no scrambles
17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)
-
Ok. I think the ncms and placement are fine. Do look at it to make sure though. I was trying to get the turn done in a limited amount of time as I had to head out. When I got to the placement phase, I realized that I had given you too much opportunity to hit Moscow (miscounted your total infs). I was pretty sure all the ncms were legal (and not mixing up placements or units that had been in combat) but I think it is worth a second check.
And yeah, a combination of the better luck I’ve had in Europe alongside the advantages that BM appears to give the allies has allowed me to play much more aggressively. Hopefully I don’t regret this.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
1 cruiser and 1 marine moved from 31 Sea Zone to 33 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 battleship, 1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from Manchuria to Korea
2 fighters moved from Manchuria to Korea
2 fighters moved from Japan to Korea
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Hopei
1 armour and 1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
2 bombers moved from French Indo China to Hopei
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 battleship moved from 36 Sea Zone to 33 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Japanese attack with 4 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 4 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers in Caroline Islands, round 2 : 5/9 hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Korea
Japanese attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Korea, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/7 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 3/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 bombers and 2 mech_infantrys in Hopei, round 3 : 2/4 hits
Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Yunnan to Kweichow
2 bombers moved from Hopei to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
2 mech_infantrys moved from Kwangtung to Anhwe
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 carrier moved from 45 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
4 carriers moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Korea to Manchuria
2 fighters moved from Korea to JapanPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Malaya
1 carrier and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 carriers, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Holland Belgium to 110 Sea Zone
1 artillery, 7 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 carriers, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Holland Belgium to 110 Sea Zone
1 artillery, 7 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 125 Sea Zone to NorwayCombat - Americans
Battle in Norway
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
5 fighters moved from 25 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
2 fighters moved from Western United States to 10 Sea Zone
1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
2 carriers and 1 cruiser moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from Holland Belgium to 125 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Libya
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Holland Belgium to Baltic States
1 aaGun moved from New Brunswick Nova Scotia to Eastern United StatesPlace Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hopei, round 3 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
1 artillery owned by the Chinese retreated to Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SikangPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - British
4 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 battleship, 1 carrier and 6 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier and 6 destroyers moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
1 bomber moved from Persia to Greece
2 fighters and 1 tactical_bomber moved from India to Burma
3 infantry moved from India to Burma -
will need a scramble order for 112
-
No scramble Thx
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 5 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 battleship, 1 carrier and 6 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier and 6 destroyers moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
1 bomber moved from Persia to Greece
2 fighters and 1 tactical_bomber moved from India to Burma
3 infantry moved from India to BurmaCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 4 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/7 hits
Italians roll dice for 5 infantry in Trans-Jordan, round 2 : 1/5 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/6 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Casualties for Italians: 4 infantry
Battle in Greece
British attack with 1 bomber
Germans defend with 2 bombers
British roll dice for 1 bomber in Greece, round 2 : 1/1 hits
Germans roll dice for 2 bombers in Greece, round 2 : 0/2 hits
1 bomber owned by the Germans lost in Greece
British roll dice for 1 bomber in Greece, round 3 : 1/1 hits
Germans roll dice for 1 bomber in Greece, round 3 : 0/1 hits
1 bomber owned by the Germans lost in Greece
British win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombers
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British attack with 1 battleship, 1 carrier, 6 destroyers and 6 fighters
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
British roll dice for 1 battleship, 1 carrier, 6 destroyers and 6 fighters in 112 Sea Zone, round 2 : 4/13 hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Germans and 3 destroyers owned by the British lost in 112 Sea Zone
British roll dice for 1 battleship, 1 carrier, 3 destroyers and 6 fighters in 112 Sea Zone, round 3 : 4/10 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 3/6 hits
Units damaged: 1 carrier owned by the British
1 tactical_bomber owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Germans, 2 destroyers owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone
British roll dice for 1 battleship, 1 carrier, 1 destroyer and 6 fighters in 112 Sea Zone, round 4 : 5/8 hits
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 112 Sea Zone, round 4 : 2/2 hits
1 carrier owned by the British, 1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 transport owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British win with 1 battleship and 6 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
Casualties for British: 1 carrier and 6 destroyersNon Combat Move - British
2 fighters moved from 112 Sea Zone to Karelia
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to Norway
1 bomber moved from Greece to Caucasus
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
2 artilleries moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Tunisia to Libya
2 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns, 1 armour and 4 infantry moved from Holland Belgium to 110 Sea Zone
3 aaGuns, 1 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour and 4 infantry moved from 125 Sea Zone to Norway
3 aaGuns moved from 125 Sea Zone to Norway
1 infantry moved from Persia to Northwest PersiaPlace Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Persia
3 artilleries placed in United Kingdom
1 artillery placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 28 PUs (1 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
Burma : 3 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery, 2 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 2 artilleries
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Norway : 3 aaGuns, 1 armour, 2 fighters and 4 infantry
Libya : 1 artillery and 1 infantry
Karelia : 2 fighters
Caucasus : 1 bomber
112 Sea Zone : 1 battleship
125 Sea Zone : 1 flag, 4 transports
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser and 1 transport
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 40 / 55
Russians : 33 / 42
Japanese : 57 / 67
Americans : 60 / 80
Chinese : 7 / 8
British : 29 / 34
UK_Pacific : 6 / 9
Italians : 16 / 29
ANZAC : 11 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Germans getting brutalized.
Rubi, did you overlook that your bombers were exposed at Greece? And how about 112? Did you see that attack coming and still left the fleet there?
-
Germans getting brutalized.
Rubi, did you overlook that your bombers were exposed at Greece? And how about 112? Did you see that attack coming and still left the fleet there?
I’m not doing my best about the bombers. The fleet I was deliberated.
Many mistakes in this game.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Western Ukraine to Ukraine
3 armour moved from Ukraine to Bryansk
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to KenyaCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
French defend with 1 fighter
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 fighter in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits
Americans roll dice for 1 fighter in Holland Belgium, round 3 : 0/1 hits
1 fighter owned by the French lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 fighter
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 3 armour
Russians defend with 4 infantry
Italians roll dice for 3 armour in Bryansk, round 2 : 1/3 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits
2 armour owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
1 armour owned by the Italians retreated to Ukraine
Russians win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber
British defend with 1 bomber
Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits
1 bomber owned by the Italians and 1 bomber owned by the British lost in Caucasus
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 bomber
Casualties for British: 1 bomber
Battle in Kenya
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 2 artilleries
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 : 2/3 hits
British roll dice for 2 artilleries in Kenya, round 2 : 0/2 hits
2 artilleries owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in 81 Sea Zone
Italians attack with 2 fighters
British defend with 1 cruiser and 1 transport
Italians roll dice for 2 fighters in 81 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British, 1 fighter owned by the Italians and 1 cruiser owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Italians: 1 fighter
Casualties for British: 1 cruiser and 1 transportNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Holland Belgium to Denmark
6 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Northern Italy to Denmark
1 aaGun and 2 infantry moved from Southern France to Normandy Bordeaux
5 infantry moved from Northern Italy to Western Germany
2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
2 fighters placed in Southern Italy
3 infantry placed in Normandy BordeauxTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Western Ukraine to Ukraine
3 armour moved from Ukraine to Bryansk
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to KenyaCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
French defend with 1 fighter
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 fighter in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits
Americans roll dice for 1 fighter in Holland Belgium, round 3 : 0/1 hits
1 fighter owned by the French lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 fighter
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 3 armour
Russians defend with 4 infantry
Italians roll dice for 3 armour in Bryansk, round 2 : 1/3 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits
2 armour owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
1 armour owned by the Italians retreated to Ukraine
Russians win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber
British defend with 1 bomber
Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits
1 bomber owned by the Italians and 1 bomber owned by the British lost in Caucasus
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 bomber
Casualties for British: 1 bomber
Battle in Kenya
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 2 artilleries
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 : 2/3 hits
British roll dice for 2 artilleries in Kenya, round 2 : 0/2 hits
2 artilleries owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in 81 Sea Zone
Italians attack with 2 fighters
British defend with 1 cruiser and 1 transport
Italians roll dice for 2 fighters in 81 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British, 1 fighter owned by the Italians and 1 cruiser owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Italians: 1 fighter
Casualties for British: 1 cruiser and 1 transportNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Holland Belgium to Denmark
6 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Northern Italy to Denmark
1 aaGun and 2 infantry moved from Southern France to Normandy Bordeaux
5 infantry moved from Northern Italy to Western Germany
2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
2 fighters placed in Southern Italy
3 infantry placed in Normandy BordeauxTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode -
And BTW,
My bombers thrown three dices and didn’t score. And now his bomber thrown just one and score. That’s what’s happening almost the whole game, his defences are being stronger than mine.
It’s a matter of time to surrender.
Cheers
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 submarines moved from 62 Sea Zone to 57 Sea Zone
2 fighters moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from 125 Sea Zone to NorwayTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag
Belgian Congo : 1 infantry
Norway : 2 infantry
Tobruk : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 43 / 55
Russians : 33 / 42
Japanese : 57 / 67
Americans : 57 / 80
Chinese : 7 / 8
British : 29 / 34
UK_Pacific : 6 / 9
Italians : 16 / 28
ANZAC : 11 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry man. The luck has been really one sided at least in Europe. You still might have a shot at a pacific victory though.
-
Yep. I guess the Carolines massacre went above the odds for Japan?
But frankly, I believe Japan is too far away from a VC victory. USA has too much time to spend ridiculous amounts of IPCs into the Pacific to prevent victory, while Germany is still going to collapse even with minimal US investment from here :-/
So Rubi, maybe this game even helps you for the upcoming playoff final which you will most likely play :)
-
Rubi beat the odds slightly in the Caroline islands I think but not by much. I don’t think anything in the pacific stands out as particularly lucky for either side. In Europe though I had both that good first round against Germany and since then I’ve just been getting lots of the hits I needed out of the small battles as in the bomber battle that Rubi mentioned above.