@GeneralHandGrenade:
If I was to ever change the OOB I would just allow AAA to move 1 space on a combat movement and change nothing else. If you’re going to change the air combat that much (as I had suggested) you might as well play a different game.
I was only relating how it works in Amerika and suggested how it might be adapted. As interesting as the combat dynamic is in Amerika I prefer A&A because it is much simpler and works well with the units involved. With the targeting of units it wouldn’t just be the air units disappearing quickly, it would be all of the pricey units. It would completely change the way the game is played from purchasing to placing and every step in between. You wouldn’t be playing A&A anymore.
The reason that I decided to enter this thread is because I wanted to caution all of you with the number of changes proposed in this thread. It might seem like a good idea when you’re talking about it, but speaking as someone who has used this system (air to air), I would say that it has no place in G-40.
GHG
Is correct on the aircraft disappearance rates, tried that as a house rule. Brutally expensive!
HBG 1936 rules regarding fighter air superiority round (first round all fighter hits are assigned to aircraft if available), isn’t as bad for this. But can be advantageous to scramble fighters. Just to take out carrier aircraft, even though you are bound to lose the battle.
page 39 and 54, same as quote on Anti-aircraft.
Thanks for sharing GHG,
IMO, from a lot of variations, the Attack 2 Defense 2 is the highest you can give to keep bearable attrition rate.
In this, 1914 Fighter units Cost 6 is correct as a dedicated aircraft to fight plane. 7 IPCs is correct too.
Of course going all out with OOB combat values is completely OP, and a recipe for shooting down too many planes.
On offensive AAA, Ichabod, I think either up to 1 shot per plane or up to three planes seems simpler.
First option, because all other attacking units only had 1 roll each.
Second, AAA defense is preemptive @1 up to three planes.
Going with 2 rolls seems an additional change.
There is a few threads on AAA in this forum, did you read some?
@Black_Elk:
Honestly the thing that annoys me more than anything else about the AAAGUN is the movement restriction to Non Combat. It makes the unit very difficult to maneuver effectively on the map, and especially across the water. If making an HR adjustment I’d prefer if it worked like every other unit, ie able to move during the combat phase.