan State
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 armour
Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 aaGun moved from Kweichow to Yunnan
1 aaGun moved from Anhwe to Kweichow
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 carrier, 1 destroyer, 3 fighters, 6 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese