forgot one clarification: I thought i may have told you that extra planes cannot roll against land units and they must be matched with equal land units…that is not true… they still roll, but only at 1 if you have extra air units…
“When only one side has air units at the beginning of combat cycle, air units fight with normal combat values
when matched 1-to-1 with a friendly land unit. Excess air units fight at combat value of 1.”
also lets review rules on air missions:
Counter-Air (CA)
For the same number of attacking CA air units, the same number of defending air units in the territory may
not perform DAS. Your air units must retreat to the original territory in Non-combat Move.
This is where you are strafing enemy air fields and they get up planes and your just fighting plane vs plane….like the Battle of Britain. You gain the additional advantage of tying down an equal number of defending fighters that can potentially fly a DAS mission.
Strategic Bombing Raid (SBR)
Each of your Bomber surviving Infrastructure Defense fire and aerial combat may choose to roll to reduce
the territory’s income, or reduce unit production [ on the next page] at its Industrial Complex. The die value
is the number of IPC lost, or number of units reduced respectively. If optional rule Strategic Redeployment
[ on the following page] is selected, it also rolls for SR damage hitting on a 4. The die value equals to
number of SR points reduced. All damage are applied to the enemy’s next turn.
In this action you reduce income and potentially SR deployment because your bombing the infrastructure of the enemies logistics to support his front line units…. Thats what Strategic Redeployment is about. IN the actual SBR mission ID rolls, and one round of air combat, surviving bombers SBR and return back to base.
Ground Interdiction (GI)
Each of your Bomber surviving Infrastructure Defense fire and aerial combat may roll to reduce enemy
ability to perform reinforcement. The die value is the number of hostile land units unable to perform
Reinforcement [ on the current page] in Non-combat Move phase this turn.
So obviously a Bomber can tie up enemy movement by rail in NCM. Very important when your doing D-day, so that Germans cant reinforce his counter attack against your beachhead…. Its very nice modeling in this idea and gives bombers alot of options for their hefty price tag. This form only needs to fight against ID rolls…no enemy planes can hurt you.
I am here always to help you guys. I will support you 200% always…if you have any questions ask no matter what. I really want to help you enjoy this.
I will work on a custom score sheet to add the player aids so you can keep track of various game features on IPC reduction etc…
Ill have it up in a few days. It will look nice.