Edit: The statements below are wrong (my bad), because there is an exception to the loading tpt rule in a hostile sz when you have just DOW making the sz hostile. “During your combat move phase in which you entered into a state of war, your tpts that are already in sz’s that have just become hostile may be loaded in those sz’s (but not in other hostile sz’s)”
Edit:Wrong
I believe you are right, when you DOW on Russia, the Russian Cruiser now makes sz114 hostile. Because you can’t load your tpt in a hostel sz you can’t use it to amphib Baltic States. If you leave the tpt in sz114, it was considered to have been involved in the sea battle (w/your sub and planes) so you can’t use it in the non combat phase either.
Edit: Could still do this, but wasn’t necessary.
However if you had left the Danes on the tpt in sz 114 you could have used your already loaded tpt to amphib the Baltic States in the combat phase (now they tell me lol).
This part of the tpt rules seem gamey to me as well.
Edit: partly wrong
Another is when the Japanese position their fleet and transports on J2 in sz36 for a J3 attack, but screw up and off loaded the troops on to Kwanangsi. The plan is to DOW on allies and grab all the money islands J3, but the UK or Anz while neutral move a dd to sz36 and now when the Japanese DOW sz36 is hostile and they can’t load their tpts. It only happens once, because the Japanese won’t make that mistake of off loading the tpts if UK/Anz have a ship in range, but it really PO’s the Japanese player when it happens lol.
Edit: However the UK could move a dd into sz 36 while neutral, and the Anz could DOW on their turn which by rule would also immediately cause a state of war between UK and Japan. So sz36 would be hostile on Japans turn so they wouldn’t be able to load their transports in the combat phase (loop hole).