Sub chickens out, and so do fighters
Royal navy is screwed, happy hunting
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 infantry moved from Caucasus to Rostov
Place Units - Russians
1 artillery, 1 fighter and 1 infantry placed in Novgorod
Russians undo move 1.
1 armour, 1 fighter and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to 36 Sea Zone
1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to Shan State
1 armour moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Malaya
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to 41 Sea Zone
4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 artillery moved from Kwangsi to Yunnan
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangsi to Shan State
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 fighter and 5 infantry; ANZAC defend with 1 artillery, 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Shan State, round 2 : 9/14 hits
UK_Pacific roll dice for 1 artillery, 2 fighters and 7 infantry in Shan State, round 2 : 6/10 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the ANZAC, 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC and 5 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 7/8 hits
UK_Pacific roll dice for 1 fighter in Shan State, round 3 : 0/1 hits
1 fighter owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 fighter and 5 infantry
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 aaGun and 6 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
2 bombers moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Kwangsi
Place Units - Japanese
3 mech_infantrys placed in Shantung
1 harbour placed in Kwangsi
1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 2 bombers, 2 fighters, 1 harbour and 1 tactical_bomber
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 mech_infantry
Manchuria : 1 flag, 1 aaGun and 10 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 artillery and 2 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag, 3 fighters and 3 tactical_bombers
Malaya : 1 flag, 1 armour, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 2 infantry
French Indo China : 1 flag, 2 artilleries and 5 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
44 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
36 Sea Zone : 3 transports
19 Sea Zone : 2 destroyers
6 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser and 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 103 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 103 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Americans win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 103 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
3 fighters moved from Wake Island to Queensland
Place Units - Americans
3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
3 infantry moved from Shensi to Suiyuyan
6 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
3 artilleries placed in Hopei
Chinese undo move 1.
3 artilleries and 1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser and 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 103 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 103 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Americans win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 103 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
3 fighters moved from Wake Island to Queensland
Place Units - Americans
3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
3 infantry moved from Shensi to Suiyuyan
6 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
3 artilleries placed in Hopei
Chinese undo move 1.
3 artilleries and 1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery and 1 factory_minor; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Iraq to Syria
2 mech_infantrys moved from Iraq to Syria
1 armour moved from Egypt to Syria
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in Syria
British attack with 1 armour, 1 artillery and 2 mech_infantrys
Italians defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Syria, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 artillery in Syria, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Syria
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Syria, round 3 : 2/3 hits
Italians roll dice for 1 armour in Syria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in 99 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
2 transports owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 18
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser and 2 transports
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
1 artillery placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,6,5,3,1,5,4,1,6,4,1
UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 2/3 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Kenya to Ethiopia
1 bomber moved from Alexandria to Libya
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
2 aaGuns moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 2 aaGuns, 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Tunisia : 1 flag
Romania : 1 armour and 2 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Libya : 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Ethiopia : 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Java to Malaya
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits
ANZAC roll dice for 1 infantry in Alexandria, round 8 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 8 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Malaya
ANZAC attack with 2 fighters
Japanese defend with 1 armour, 1 harbour and 1 infantry
ANZAC roll dice for 2 fighters in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 fighter in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in Malaya
Japanese win with 1 armour remaining. Battle score for attacker is -17
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,1,5,2,1,6
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Java to Malaya
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits
ANZAC roll dice for 1 infantry in Alexandria, round 8 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 8 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Malaya
ANZAC attack with 2 fighters
Japanese defend with 1 armour, 1 harbour and 1 infantry
ANZAC roll dice for 2 fighters in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 fighter in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in Malaya
Japanese win with 1 armour remaining. Battle score for attacker is -17
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,1,5,2,1,6
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 99 Sea Zone
5 infantry moved from Bulgaria to Greece
4 fighters and 2 tactical_bombers moved from Western Germany to Greece
Combat - Germans
Battle in Greece
Germans attack with 4 fighters, 5 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 4 fighters, 5 infantry and 2 tactical_bombers in Greece, round 2 : 5/11 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in 99 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the British lost in 99 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 98 Sea Zone
Germans attack with 3 bombers
French defend with 1 cruiser and 2 destroyers
Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 2/3 hits
2 bombers owned by the Germans, 2 destroyers owned by the French and 1 cruiser owned by the French lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser and 2 destroyers
Casualties for Germans: 2 bombers
Non Combat Move - Germans
1 bomber moved from 98 Sea Zone to Romania
3 fighters moved from Greece to Southern Italy
1 fighter and 2 tactical_bombers moved from Greece to Southern Italy
1 fighter and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy
1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 armour moved from France to Yugoslavia
1 aaGun, 8 artilleries and 2 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
5 armour and 4 infantry placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Romania : 2 artilleries, 1 bomber and 7 infantry
Poland : 4 aaGuns, 10 artilleries and 13 infantry
Germany : 5 armour, 1 factory_major and 4 infantry
Southern Italy : 5 fighters and 4 tactical_bombers
112 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 5 infantry
Yugoslavia : 1 flag, 1 armour
Finland : 1 flag, 7 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
1 fighter moved from Belarus to Novgorod
1 fighter moved from Ukraine to Novgorod
2 artilleries and 2 infantry moved from Novgorod to Karelia
2 infantry moved from Belarus to Novgorod
2 armour and 1 mech_infantry moved from Ukraine to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 10 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 1/17 hits
Japanese roll dice for 1 aaGun and 10 infantry in Manchuria, round 2 : 4/10 hits
1 aaGun owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 4/13 hits
Japanese roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits
4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 11 infantry in Manchuria, round 4 : 3/11 hits
Japanese roll dice for 6 infantry in Manchuria, round 4 : 1/6 hits
3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 5 : 4/10 hits
Japanese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits
3 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 7 infantry
Casualties for Japanese: 1 aaGun and 10 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Place Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 40 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Jehol to Manchuria
3 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
2 artilleries moved from French Indo China to 36 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 bombers moved from Kwangsi to India
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from Hunan to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Borneo
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 3 aaGuns, 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/8 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 3 tactical_bombers in India, round 2 : 8/14 hits
UK_Pacific roll dice for 3 aaGuns, 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys in India, round 2 : 8/13 hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 fighter owned by the Japanese, 3 aaGuns owned by the British, 1 tactical_bomber owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers in India, round 3 : 3/6 hits
UK_Pacific roll dice for 3 armour, 1 artillery and 2 mech_infantrys in India, round 3 : 2/6 hits
2 mech_infantrys owned by the British, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 artillery owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in India, round 4 : 4/4 hits
UK_Pacific roll dice for 3 armour in India, round 4 : 1/3 hits
1 tactical_bomber owned by the Japanese and 3 armour owned by the British lost in India
Japanese captures 16PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Borneo from UK_Pacific, taking India from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is -15
Casualties for British: 3 aaGuns, 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys
Casualties for Japanese: 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Battle in 55 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 10 infantry
Japanese roll dice for 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 4/10 hits
Chinese roll dice for 10 infantry in Manchuria, round 2 : 2/10 hits
2 mech_infantrys owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 3 : 5/8 hits
Chinese roll dice for 6 infantry in Manchuria, round 3 : 1/6 hits
1 mech_infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 4 : 5/7 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 10 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Manchuria to Shantung
1 artillery and 1 infantry moved from Chahar to Jehol
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
2 bombers moved from India to Kwangsi
1 carrier and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 carriers and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Kweichow to Shantung
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Shantung
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor, 5 fighters, 3 mech_infantrys and 4 tactical_bombers
Kwangsi : 1 flag, 2 bombers and 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 artillery and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 factory_minor
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 3 carriers and 3 destroyers
39 Sea Zone : 2 battleships, 2 cruisers and 4 transports
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
55 Sea Zone : 2 submarines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 2 infantry moved from Central United States to Eastern United States
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 cruiser moved from 103 Sea Zone to 91 Sea Zone
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in Marshall Islands
Non Combat Move - Americans
Place Units - Americans
1 fighter placed in Eastern United States
4 fighters placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
5 infantry moved from Hopei to Kweichow
3 artilleries and 2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 2 infantry moved from Central United States to Eastern United States
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 cruiser moved from 103 Sea Zone to 91 Sea Zone
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in Marshall Islands
Non Combat Move - Americans
Place Units - Americans
1 fighter placed in Eastern United States
4 fighters placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
5 infantry moved from Hopei to Kweichow
3 artilleries and 2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 armour, 3 infantry, 2 mech_infantrys and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Morocco: 1 armour, 3 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
British take Anglo Egyptian Sudan from Italians
1 armour moved from Tanganyika Territory to Ethiopia
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
Combat - British
Battle in Ethiopia
British attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 1/2 hits
British roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
2 infantry moved from Persia to Eastern Persia
1 armour moved from Syria to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Syria to Persia
1 artillery moved from Syria to Iraq
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
Place Units - British
1 destroyer placed in 110 Sea Zone
2 armour and 1 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour and 2 infantry moved from Romania to Eastern Poland
1 bomber moved from Libya to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Eastern Poland
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for Italians :
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Libya : 1 artillery, 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Eastern Poland : 1 flag, 1 armour and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 armour and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 armour and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Romania to Bessarabia
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Eastern Poland
4 aaGuns, 10 artilleries and 12 infantry moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
3 fighters and 4 tactical_bombers moved from Southern Italy to Eastern Poland
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
6 infantry moved from Finland to Norway
4 infantry moved from Germany to Poland
5 infantry moved from Greece to Bulgaria
Place Units - Germans
10 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Poland : 4 infantry
Germany : 1 factory_major and 10 mech_infantrys
Norway : 6 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 4 aaGuns, 6 armour, 12 artilleries, 1 bomber, 4 fighters, 17 infantry and 4 tactical_bombers
Bessarabia : 1 flag, 2 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 5 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 cruiser and 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 6 infantry moved from Karelia to Finland
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Baltic States to Bessarabia
3 fighters moved from Novgorod to Baltic States
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Novgorod to Finland
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Korea to Amur
1 infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Baltic States
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Finland
Russians attack with 3 artilleries, 1 fighter and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries, 1 fighter and 6 infantry in Finland, round 2 : 3/10 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Finland
Russians win, taking Finland from Germans with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Finland to Novgorod
3 fighters moved from Baltic States to Belarus
4 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun, 4 armour, 1 artillery, 3 fighters, 8 infantry and 3 mech_infantrys moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
Place Units - Russians
3 artilleries placed in Ukraine
1 fighter placed in Russia
2 infantry placed in Novgorod
Russians undo move 2.
1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 fighter moved from Shantung to Anhwe
2 bombers moved from Kwangsi to Anhwe
1 mech_infantry moved from Shantung to Anhwe
2 battleships and 2 cruisers moved from 39 Sea Zone to 76 Sea Zone
Combat - Japanese
Battle in Shan State
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Shan State from UK_Pacific, taking Chahar from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 76 Sea Zone
Japanese attack with 2 battleships and 2 cruisers
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Japanese roll dice for 2 battleships and 2 cruisers in 76 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 76 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 76 Sea Zone
Japanese roll dice for 2 battleships and 2 cruisers in 76 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 76 Sea Zone, round 3 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Japanese and 1 destroyer owned by the British lost in 76 Sea Zone
Japanese roll dice for 2 battleships and 1 cruiser in 76 Sea Zone, round 4 : 2/3 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 76 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the British, 1 cruiser owned by the Japanese and 1 cruiser owned by the British lost in 76 Sea Zone
1 transport owned by the British lost in 76 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 31
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Casualties for Japanese: 2 cruisers
Non Combat Move - Japanese
4 transports moved from 39 Sea Zone to 36 Sea Zone
2 submarines moved from 55 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Shantung to 37 Sea Zone
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
2 bombers moved from Anhwe to Kwangsi
1 mech_infantry moved from Shantung to Manchuria
1 fighter moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 artillery, 2 bombers, 1 harbour and 2 infantry
Korea : 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 fighter and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 fighter and 1 mech_infantry
Yunnan : 1 flag
Hunan : 1 flag
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
42 Sea Zone : 1 flag, 2 submarines
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
36 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
6 Sea Zone : 1 destroyer
West India : 1 flag
76 Sea Zone : 2 battleships