Test summary from TripleA, engine version: 2.6.14700, time: 6:25:49 PM
Savegame
2015 Championship Game: JDOW Axis vs Zhukov44 Allies+40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Northwest Persia
Italians take Northwest Persia from British
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to Germany
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Volgograd to Caucasus
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,1,3,3,2,3,5,4
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 26 Sea Zone
2 fighters moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
2 infantry moved from Alexandria to EgyptNon Combat Move - ANZAC
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bryansk to Smolensk
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
2 mech_infantrys moved from Bryansk to Archangel
1 bomber moved from Novgorod to Archangel
1 fighter moved from Norway to Archangel
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Russians
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from BritishCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
1 bomber moved from Archangel to Novgorod
1 fighter moved from Smolensk to Novgorod
1 bomber moved from Smolensk to Novgorod
5 armour moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Novgorod to Vyborg
3 infantry moved from Norway to Finland
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to BelarusPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
2 bombers and 2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,4,3,3,4,2,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bryansk to Smolensk
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
2 mech_infantrys moved from Bryansk to Archangel
1 bomber moved from Novgorod to Archangel
1 fighter moved from Norway to Archangel
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Russians
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from BritishCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
1 bomber moved from Archangel to Novgorod
1 fighter moved from Smolensk to Novgorod
1 bomber moved from Smolensk to Novgorod
5 armour moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Novgorod to Vyborg
3 infantry moved from Norway to Finland
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to BelarusPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
2 bombers and 2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,4,3,3,4,2,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 aaGun
EDIT: Adding units owned by Germans to Northwest Persia: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 infantry
EDIT: Adding units owned by Germans to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Vologda to Archangel
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 armour moved from Alexandria to Libya
Russians take Tobruk from Italians
Russians take Libya from Italians
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
2 aaGuns moved from Vologda to Samara
1 artillery moved from Vologda to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Nenetsia
1 infantry moved from Kazakhstan to Samara
23 infantry moved from Vologda to Samara
1 armour and 3 mech_infantrys moved from Vologda to Russia
2 infantry moved from Russia to Samara
1 armour moved from Russia to Samara
5 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to SamaraPlace Units - Russians
1 armour, 4 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
Japanese buy 2 armour, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Shensi
2 fighters moved from Kweichow to Shensi
2 tactical_bombers moved from Kweichow to Shensi
1 infantry moved from Siam to French Indo China
1 fighter moved from Kweichow to Shan State
1 tactical_bomber moved from Kweichow to Shan State
1 bomber moved from Philippines to Shan State
1 fighter moved from 37 Sea Zone to Shan State
4 tactical_bombers moved from 35 Sea Zone to French Indo China
4 fighters moved from 35 Sea Zone to French Indo China
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Siam to Shan State
1 infantry moved from Malaya to Shan StateCombat - Japanese
Battle in French Indo China
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 mech_infantrys
Japanese win, taking French Indo China from UK_Pacific with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 aaGun moved from Kwangtung to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 aaGun moved from 37 Sea Zone to Shan State
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 aaGun moved from Kweichow to Hopei
1 infantry moved from Chahar to Hopei
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
2 fighters moved from Shensi to Kweichow
2 tactical_bombers moved from Shensi to Kweichow
2 fighters moved from Shan State to Kweichow
1 tactical_bomber moved from Shan State to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from Shan State to Kweichow
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to Japan
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 46 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Kwangsi to Siam
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 37 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 artillery and 2 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
Any chance to continue soon?
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Sir, I think it is really time to resume that game now, that game speed is kind of frustrating. I am certainly no one who insists on the 72 hour rule but I think the US/UK moves should be doable at least in a week or so. Is that possible?
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Sorry everyone and especially JDOW. Been really busy and this is an important turn and I don’t want to screw it up. I can understand your frustration though so feel free to use bumps.
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Well, bumping is certainly not the way I wanna go, or would you say that this would psychologically influence you? :-)
You didn’t say anything about when you can continue? Can you make the move during the Christmas days?
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Bump #1
Please note that your hesitation and procrastination of decision making significantly influences the moral of your troops.
They sense that lack of leadership and will fight worse the longer they do not know what their generals plan them to do.Axis intelligence reports first defectors, both in Asia as well es Europe.
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Bump #2
Happy new year.
Sir, any update? You haven’t moved for an entire month now. We are all busy somehow, but could you now stop procrastinating the move and continue the championship final?
Not moving at all is not the appropriate reaction to being anxious to mess something up because the game situation is complicated.Come on. It is not even that I can’t wait to make my moves, the game is very very challenging and I have no idea about the outcome. But the battle must be fought!
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I think Zhuk´s delay reason is that his time in the last month has been very limited, he did not even answer when I conceded in our last game, unusual in a gent like him.
I hope he returns on time and provides the rest of this very interesting game, Axis has advantage now in my view, but definately still a lot of chances to win for Zhuk.
Congrats JDOW for having balanced the match for Axis with a 40 bid + a disaster suffered with Japan initially, I think it is really meritorious.
You are in your right to win this league through a third bump, and in my view you would be a fair winner after what I just described, but I beg you a little more patience, it is much better having a league winner with all honors and a lot of us want to see the rest of this great show.
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“Congrats JDOW for having balanced the match for Axis with a 40 bid + a disaster suffered with Japan initially, I think it is really meritorious.”
Thanks for the praise, means a lot. I would like to add that prior to my disaster at Java I had great France attack G1 only losing 1 ground and, even more important, a very pleasant outcome of the risky attack at Yunnan J1. Then after the horrible third round I found some imbalance in favor of the Allies. But the turn after Japan had 4 battles where every hit would have forced me to take an aircraft down and all allies whiffed.
So in case I lose I would not blame the dice given the current battles.
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Sorry JDOW extremely busy with work and family right now. I’ll make a move by Saturday, hopefully sooner.
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Okay, thanks for the update!
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self-imposed deadline came and went, but still want to continue, working on it now. Should post by tonite.
Should have more time now that the holidays are over.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
British take Iraq from Germans
1 bomber moved from Egypt to Persia
2 infantry moved from Yunnan to French Indo China
3 infantry moved from Yunnan to Shan State
2 fighters moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
4 fighters moved from Egypt to Trans-Jordan
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from India to West India
1 mech_infantry moved from Kansu to Urals
1 transport moved from 83 Sea Zone to 86 Sea ZoneCombat - British
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Battle in Persia
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Persia from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 fighters moved from Shan State to Yunnan
2 fighters moved from Russia to Yunnan
2 artilleries moved from 92 Sea Zone to Algeria
3 infantry and 1 mech_infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
4 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
1 factory_minor placed in EgyptTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,3,1,5,5,5,6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,6,2,5,6,5,2,2,3,3,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry