@Elf491 after each power you don’t need to post. Just play until it’s not your powers turn anymore and then hit post turn summery. Thanks!
Desert Admiral (Axis) vs farmboy (Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 carrier and 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from India to BurmaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 carrier and 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from India to BurmaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to NorwayTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 infantry moved from Baltic States to Novgorod
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Germany to Novgorod
2 tactical_bombers moved from Eastern Poland to Novgorod
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Germany to Novgorod
3 fighters moved from Western Germany to Novgorod
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 bomber moved from Eastern Poland to Novgorod
3 bombers moved from Eastern Poland to Novgorod
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
3 infantry moved from Baltic States to Novgorod
1 tactical_bomber moved from Germany to Novgorod
1 fighter moved from Germany to Novgorod
4 bombers moved from Eastern Poland to Novgorod
2 tactical_bombers moved from Eastern Poland to Novgorod
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 fighters moved from Western Germany to Novgorod
2 infantry moved from Western Germany to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from 115 Sea Zone to Novgorod -
Scramble in Novogord Mr. Stalin?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
3 infantry moved from Baltic States to Novgorod
1 tactical_bomber moved from Germany to Novgorod
1 fighter moved from Germany to Novgorod
4 bombers moved from Eastern Poland to Novgorod
2 tactical_bombers moved from Eastern Poland to Novgorod
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 fighters moved from Western Germany to Novgorod
2 infantry moved from Western Germany to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from 115 Sea Zone to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 4 bombers, 4 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; British defend with 4 fighters and 1 tactical_bomber
Germans win, taking Novgorod from Russians with 4 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Casualties for British: 4 fighters and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
3 infantry moved from Western Germany to Denmark
1 fighter moved from Holland Belgium to Germany
2 mech_infantrys moved from Western Germany to Germany
1 tactical_bomber moved from Holland Belgium to Germany
4 fighters moved from Novgorod to Baltic States
3 tactical_bombers moved from Novgorod to Baltic States
4 bombers moved from Novgorod to Baltic States
6 artilleries moved from Western Germany to Germany
3 aaGuns moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in France
6 artilleries and 1 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Western Germany
6 artilleries placed in Germany
1 destroyer placed in 112 Sea Zone
Germans undo move 2.
1 transport placed in 93 Sea Zone
Germans undo move 1.
2 infantry placed in France
2 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 49 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
Feeling a bit exposed on western front.
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Noticed you have a fair number of games going.
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Yeah. I ended up starting another and have 3 going. Too many but I’ve been looking for ways to procrastinate. I think I should try to limit it to no more than two at a time.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vologda to Smolensk
1 armour and 1 mech_infantry moved from Russia to Ukraine
Russians take Bryansk from Italians
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Archangel to Novgorod
2 armour moved from Russia to Belarus
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 infantry moved from Vologda to SmolenskCombat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Tambov, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 bomber, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits -
need a casualty order for Ukraine. The bomber is the weaker defender but I rolled poor and maybe you want to hold onto it.
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Lose bomber
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vologda to Smolensk
1 armour and 1 mech_infantry moved from Russia to Ukraine
Russians take Bryansk from Italians
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Archangel to Novgorod
2 armour moved from Russia to Belarus
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 infantry moved from Vologda to SmolenskCombat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Tambov, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 bomber, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits
Italians roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 2/4 hits
1 mech_infantry owned by the Russians, 1 bomber owned by the Italians and 1 armour owned by the Russians lost in Ukraine
retreated to Ukraine
Italians win with 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 bomber
Battle in Smolensk
Russians attack with 4 infantry
Italians defend with 1 armour
Russians roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits
Italians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits
Italians roll dice for 1 armour in Smolensk, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Smolensk, round 4 : 0/3 hits
Italians roll dice for 1 armour in Smolensk, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Smolensk, round 5 : 0/3 hits
Italians roll dice for 1 armour in Smolensk, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 infantry in Smolensk, round 6 : 0/2 hits
Italians roll dice for 1 armour in Smolensk, round 6 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 7 : 1/2 hits
Italians roll dice for 1 armour in Smolensk, round 7 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour
Battle in Novgorod
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits
1 mech_infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 armour in Novgorod, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 6 : 1/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 2 armour
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Norway to Finland
4 infantry moved from Soviet Far East to Siberia
2 infantry moved from Vologda to RussiaPlace Units - Russians
6 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers moved from 20 Sea Zone to 6 Sea Zone
2 battleships moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 fighter moved from 20 Sea Zone to Yunnan
1 bomber moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Shensi to Kweichow
1 mech_infantry moved from Hopei to Kweichow
2 bombers moved from Hunan to India
1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Hunan to India
1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kweichow -
Scramble orders in Calcutta?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers moved from 20 Sea Zone to 6 Sea Zone
2 battleships moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 fighter moved from 20 Sea Zone to Yunnan
1 bomber moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Shensi to Kweichow
1 mech_infantry moved from Hopei to Kweichow
2 bombers moved from Hunan to India
1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Hunan to India
1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to KweichowCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 3,8,3 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers and 1 fighter
Americans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 2 carriers and 1 fighter remaining. Battle score for attacker is 58
Casualties for Americans: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Battle in Kweichow
Japanese attack with 1 armour, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Japanese
3 bombers moved from India to Hunan
1 fighter moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
2 tactical_bombers moved from Kweichow to Hunan
1 bomber moved from 6 Sea Zone to Hunan
1 mech_infantry moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Hopei
1 artillery moved from Suiyuyan to HopeiPlace Units - Japanese
1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Japanese collect 45 PUs (6 lost to blockades); end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
3 artilleries, 3 infantry and 3 transports moved from 118 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to France
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Battle in Holland Belgium
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/8 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
Americans winAmericans win, taking 41 Sea Zone from Japanese with 1 submarine remaining, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Celebes, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in France
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 2/5 hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits
2 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 5 infantry in Southern France, round 2 : 3/6 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 4 infantry in Southern France, round 3 : 0/5 hits
2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 4 : 2/3 hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 2/3 hits
1 artillery owned by the Americans, 1 armour owned by the Americans and 2 infantry owned by the Germans lost in Southern France
Americans roll dice for 1 fighter in Southern France, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Southern France, round 5 : 1/1 hits
1 fighter owned by the Americans lost in Southern France
Germans win with 1 artillery remaining. Battle score for attacker is -15
Casualties for Germans: 2 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 118 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to ShensiCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs