@TheAandAClassicDude:
To answer your question about “what do you think is missing?”, I would say maybe add more depth. Make it feel like it’s YOUR country, where you are the country’s leader and it isn’t just you playing as Hitler or Stalin. Somehow add more politics into the game, or have trade routes set up based on the economic value of a territory. Or maybe something like “Germany is able trade with any nations it isn’t at war with, including it’s allies”.
Nothing wrong with wanting the things you mentioned… but here’s something to ponder…
What you described is NOT Axis and Allies… those are different games, with different formats using different rule sets with different goals.
Let me give you an example… you’re probably familiar with the game of RISK? (I hope so, or this is going to be a bad example)… lets say you played classic RISK… lets say you played RISK a lot… RISK is fairly generic… move “armies” from one territory to another… conquer territories… the more territories you have the more “armies” you get… but its basically generic… there’s not even a real specific time or war assigned to the game… it’s just generic world conquest with armies on a map of the earth conquering territories.
Now you’ve been playing RISK for a long time, you go to a gaming forum where players talk about RISK and you say…
“You know what RISK is missing?.. I wish RISK was time specific… like maybe instead of generic world conquest, it was about WWII… and instead of ‘black player, red player, blue player’ each player was in control of a nation, like Germany or the US or Japan… and instead of ‘more territories give you more armies’, each territory was worth a specific amount… so Germany or France was worth more than Madagascar or Argentina. Also, instead of just ‘armies’, we have more specific units like infantry, tanks, fighters, bombers, battleships and carriers”.
Now that’s all fine and dandy to want all those things… and if you got all those things… is it still RISK? Or did you just invent a new game that really isn’t RISK at all? Maybe you just invented Axis and Allies, a totally different game (this thought process may have been what happened with Larry Harris). I’m of the mindset that you want a far more in-depth game than what Axis and Allies is.
I come from the old pre-computer, wargaming grognard culture of the 1970s and 1980s hex-based boardgaming days of SSI, SPI and Avalon Hill Bookshelf games. Many of those games were exactly what you described, where you did everything for your country, you controlled a far more in-depth economy, very detailed research programs, diplomacy with other nations, economics, trade, etc. Along came Axis and Allies, stripped of all those things, but adding 3D sculpts and just a light, fast game… the term “Beer and Pretzels wargaming” became a thing because of Axis and Allies… it’s a different mindset than the old wargames of the 70s and 80s.
I’d argue Axis and Allies is a far more complicated game of RISK, or a much lighter version of the old boardgames like Rise and Fall of the Third Reich or Hitler’s War… it fills a niche between too easy and too complex… now there’s nothing wrong with light fun games or super complicated games… everyone likes something different… but I’m of the belief A&A fills a niche between those worlds, which itself is a unique place to be… if you want to start tacking on a lot more rules, a lot more depth, a lot more involvement, then I’d argue, what you seek, isn’t Axis and Allies, but something else entirely… like the guy that wants a far more advanced and less generic RISK, many not want RISK, he might actually want A&A. What you seek is probably already out there, just under a different brand name.
And that kinda puts me back on my original response… I think Axis and Allies in it’s current format is done and covers the spectrum pretty well. So many games only come in one version, we’re lucky to have all the options we currently have from 1941 light A&A to 1940 Global heavy A&A and everything inbetween.