@leemorrison repeat if needed: Ger sub hits in Hudson Bay (ECA)
what sinks; OOL needed
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 infantry moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Tambov, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 2/4 hits
Italians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Smolensk to Russia
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Sorry. I will be slow for the next 10 days. Will post from time to time
Okay post when you can.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 units repaired.
1 infantry moved from Anhwe to Kweichow
1 armour moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Yunnan
2 bombers moved from Hunan to Kweichow
1 fighter and 2 tactical_bombers moved from Hunan to Kweichow
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters moved from Japan to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Kweichow, round 3 : 4/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Hunan
2 fighters moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 battleship, 5 carriers and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 armour, 1 artillery, 1 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
2 bombers moved from Kweichow to Chahar
1 fighter and 2 tactical_bombers moved from Kweichow to Chahar
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Suiyuyan to Hopei
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Adding units owned by Japanese to Celebes: 1 infantry
EDIT: Turning off Edit Mode
2 destroyers placed in 19 Sea Zone
1 airfield and 1 factory_minor placed in Malaya
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
moved one inf back to celeb from malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 mech_infantrys moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Morocco to Algeria
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to Algeria
1 bomber moved from Burma to Hunan
2 bombers moved from Burma to Kweichow
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Kweichow
Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Kweichow to India
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 110 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 mech_infantrys moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Morocco to Algeria
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to Algeria
1 bomber moved from Burma to Hunan
2 bombers moved from Burma to Kweichow
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Kweichow
Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Kweichow to India
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 110 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters moved from Shensi to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from West India to India
1 armour and 1 infantry moved from Morocco to Algeria
Combat - British
Battle in Yunnan
British attack with 2 fighters and 3 infantry
Japanese defend with 1 aaGun and 2 infantry
AA fire in Yunnan : 0/2 hits
British roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - British
2 fighters moved from Yunnan to India
3 aaGuns, 7 infantry and 2 mech_infantrys moved from Burma to India
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter and 2 mech_infantrys placed in Egypt
1 artillery placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,1,2,1,4,4,3
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser and 1 submarine; French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2,83 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Italians: 1 destroyer
Casualties for British: 1 cruiser and 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 tactical_bomber moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Greece
3 fighters moved from 98 Sea Zone to Greece
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Rostov to Bryansk
2 artilleries moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
Place Units - Italians
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -2,67
British : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Changing PUs for ANZAC from 3 to 0
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Changing PUs for ANZAC from 3 to 0
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
I posted the ANZAC turn so you can see my edit. I thought I purchased an inf for my transport. Must’ve not clicked the button. Hope you are okay with the edit. I will reverse it if you are not cool with it. Also I had scramble options for your sz 98 battle with Italy. I would’ve scrambled since there was a chance to kill some Italian air. I usually prefer to keep the original rolls if possible and just add in the fighter rolls and edit losses accordingly but I will leave it up to you if you want to re-roll the whole battle. Cheers!
I posted the ANZAC turn so you can see my edit. I thought I purchased an inf for my transport. Must’ve not clicked the button. Hope you are okay with the edit. I will reverse it if you are not cool with it. Also I had scramble options for your sz 98 battle with Italy. I would’ve scrambled since there was a chance to kill some Italian air. I usually prefer to keep the original rolls if possible and just add in the fighter rolls and edit losses accordingly but I will leave it up to you if you want to re-roll the whole battle. Cheers!
Your edit is fine
And of course you may scramble. In my opinion this is not a scramble situation but at the end of the day that does not matter as this is your right and your decision! In this situation I prefer to re-roll the entire battle. Why? On a general note in a situation like this the other player would be happy with no scramble if the attacker had scored 5 hits, then if the assumption is incorrect with no scramble the battle has to be rerolled when attacker dice shows up poorly. Just to be clear, I am NOT accusing you to speculate on this! I am just trying to explain why I don’t like to add in fighter rolls in these situations. I hope you dont take this the wrong way!
I guess the easiest thing is to use forum dice for 1 sub, 1 destroyer, 3 fighters, 1 tac and 1 bomber against 1 sub, 1 destroyer, 1 cruiser and 2 fighters. IF OK I will do this during Germany I will wait for OK from you before I do anything
I posted the ANZAC turn so you can see my edit.� I thought I purchased an inf for my transport.� Must’ve not clicked the button.� Hope you are okay with the edit.� I will reverse it if you are not cool with it.� Also I had scramble options for your sz 98 battle with Italy.� I would’ve scrambled since there was a chance to kill some Italian air.� I usually prefer to keep the original rolls if possible and just add in the fighter rolls and edit losses accordingly but I will leave it up to you if you want to re-roll the whole battle.� Cheers!
Your edit is fine
And of course you may scramble. In my opinion this is not a scramble situation but at the end of the day that does not matter as this is your right and your decision! In this situation I prefer to re-roll the entire battle. Why? On a general note in a situation like this the other player would be happy with no scramble if the attacker had scored 5 hits, then if the assumption is incorrect with no scramble the battle has to be rerolled when attacker dice shows up poorly. Just to be clear, I am NOT accusing you to speculate on this! I am just trying to explain why I don’t like to add in fighter rolls in these situations. I hope you dont take this the wrong way!
I guess the easiest thing is to use forum dice for 1 sub, 1 destroyer, 3 fighters, 1 tac and 1 bomber against 1 sub, 1 destroyer, 1 cruiser and 2 fighters. IF OK I will do this during Germany I will wait for OK from you before I do anything
Go ahead and re-roll the battle on the forum thats fine with me. Max Defense please. As for my decsion to scramble it was pretty much made up in my mind during UKs turn if you decided to perform that attack. Its a chance to bite into italys air force (as long as there are no huge dice swings :-D) So your rolls and my rolls never really affected my decision. But my philosophy is to let the original dice stand so as not to penalize someone for getting really good rolls or really bad ones. I see it as the attacker accepting the risk of a possible re-roll or adding in defender rolls when they assume decsions for their opponent. Just my style but I am completely fine with a re-roll. Game on! Hopefully some of those Italian planes become fish food! :wink:
OK, lets get this going then
attacker
sub
Rolls: 1@2; Total Hits: 01@2: (3)
all other units
Rolls: 1@2 3@3 2@4; Total Hits: 31@2: (5)3@3: (3, 2, 4)2@4: (1, 6)
Defender
sub
Rolls: 1@1; Total Hits: 11@1: (1)
all other units
Rolls: 1@2 1@3 2@4; Total Hits: 41@2: (1)1@3: (1)2@4: (1, 3)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from Greece: 1 bomber and 1 tactical_bomber
EDIT: Removing units owned by Italians from Greece: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 2 armour, 2 bombers, 1 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 5 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 bomber and 1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 5 infantry
British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 1,33 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 1 mech_infantry
Americans defend with 1 marine
Germans roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 marine
Battle in Tambov
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 2,67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Adding units owned by Germans to Vologda: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Tambov to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
2 fighters moved from Volgograd to Bryansk
3 artilleries and 9 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 battleship, 1 carrier and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
4 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
3 fighters moved from Holland Belgium to Eastern Poland
Place Units - Germans
3 tactical_bombers placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 bombers, 1 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Chahar: 2 bombers
EDIT: Adding units owned by Germans to Philippines: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 2,83
Americans : 0,67
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from Greece: 1 bomber and 1 tactical_bomber
EDIT: Removing units owned by Italians from Greece: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 2 armour, 2 bombers, 1 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 5 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 bomber and 1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 5 infantry
British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 1,33 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 1 mech_infantry
Americans defend with 1 marine
Germans roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 marine
Battle in Tambov
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 2,67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Adding units owned by Germans to Vologda: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Tambov to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
2 fighters moved from Volgograd to Bryansk
3 artilleries and 9 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 battleship, 1 carrier and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
4 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
3 fighters moved from Holland Belgium to Eastern Poland
Place Units - Germans
3 tactical_bombers placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 bombers, 1 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Chahar: 2 bombers
EDIT: Adding units owned by Germans to Philippines: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vologda: 1 infantry
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Changing PUs for Germans from 70 to 69
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,83
Americans : 0,67
Russians : -0,50
nice job with the scramble :)
I forgot to move in my dude from archangel to vologda. edited it, but i changed my mind and it is in novgorod instead
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
3 infantry moved from Russia to Tambov
3 fighters moved from Russia to Tambov
nice job with the scramble :)
I forgot to move in my dude from archangel to vologda. edited it, but i changed my mind and it is in novgorod instead
Wow! That went really well for me. Need sub orders for sz 113 and OOL please.
Both sub stays in the battle. Assign hits to subs before you tilt BB and carrier