17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)

  • 2023 '22 '21 '20 '19 '18 '17

    No problem. I somehow missed that that destroyer was in range so I wasted a move with that.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                3 fighters moved from Western United States to 25 Sea Zone
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 fighters moved from 110 Sea Zone to Normandy Bordeaux

    triplea_40701_Ame5.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                3 fighters moved from Western United States to 25 Sea Zone
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 fighters moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 4 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 :  3/6 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 5 fighters in 25 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                4 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                4 fighters moved from Normandy Bordeaux to Holland Belgium
                1 mech_infantry moved from Libya to Tunisia
                1 armour moved from Algeria to Tunisia
                1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun moved from Eastern United States to New Brunswick Nova Scotia

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                4 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    triplea_40701_Ame5.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                1 artillery moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Hopei
                1 artillery moved from Shensi to Hopei
                4 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 :  0/5 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 :  1/5 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Hopei
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 :  3/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    triplea_40701_Chi5.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 bomber moved from Kenya to Iraq
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from Persia to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 cruiser in Iraq, round 2 :  0/1 hits
                        British roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from Iraq to Persia
                1 tactical_bomber moved from Iraq to Persia
                2 artilleries moved from Anglo Egyptian Sudan to Ethiopia
                1 battleship and 2 destroyers moved from 103 Sea Zone to 110 Sea Zone
                3 aaGuns, 1 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
                3 aaGuns, 1 armour and 4 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 artillery and 1 infantry moved from Algeria to Tunisia
                4 infantry moved from Burma to India

    Place Units - British
                1 fighter and 1 mech_infantry placed in Persia
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Tunisia : 1 artillery and 1 infantry
        Holland Belgium : 3 aaGuns, 1 armour, 4 fighters and 4 infantry
        Ethiopia : 2 artilleries
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 cruiser and 1 transport
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 2 infantry
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        110 Sea Zone : 1 battleship, 1 carrier, 6 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 42 / 61
        Russians : 35 / 44
        Japanese : 56 / 67
        Americans : 59 / 89
        Chinese : 8 / 10
        British : 29 / 36
        UK_Pacific : 6 / 9
        Italians : 13 / 33
        ANZAC : 11 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_UK_5.tsvg

  • '15 '14

    That was a rough German dice turn. Guess you can be glad I “forced” you to drop both Americans in Holland:D

  • '15 '14

    And despite that massacre of the US fleet in the Pacific Japan does not look entirely unleashed yet. Solid Axis position in Europe.

    Rubi, you have a decent amount of work to do if you wanna bring this one home :-)

  • '15 '14

    I meant: Solid Allied position in Europe.


  • @JDOW:

    And despite that massacre of the US fleet in the Pacific Japan does not look entirely unleashed yet. Solid Axis position in Europe.

    Rubi, you have a decent amount of work to do if you wanna bring this one home :-)

    Yes Tobias,
    As you know having a bad start for the axis is very difficult to achieve victory. And except my defense in Allies UK_1 are being a crap instead of allies ones that are being very strong.

    Farmboy is doing a great job in Europe, very agresive and axies are having a lot of problems in that area, difficult to handle.

    In the Holland attack, with that defense it doesn’t matter if there was one inf plus or not (I will use less troops) so no difference with that luck in defense.

    Cheers

  • '15 '14

    Yep, German had a rough start. But then UK1 has been bad, too.

    Still wondering whether the fleet massacre in the Pacific will in the long run make the difference.

  • 2023 '22 '21 '20 '19 '18 '17

    The rough start for Germany has also made it a lot easier for me to play aggressively in Europe. If your luck had been a little more average with Germany, I probably couldn’t have played so aggressively and we would be looking at  a very different map there.

    While I still regret the pacific fleet choice I made, I’d be curious on whether it bought UK pacific some time. That was the goal, and if it did, it might partially make up for the lost units.

  • '15 '14

    Yeah, Japan must be very careful about fleet battles because, as you said, this throws them back against China and India. Thus the odds and the outcome should be very favorable for Japan, just slightly favorable would not be enough.

    This battle, however, was very favorable for Japan, so even I, considered one of the most careful players in the league, would have made that attack I guess :-)

    With no doubt that bought India at least some time, let’s see how they use it.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                1 artillery and 1 mech_infantry moved from Eastern Poland to Baltic States
                3 armour and 1 artillery moved from Eastern Poland to Western Ukraine
                1 armour, 2 artilleries and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Eastern Poland to Baltic States
                1 fighter moved from Western Germany to Normandy Bordeaux

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter, 2 infantry and 2 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  1/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 :  2/5 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Italians attack with 3 armour and 1 artillery
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 3 armour and 1 artillery in Western Ukraine, round 2 :  3/4 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Italians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Baltic States, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Baltic States
                    Italians win, taking Baltic States from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 2 artilleries and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                4 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry moved from 98 Sea Zone to Egypt
                5 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France
                1 bomber moved from Baltic States to Western Germany
                1 bomber moved from Western Germany to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                5 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_40701_Ita5.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from Italian Somaliland to Ethiopia

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_40701_ANZ5.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from Tunisia to Libya

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 flag
        French Equatorial Africa : 1 infantry
        Holland Belgium : 1 fighter
        Libya : 2 infantry
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 61
        Russians : 32 / 44
        Japanese : 56 / 67
        Americans : 57 / 89
        Chinese : 8 / 10
        British : 28 / 36
        UK_Pacific : 6 / 9
        Italians : 19 / 29
        ANZAC : 11 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Bryansk
                      Germans take Bryansk from Russians
                8 mech_infantrys moved from Eastern Poland to Ukraine
                2 bombers moved from Western Germany to Ukraine

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Battle in Ukraine
                    Germans attack with 2 bombers and 8 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 bombers and 8 mech_infantrys in Ukraine, round 2 :  2/10 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
                    Germans win, taking 97 Sea Zone from British, taking Ukraine from Russians with 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers moved from Ukraine to Greece
                8 armour and 9 mech_infantrys moved from Eastern Poland to Bessarabia
                5 artilleries moved from Eastern Poland to Poland
                3 aaGuns and 12 infantry moved from Eastern Poland to Western Ukraine
                4 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 artilleries and 3 infantry moved from France to Normandy Bordeaux
                3 infantry moved from Southern France to Normandy Bordeaux
                1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 carrier and 1 fighter moved from 97 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                2 armour and 5 mech_infantrys moved from Western Germany to Germany

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 98 Sea Zone: 2 aaGuns, 2 infantry and 1 transport
                EDIT: Adding units owned by Germans to 98 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to Egypt: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in France
                3 armour placed in Southern France
                4 artilleries and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_40701_Ger6.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                2 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Belarus to Bryansk
                3 infantry moved from Belarus to Baltic States
                1 fighter moved from Belarus to Bryansk
                1 tactical_bomber moved from Belarus to Eastern Poland
                2 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Baltic States
                1 artillery moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                5 armour and 5 mech_infantrys moved from Belarus to Karelia
                5 artilleries moved from Belarus to Baltic States
                1 infantry moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 fighter moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 armour and 2 mech_infantrys moved from Belarus to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                2 artilleries moved from Belarus to Baltic States
                7 infantry moved from Belarus to Baltic States

    triplea_40701_Rus6.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                2 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Belarus to Bryansk
                3 infantry moved from Belarus to Baltic States
                1 fighter moved from Belarus to Bryansk
                1 tactical_bomber moved from Belarus to Eastern Poland
                2 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Baltic States
                1 artillery moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                5 armour and 5 mech_infantrys moved from Belarus to Karelia
                5 artilleries moved from Belarus to Baltic States
                1 infantry moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 fighter moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 armour and 2 mech_infantrys moved from Belarus to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                2 artilleries moved from Belarus to Baltic States
                7 infantry moved from Belarus to Baltic States

    Combat - Russians
                Battle in Karelia
                    Russians attack with 5 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
                    Germans defend with 2 infantry
                        Russians roll dice for 5 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Karelia, round 2 :  3/13 hits
                        Germans roll dice for 2 infantry in Karelia, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 5 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 5 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 5 infantry in Bryansk, round 2 :  2/6 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 2 armour, 8 artilleries, 10 infantry and 3 mech_infantrys
                    Italians defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 2 armour, 8 artilleries, 10 infantry and 3 mech_infantrys in Baltic States, round 2 :  8/23 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 :  0/2 hits
                        1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Baltic States
                    Russians win, taking Baltic States from Italians with 2 armour, 8 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 artillery and 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  1/7 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
                1 fighter moved from Bryansk to Russia
                1 aaGun and 2 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Baltic States
                1 aaGun moved from Novgorod to Karelia
                3 infantry moved from Samara to Volgograd
                3 infantry moved from Novosibirsk to Tsinghai
                2 armour and 1 mech_infantry moved from Russia to Belarus
                1 armour and 1 mech_infantry moved from Russia to Belarus
                1 artillery moved from Rostov to Volgograd
                1 infantry moved from Tambov to Volgograd

    Place Units - Russians
                3 infantry placed in Novgorod
                1 infantry placed in Volgograd
                Russians undo move 2.
                Russians undo move 1.
                2 armour and 1 mech_infantry placed in Volgograd
                4 infantry and 4 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
                EDIT: Adding units owned by Russians to Smolensk: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 5 armour and 5 mech_infantrys
                EDIT: Adding units owned by Russians to Russia: 5 armour and 5 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Volgograd: 1 artillery and 4 infantry
                EDIT: Adding units owned by Russians to Tambov: 1 artillery and 4 infantry
                EDIT: Removing units owned by Russians from Volgograd: 1 armour
                EDIT: Adding units owned by Russians to Russia: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
                Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs

    triplea_40701_Rus6.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    I did a few ncm edits at the end. Was in a bit of a rush so it might be worth checking those carefully. I’ll do that as well but can’t for the next couple of hours.

  • '15 '14

    That was an action move. Russia has more tanks the Germany:D

Suggested Topics

  • 55
  • 90
  • 77
  • 59
  • 61
  • 107
  • 138
  • 150
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.4k

Users

39.9k

Topics

1.7m

Posts