no scrambles
17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Iwo Jima to 17 Sea Zone
1 cruiser and 1 marine moved from 17 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
4 carriers moved from 33 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
2 bombers moved from Paulau Island to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to Dutch New Guinea
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Szechwan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Battle in Kweichow
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Wake Island from Americans, taking Kweichow from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Szechwan to French Indo China
1 tactical_bomber moved from Kweichow to Shan State
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 aaGun, 1 artillery and 5 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Paulau Island to French Indo China
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 bombers moved from 33 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to 31 Sea Zone
1 carrier moved from 18 Sea Zone to 6 Sea Zone
1 infantry moved from Yunnan to Shan StatePlace Units - Japanese
1 factory_minor placed in Malaya
1 airfield and 3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs -
No problem. I somehow missed that that destroyer was in range so I wasted a move with that.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 25 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 transports moved from 110 Sea Zone to 102 Sea Zone
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Libya to Tunisia
1 armour moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
4 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
4 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 1/5 hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Kenya to Iraq
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits
British roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
2 artilleries moved from Anglo Egyptian Sudan to Ethiopia
1 battleship and 2 destroyers moved from 103 Sea Zone to 110 Sea Zone
3 aaGuns, 1 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 1 armour and 4 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Algeria to Tunisia
4 infantry moved from Burma to IndiaPlace Units - British
1 fighter and 1 mech_infantry placed in Persia
2 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Tunisia : 1 artillery and 1 infantry
Holland Belgium : 3 aaGuns, 1 armour, 4 fighters and 4 infantry
Ethiopia : 2 artilleries
125 Sea Zone : 1 flag
80 Sea Zone : 1 cruiser and 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
110 Sea Zone : 1 battleship, 1 carrier, 6 destroyers and 4 transportsProduction/PUs Summary :
Germans : 42 / 61
Russians : 35 / 44
Japanese : 56 / 67
Americans : 59 / 89
Chinese : 8 / 10
British : 29 / 36
UK_Pacific : 6 / 9
Italians : 13 / 33
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That was a rough German dice turn. Guess you can be glad I “forced” you to drop both Americans in Holland:D
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And despite that massacre of the US fleet in the Pacific Japan does not look entirely unleashed yet. Solid Axis position in Europe.
Rubi, you have a decent amount of work to do if you wanna bring this one home :-)
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I meant: Solid Allied position in Europe.
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And despite that massacre of the US fleet in the Pacific Japan does not look entirely unleashed yet. Solid Axis position in Europe.
Rubi, you have a decent amount of work to do if you wanna bring this one home :-)
Yes Tobias,
As you know having a bad start for the axis is very difficult to achieve victory. And except my defense in Allies UK_1 are being a crap instead of allies ones that are being very strong.Farmboy is doing a great job in Europe, very agresive and axies are having a lot of problems in that area, difficult to handle.
In the Holland attack, with that defense it doesn’t matter if there was one inf plus or not (I will use less troops) so no difference with that luck in defense.
Cheers
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Yep, German had a rough start. But then UK1 has been bad, too.
Still wondering whether the fleet massacre in the Pacific will in the long run make the difference.
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The rough start for Germany has also made it a lot easier for me to play aggressively in Europe. If your luck had been a little more average with Germany, I probably couldn’t have played so aggressively and we would be looking at a very different map there.
While I still regret the pacific fleet choice I made, I’d be curious on whether it bought UK pacific some time. That was the goal, and if it did, it might partially make up for the lost units.
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Yeah, Japan must be very careful about fleet battles because, as you said, this throws them back against China and India. Thus the odds and the outcome should be very favorable for Japan, just slightly favorable would not be enough.
This battle, however, was very favorable for Japan, so even I, considered one of the most careful players in the league, would have made that attack I guess :-)
With no doubt that bought India at least some time, let’s see how they use it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from Eastern Poland to Baltic States
3 armour and 1 artillery moved from Eastern Poland to Western Ukraine
1 armour, 2 artilleries and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Normandy BordeauxCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 1 fighter, 2 infantry and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/5 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Western Ukraine
Italians attack with 3 armour and 1 artillery
Russians defend with 1 mech_infantry
Italians roll dice for 3 armour and 1 artillery in Western Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 artilleries and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to Egypt
5 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Western Germany to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
5 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Italian Somaliland to EthiopiaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Tunisia to LibyaTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag
French Equatorial Africa : 1 infantry
Holland Belgium : 1 fighter
Libya : 2 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 42 / 61
Russians : 32 / 44
Japanese : 56 / 67
Americans : 57 / 89
Chinese : 8 / 10
British : 28 / 36
UK_Pacific : 6 / 9
Italians : 19 / 29
ANZAC : 11 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
8 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Western Germany to UkraineCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Ukraine
Germans attack with 2 bombers and 8 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 8 mech_infantrys in Ukraine, round 2 : 2/10 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans win, taking 97 Sea Zone from British, taking Ukraine from Russians with 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Ukraine to Greece
8 armour and 9 mech_infantrys moved from Eastern Poland to Bessarabia
5 artilleries moved from Eastern Poland to Poland
3 aaGuns and 12 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 carrier and 1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 armour and 5 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 2 aaGuns, 2 infantry and 1 transport
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Egypt: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in France
3 armour placed in Southern France
4 artilleries and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Bryansk
3 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Baltic States
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
5 armour and 5 mech_infantrys moved from Belarus to Karelia
5 artilleries moved from Belarus to Baltic States
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Karelia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 fighter moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
2 artilleries moved from Belarus to Baltic States
7 infantry moved from Belarus to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Bryansk
3 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Baltic States
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
5 armour and 5 mech_infantrys moved from Belarus to Karelia
5 artilleries moved from Belarus to Baltic States
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Karelia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 fighter moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
2 artilleries moved from Belarus to Baltic States
7 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Karelia
Russians attack with 5 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 5 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Karelia, round 2 : 3/13 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 5 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 5 infantry in Bryansk, round 2 : 2/6 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 armour, 8 artilleries, 10 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 armour, 8 artilleries, 10 infantry and 3 mech_infantrys in Baltic States, round 2 : 8/23 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 0/2 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 2 armour, 8 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/7 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
1 fighter moved from Bryansk to Russia
1 aaGun and 2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Novgorod to Karelia
3 infantry moved from Samara to Volgograd
3 infantry moved from Novosibirsk to Tsinghai
2 armour and 1 mech_infantry moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery moved from Rostov to Volgograd
1 infantry moved from Tambov to VolgogradPlace Units - Russians
3 infantry placed in Novgorod
1 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
2 armour and 1 mech_infantry placed in Volgograd
4 infantry and 4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Smolensk: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 5 armour and 5 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 5 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 artillery and 4 infantry
EDIT: Adding units owned by Russians to Tambov: 1 artillery and 4 infantry
EDIT: Removing units owned by Russians from Volgograd: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
I did a few ncm edits at the end. Was in a bit of a rush so it might be worth checking those carefully. I’ll do that as well but can’t for the next couple of hours.