@Charles:
Ok, so a while ago Italy became upsetting for me after Taranto…now Japan is upsetting me. I tried this strategy as the US and succeeded. My opponents got wise. Now whenever I play as Japan I get mowed over by this strategy :cry: now we need a “How to beat Plan Orange” guide. Seriously.
P.S. The key to this strategy as the U.S. is to simply place a submarine or more in each Japanese convoy zone (in a standard game there will be 10); just work out the details of getting there and Japan is going to be losing ground in Asia very soon because they either have to build a ton of destroyers, or build a few destroyers(only taking out your subs in big zones like 6 and 19), or totally ignore which is admitting defeat. Good luck Japan.
Maby play the standard 2nd edition rules without a bid so the allies need to devide their attention a bit more.
Good to see that the allies are becomming better at dealing with the axis.
But I never use bids!
@simon33:
@Charles:
Ok, so a while ago Italy became upsetting for me after Taranto…now Japan is upsetting me. I tried this strategy as the US and succeeded. My opponents got wise. Now whenever I play as Japan I get mowed over by this strategy :cry: now we need a “How to beat Plan Orange” guide. Seriously.
Here’s what I might try:
Take Guam.
Base one DD + scrambling fighters off Philippines, Guam and Japan. That only leaves two holes for the Asian coast, SZ18 + SZ36. The latter is a long way around for the US to go. Basing a fleet in SZ18 can plug the other hole. You need to pick off the UK and/or ANZACs if they come through the bottom though.The above won’t work if Japan is already being pushed back significantly.
If I’m the U.S. and Japan does this, first thing I’m going to do is say “Yay! My subs forced 3 destroyers and 9 fighters to sit around and do nothing!” Now that’s before I even get a chance to counter it…