Morning all,
Game 122; I’m the allies. +18 Bid goes to 3 arty, 2 men, all Russia. Goal is to beef the Rus opener such that it can knock out 3 german armies on R1.
Positives;
Russian opener went fine x3 strikes. Hitting both territories on the West side of West Russia leaves West Russia safe. When this happens, Germany has to recoil for a turn (giving Russia extra cash on turns 1 and 2). However, the German tanks always form up. Germany attempt on Egypt was a wash, so Africa stayed UK. This was a rare game where a rump-Russia survived for most of the game. Amazingly, the US fleet 1dd 2tt survived 11 sub rolls. My KGF luck therefore couldn’t have been better, except;
Negatives
I went 100% KGF, even moving the pacific stuff over. A huge but ineffective US navy can take Africa, but it gets one shot of troops in a 5 turn game, not sure but I think I eventually attacked Scandinavia. It simply made the choice easier for Germany; since the americans couldn’t be hit, they continued to focus on Russia. Losing 3 income there and 3 in Africa is easily replaced. Germany just focused on Russia, maybe the US pressure would have changed his G4 buy, but probably not.
I had a really good looking knuckle on India, putting all of my $ down there (~3-4 armor, 4 planes, 6 infantry, a few other units). With focus on his ships and planes, Japan annihilated this WITH EASE. Even with a few Russian (and American fighter) units, India is totally hopeless as long as Japan has 2 transports live J1. 5 trans come with nearly 10 planes and support shots, its over.
Takeaways; India is helpless unless you bid there. Western Allies = hopeless.
Game 123. Maphead plays the Allies. +20 bid. 1 armor on INdia, 1 arty on Burma, 1 fighter on carrier off india.
Gambit;
Attack Siam 1 inf 1 art 1 arm 1 fighter
Attack SZ 37 DD+TT 1 carrier 1 crusier
Attack Kwangtung? 1 man 1 arty vs 2 men 1 fighter.
Attack NG 1 cru 2 inf
Killing Siam makes taking Burma harder. Killing Kwang makes killing the Americans harder. Some Russians and americans survived, Japan’s commit on the mainland was reduced.
Positives; this bid limits Japan’s options. Maphead did well, Siam emptied but Japanese, everything else got killed.
Negatives; While India survived, Russia was hopelessly stacked once the German armor gathers. Not sure on the exact playout but Russia can’t stack everything on caucausus against a G3 (too weak), it cant set for a counterattack on R4 (too weak, arty does nothing to change this), if it puts everything on Moscow it might as well only buy infantry and back that with the UK fighters. Still, I’d need a whole extra turn of Russian production to get 50-50 odds. Each time he sets up against Moscow/Caucausus, its an easy take (10+ armor, 6+ infantry, whole air force, with 1-2 small armies holding the edges) its not a hard odds battle.
Takeaways; You saved India. Yay. Russia fell G4, as usual.
Game 124 I took over the Allies, +20 bid, exact same gambit as maphead (armor, arty, fighter in indian theatre)
Positives; Ha. Japan took some risks against US fleet that cost him 4 fighters, still, the US was a whole turn or more behind in the buy and Japan resumed its lightsaber offensives (hitting me wherever I was weakest) the next turn unabated. Because Japan lacked ground troops, his ambitions down south were curtailed, I even was able to kill a BB+TT with my 3 UK fighters but then they couldn’t reach Moscow that turn.
Negatives; I used Maphead’s opening gambit, it was a total failure. Lost both land battles, conceded UK1. We re-set the attacks and I focused everything on Siam (3inf, 1 arty, 1 armor, 2 fighters). Again, I failed to take it (1 armor 1 arty w/d, leaving 1 fighter). The UK fighters could have flown to protect the china guys (1 rus inf, 2 us inf, 1 fighter, 2 UK fighter), but map insisted that if I had protected this territory, he would have attacked pearl harbor instead. Germany easily took Egypt even with an extra rus fighter there.
Russia bought a bunch of artillery, nothing close to what would have been needed to ward off Germany. Pre-emptively attacked his Moscow-force, he lost 6 infantry, I lost everything (13 infantry, 9 artillery, 1 armor, 1 fighter). Game over for Russia (10 armor+AF against 5 men 3 tanks 4 fighters)
Oh, and I also got strat bombed on R3 for 14 damage. That meant no building up, not that 8-9 infantry would have changed the odds.
Takeaways; You might save India if you bid there and open with a Japan-smashing gambit (that you re-roll several times in order to get an acceptable result). Russia will still die.
Lessons Learned; As Maphead gets better, the Axis advantage grows. My luck is awful. Regardless, the Allies have to have at least a 24 bid, and even with this they have to take some fairly large risks at the beginning of the game just to slow the Axis down. Even the 24 bid is only enough to alter the game in one region, leaving other areas to die.
Takeaway; Play Axis.