TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser and 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 103 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 103 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Americans win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 103 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
3 fighters moved from Wake Island to Queensland
Place Units - Americans
3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
3 infantry moved from Shensi to Suiyuyan
6 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
3 artilleries placed in Hopei
Chinese undo move 1.
3 artilleries and 1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery and 1 factory_minor; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Iraq to Syria
2 mech_infantrys moved from Iraq to Syria
1 armour moved from Egypt to Syria
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in Syria
British attack with 1 armour, 1 artillery and 2 mech_infantrys
Italians defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Syria, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 artillery in Syria, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Syria
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Syria, round 3 : 2/3 hits
Italians roll dice for 1 armour in Syria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in 99 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
2 transports owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 18
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser and 2 transports
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
1 artillery placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,6,5,3,1,5,4,1,6,4,1
UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
triplea_41375_UK_2.tsvg