Post League Game Results Here


  • @AndrewAAGamer that game looked pretty epic!

  • 2024 2023 '22 '21 '20

    Started in May 2023. Went to Turn 35 only because Axis was too stubborn to concede earlier. :)


  • @AndrewAAGamer I looked at at the game files. Definitely seemed like the allies should win but I can definitely understand the desire to keep playing when you still have so much on the board. I’d do the same.


  • @AndrewAAGamer It is so epic that we play a game that can take that many hours and 15 months

    Or can be blown up in 15 minutes on G1!!!

    Care to share a summary? Maybe just a paragraph or two?


  • @gamerman01 said in Post League Game Results Here:

    Care to share a summary? Maybe just a paragraph or two?

    Sure…

    Actually, it was pretty simple. The Allies collected far more money than the Axis did for the entire game and the difference eventually overwhelmed the Axis. Highlights were:

    • J1 – Japan fails on their J1 DOW to take The Philippines. Japan losses 2 inf, art, armor, fighter vs 2 inf USA. This allowed the USA to focus more on the Europe side of the board with a significant investment.

    • US+UK4 - Allies land and take heavily Normandy Bordeaux which made life difficult for Germany. Germany was forced to spend too may resources in the west reducing pressure on Moscow in the east.

    • Round 11: Moscow still holds and the Russians build an airfield in Belarus which allows UK to sack Berlin. This disaster, and transfer of monies from Germany to UK of $69, is somewhat mitigated by trapping the UK fleet of $139 TUV in the Baltic for the rest of the game. However, the loss of the subsequent German build allowed France to be liberated on Round 12.

    • Round 13: Rome falls for the rest of the game.

    • Round 20: Moscow finally falls.

    • Round 33 France falls again.

    • At this point the Axis concedes (Round 35) as even though France and Volgograd are retaken by the Axis they lose Norway and cannot take back the Caucasus. Thus they are still $50+behind in TUV with no hope to win.

    The Allies collected $40+ more per Turn than the Axis for the bulk of the game. This allowed the Allies to fight battles at a TUV loss and still gain ground on the Axis. For example, the Allies continually traded and blocked the Japanese islands at a TUV loss that still was in their favor. Specifically, 4 Allied DDs would die to prevent the Japanese from retaking the islands at a cost of 3 Jap subs for a negative TUV of $14 that did not matter to the Allies since they were collecting more than $40 than the Axis. Another specific example, UK and French mechanized infantry would trade territories in Europe via a US taken Northern Italy and while a loss of TUV versus the German infantry overall it was a winning strategy. As the Allies could afford to lose more in TUV in their battles while the Axis could not. Basically, the Allies could suffer significantly more TUV losses than the Axis could and still be winning as they had more money to buy reinforcements whereas the Axis did not. The Allies bleed the Axis to death until the Axis collapsed.


  • Well I’m glad I asked
    Indeed, it sounds like the reverberations of the Phi disaster were massive. Those round 1-3 dice matter so much… And help make every game different


  • @GeneralDisarray And can we get the General’s debriefing?

    ▄︻テ══━一💥


  • @AndrewAAGamer said in Post League Game Results Here:

    @gamerman01 said in Post League Game Results Here:

    Care to share a summary? Maybe just a paragraph or two?

    Sure…

    Actually, it was pretty simple. The Allies collected far more money than the Axis did for the entire game and the difference eventually overwhelmed the Axis. Highlights were:

    • J1 – Japan fails on their J1 DOW to take The Philippines. Japan losses 2 inf, art, armor, fighter vs 2 inf USA. This allowed the USA to focus more on the Europe side of the board with a significant investment.

    • US+UK4 - Allies land and take heavily Normandy Bordeaux which made life difficult for Germany. Germany was forced to spend too may resources in the west reducing pressure on Moscow in the east.

    • Round 11: Moscow still holds and the Russians build an airfield in Belarus which allows UK to sack Berlin. This disaster, and transfer of monies from Germany to UK of $69, is somewhat mitigated by trapping the UK fleet of $139 TUV in the Baltic for the rest of the game. However, the loss of the subsequent German build allowed France to be liberated on Round 12.

    • Round 13: Rome falls for the rest of the game.

    • Round 20: Moscow finally falls.

    • Round 33 France falls again.

    • At this point the Axis concedes (Round 35) as even though France and Volgograd are retaken by the Axis they lose Norway and cannot take back the Caucasus. Thus they are still $50+behind in TUV with no hope to win.

    The Allies collected $40+ more per Turn than the Axis for the bulk of the game. This allowed the Allies to fight battles at a TUV loss and still gain ground on the Axis. For example, the Allies continually traded and blocked the Japanese islands at a TUV loss that still was in their favor. Specifically, 4 Allied DDs would die to prevent the Japanese from retaking the islands at a cost of 3 Jap subs for a negative TUV of $14 that did not matter to the Allies since they were collecting more than $40 than the Axis. Another specific example, UK and French mechanized infantry would trade territories in Europe via a US taken Northern Italy and while a loss of TUV versus the German infantry overall it was a winning strategy. As the Allies could afford to lose more in TUV in their battles while the Axis could not. Basically, the Allies could suffer significantly more TUV losses than the Axis could and still be winning as they had more money to buy reinforcements whereas the Axis did not. The Allies bleed the Axis to death until the Axis collapsed.

    You lose Berlin AND STILL TAKE MOSCOW! Wow! Well fought.


  • @gamerman01
    Sorry almost forgot to post about this.

    Much as Andrew said, I would add that the German troops went south to Russia, allowing the British planes to hold with the Russian stack at Bryansk by turn 4. This would stop the effectiveness of the Italian can opener, however, I understand the trade-off of going south to allow Russia to hold Ukraine a turn earlier.
    Taking Berlin helped, but Andrew did mitigate it as much as possible trapping the British fleet for the rest of the game in the Baltic Sea.
    I have lost countless games to Andrew over the decades most of them were quick victories for him so this was one of the few.
    Excellent play all around looking forward to the reverse challenge.


  • @GeneralDisarray

    And the wins keep on coming!

    GeneralDisarray over Booper

    L24 OOB GeneralDisarray (X) vs Booper (L+50)

    https://www.axisandallies.org/forums/topic/40875/l24-oob-generaldisarray-x-vs-booper-l-50/154?_=1723350627247


  • Over decades!
    That is an interesting surprise! Neat

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