• I can tweak of few things.
    Stg. Bomber
    A 3 d12s @2 roll of 1 no return shot.  Ground only
    A 3 d12s @1 roll of 1 no return shot.  Naval only
    D2
    DF 1
    SBR 1d8+1  IC, Air-Naval ports, rail stations and oil refineries for damage
    SBR 3 d12s @2 single attack against AA gun after AA gun rolls defense first @2
    Escorts and Interceptors allowed

    Hvy Bomber
    A 4 d12s @3 roll of 1 no return shot. For ea Double 12s 1 friendly kill. Ground only
    A 3 d12s @2 roll of 1 no return shot. Naval only
    D3
    DF 2
    SBR 1d10+1  Same as Stg. B
    SBR 4 d12s @3 Same as Stg. B  Single attack on AA gun. AA gun gets first defense roll @1 if AA gun survives.

  • '17 '16

    I can tweak of few things. All are D12s, except bombing damage.

    Stg. Bomber
    Attack 3, @2 (roll twice? for one round only?, each round?) roll of 1 no return shot (self-explanatory).  Ground only
    Attack 3  @1 (one round only? each round) roll of 1 no return shot (self-explanatory).  Naval only
    Defense 2
    DF 1 (Dogfight?)
    SBR 1d8+1  IC, Air-Naval ports, rail stations and oil refineries for damage
    SBR 3, @2 (twice ?) single attack on AA gun after AA gun rolls defense first @2
    Escorts and Interceptors allowed

    Heavy Bomber
    Attack 4 @3 (three times per round?) roll of 1 no return shot. For each Double 12s 1 friendly kill. Ground only
    Attack 3 @2 (two times per round?)  roll of 1 no return shot. Naval only
    Defense 3
    DF 2 (Dogfight?)
    SBR 1d10+1  Same as Stg. B
    SBR 4, @3 (three times?) Same as Stg. B   Single attack on AA gun. AA gun gets first defense roll @1 if AA gun survives.
    Escorts and Interceptors (NOT) allowed ?


    I need you solve my question marks.

    My first impression is that you follow a general principle that Heavy is better than Strategic bomber.
    Are you sure that Heavy were more suited for Tactical missions than Medium Strategic bombers?
    My rather limited understanding of all WWII bombers was that B-25 Mitchell or Twins Engines Betty (Strategic medium but not heavy bomber) were more able to bomb warships than B-24 or B-17.

    B-17s were used in early battles of the Pacific with little success, notably the Battle of Coral Sea and Battle of Midway. While there, the Fifth Air Force B-17s were tasked with disrupting the Japanese sea lanes. Air Corps doctrine dictated bombing runs from high altitude, but it was soon discovered that only one percent of their bombs hit targets. However, B-17s were operating at heights too great for most A6M Zero fighters to reach, and the B-17’s heavy gun armament was more than a match for lightly protected Japanese aircraft

    https://en.wikipedia.org/wiki/Boeing_B-17_Flying_Fortress

    Based on this, I would agree that Heavy have a better AA defense in Dogfight.
    Also, I would tend to increase the hit capacity of StB while keeping the double dice.
    For instance,
    StB treated as medium bomber
    Attack 4, @2 against ground unit
    Attack 4, @1 against naval unit
    Defense 4, @1 (against ground only). (Same single die compared to naval attack.)
    Dogfight 1
    SBR damage: D8+1

    Heavy bomber
    Attack 3, @3 against ground unit
    Attack 3, @1 against naval unit
    Defense 3  (against ground only). (Same single die compared to naval attack.)
    Dogfight 2
    SBR damage: D10+1

    You are adding a lot of little details between both, it makes it harder to memorize. I know your game have plenty of various units.
    From a purchasing POV, I would need a clearer line to help me make my purchase decision.

    For all bombers, an attack roll of 1 makes for no return shot.
    I don’t see why bombers are able to destroy AAA. This feature might be an interesting capacity.
    Is it a game POV or an historical POV?


  • @Baron:

    I can tweak of few things. All are D12s, except bombing damage.

    Stg. Bomber
    Attack 3, @2 ( each round ) roll of 1 no return shot (self-explanatory).  Ground only
    Attack 3  @1 ( each round ) roll of 1 no return shot (self-explanatory).  Naval only
    Defense 2
    DF 1 (Dogfight)
    SBR 1d8+1  IC, Air-Naval ports, rail stations and oil refineries for damage
    SBR 3, @2 (once) single attack on AA gun after AA gun rolls defense first @2
    Escorts and Interceptors allowed

    Heavy Bomber
    Attack 4 @3 (every round) roll of 1 no return shot. For each Double 12s 1 friendly kill. Ground only
    Attack 3 @2 (every  round)  roll of 1 no return shot. Naval only
    Defense 3
    DF 2 (Dogfight)
    SBR 1d10+1  Same as Stg. B
    SBR 4, @3 (once) Same as Stg. B   Single attack on AA gun. AA gun gets first defense roll @1 if AA gun survives.
    Escorts and Interceptors allowed


    I need you solve my question marks.

    My first impression is that you follow a general principle that Heavy is better than Strategic bomber.
    Are you sure that Heavy were more suited for Tactical missions than Medium Strategic bombers?
    This is done for simplicity for all players and sides.
    My rather limited understanding of all WWII bombers was that B-25 Mitchell or Twins Engines Betty (Strategic medium but not heavy bomber) were more able to bomb warships than B-24 or B-17.

    B-17s were used in early battles of the Pacific with little success, notably the Battle of Coral Sea and Battle of Midway. While there, the Fifth Air Force B-17s were tasked with disrupting the Japanese sea lanes. Air Corps doctrine dictated bombing runs from high altitude, but it was soon discovered that only one percent of their bombs hit targets. However, B-17s were operating at heights too great for most A6M Zero fighters to reach, and the B-17’s heavy gun armament was more than a match for lightly protected Japanese aircraft

    https://en.wikipedia.org/wiki/Boeing_B-17_Flying_Fortress

    Based on this, I would agree that Heavy have a better AA defense in Dogfight.
    Also, I would tend to increase the hit capacity of StB while keeping the double dice.
    For instance,
    StB treated as medium bomber
    Attack 4, @2 against ground unit
    Attack 4, @1 against naval unit
    Defense 4, @1 (against ground only). (Same single die compared to naval attack.)
    What if the bomber is still on the ground ?
    Dogfight 1
    SBR damage: D8+1

    Heavy bomber
    Attack 3, @3 against ground unit
    Attack 3, @1 against naval unit
    Attack 3  
    Is this suppose to be Attack 3, @1 ground only ?
    Dogfight 2
    SBR damage: D10+1

    You are adding a lot of little details between both, it makes it harder to memorize. I know your game have plenty of various units.
    From a purchasing POV, I would need a clearer line to help me make my purchase decision.

    For all bombers, an attack roll of 1 makes for no return shot.
    This is based on some bombers going futher out from front lines and bombing on enemy.
    I don’t see why bombers are able to destroy AAA. This feature might be an interesting capacity.
    Is it a game POV or an historical POV?

    Why not ? They bomb everything else.

    Are your bomber value suggestions for 1 round only or all rounds of combat ?

    After playing a game with new stats and digging futher into history and seeing that bombers should get only a 1 round attack due to dropping all there payload or most of it right away on an attack. And I had to come up with a new stat for the Tac and Dive bomber do to there either having 1 torpedo bomb or clusters of smaller bombs. I will need to add to game now Tac bombers and Naval dive bombers instead of using the tac bomber for both ground attacks and naval attacks. So now the question is do to history I need new stats for Stg., H. bombers for 1 round of attack only and tacs.
    Also Japan is not getting H. Bombers in game. They only built 4 and never made it in war late.


  • @SS:

    We are going to try these values in next game based on history and a happy medium for the Tac-Dive Bomber. With 1 Tac-Dive Bomber representing 10 - 30 planes ea (?) will make the bomber have the 2 types of bombs on planes. New values.

    Stg. Bomber
    A 3d12s @4  Roll of 1 no return shot. Against ground only
                         For ea roll of 2 12s = 1 friendly kill
                         1 Round of Combat only
    A 3d12s @2  Roll of 1 no return shot. Against naval only
                         1 Round of Combat only
    D2
    M6
    C10
    DF1
    SBR- IC, Ports, Forts  1 d8 damage
    SBR- AAA gun only. Roll of 1 kills AAA gun before it fires.

    H. Bomber
    A 4d12s @4  Same as Stg, Bomber above.
    A 4d12s @2  Same as Stg. Bomber above.
    D2
    M7
    C12
    SBR- IC, Ports, Forts  1 d10
    SBR- AAA gun only. Roll of 1 kills AAA gun before it can fire.

    Tac-Dive Bomber
    A7 Roll of 2 or less picks target
    D4
    M4
    C10
    DF1
    SBR- Ports, Forts 1 d8 damage
    SBR- AAA gun. Roll of 1-2 kills AAA gun before it can shoot.

    Will give these values a shot in next game.

    This is what I had for next game based on history but I know some of it probably aint right.


  • Heres some idea stats for now. We can tweak.

    Med. Bomber
    A 4d12s @2 ground only every round
    A 4d12s @1 naval only every round
    D 4d12s @1 against ground only ? not a fan of this.
    Dog Fight @1
    SBR 1d8 +1 damage
    AA gun D@2

    H. Bomber
    A 3d12s @3 ground only every round
    A 3d12s @1 naval only every round
    D3
    Dog Fight @2
    SBR 1d10 +1 damage
    AA gun D@1

    Tac Bomber
    A8 1 single bomb drop only. First round only. Can pick target (AAA gun too)  with no return shot. Then for the next rounds of combat Attack @5
    D4
    Dog Fight @1
    SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)

    Naval Dive Bomber
    A8 1 single bomb or torpedo drop first round only. Can pick target with a no return shot.
    Then for the next rounds of combat Attack @5
    D3
    SBR 1d8 damage ( Air - Naval ports, Oil Derricks)

    Naval Fighter
    A7 1 single torpedo drop first round only. Can pick target with a no return shot.
    Then for next rounds of combat Attack @5
    D4

    All stats represent all different plane groups doing different attacks. Still think Med H Bombers should just get a 1 round of combat do to payload drops being dropped all at once. If theres enough in history to change it let me know.

    Japan doesnt receive H. Bombers.

    This has been updated

  • '17 '16

    Tactical bombers (Mosquito) were better than Torpedo bombers (Devastator or Avenger) at defending.

    IMO, naval dive bombers (Dauntless or Helldiver) are quite similar to Tactical bombers for ground attack.

    The main difference is between Tactical vs Torpedo bombers.


  • @SS:

    Heres some idea stats for now. We can tweak.

    Med. Bomber
    A 4d12s @2 ground only every round
    A 4d12s @1 naval only every round
    D 2d12s @1 against ground only
    Dog Fight @1
    SBR 1d8 +1 damage
    AA gun D@2

    H. Bomber
    A 3d12s @3 ground only every round
    A 3d12s @1 naval only every round
    D 2d12s @1
    Dog Fight @2
    SBR 1d10 +1 damage
    AA gun D@1

    Tac Bomber
    A71 single bomb drop only. First round only. Can pick target (AAA gun too)  with no return shot. Then for the next rounds of combat Attack @6
    D 5
    Dog Fight @1
    SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)

    Naval Dive Bomber
    A7 1 single bomb or torpedo drop first round only. Can pick target with a no return shot.
    Then for the next rounds of combat Attack @5
    D 5
    SBR 1d8 damage ( Air - Naval ports, Oil Derricks)

    Naval Fighter
    A6 1 single torpedo drop first round only. Can pick target with a no return shot.
    Then for next rounds of combat Attack @5
    D5

    All stats represent all different plane groups doing different attacks. Still think Med H Bombers should just get a 1 round of combat do to payload drops being dropped all at once. If theres enough in history to change it let me know.

    Japan doesnt receive H. Bombers.

    This has been updated

  • '17 '16

    Naval Fighter and bomber had a low defense factor.
    I only played with Fg A6 D8 C10 or Fg A4 D4 C6, so do you usually play with such low defense factor?

    I like both attack of StB or Heavy on AAA.

    On Bombers defense, I only think about ground combat, so planes can be hit too.
    StB defense seems high, but to me TcB were A6 D6.

    I don’t see bombers on defense as being shotdown on airfields.
    But rather being used on tactical bombing mission which don’t have clear objectives and targets as on offense.
    It is easier to say : to german bombers bomb Stalingrad (while on offence) than bombing soviet units crossing Volga river pretty much everywhere (while on defence).


  • @Baron:

    Naval Fighter and bomber had a low defense factor.
    I only played with Fg A6 D8 C10 or Fg A4 D4 C6, so do you usually play with such low defense factor?

    The low defense is based on what u said in previous post. Also the defense values were all based on cost that we discussed for awhile last year.
    I like both attack of StB or Heavy on AAA.

    On Bombers defense, I only think about ground combat, so planes can be hit too.
    StB defense seems high, but to me TcB were A6 D6.

    This was based on what you wrote in previous post.

    I don’t see bombers on defense as being shotdown on airfields.
    But rather being used on tactical bombing mission which don’t have clear objectives and targets as on offense.
    It is easier to say : to german bombers bomb Stalingrad (while on offence) than bombing soviet units crossing Volga river pretty much everywhere (while on defence).

    I got no problem if u have some values to post.
    Stg bomber
    D 2 d12s @1
    Tac bomber
    D6
    Dive bomber
    D6
    Naval fig
    D5

    This what u mean then


  • @SS:

    @SS:

    Heres some idea stats for now. We can tweak.

    Med. Bomber
    A 4d12s @2 ground only every round
    A 4d12s @1 naval only every round
    D 2d12s @1 against ground only
    Dog Fight @1
    SBR 1d8 +1 damage
    AA gun D@2
    C10

    H. Bomber
    A 3d12s @3 ground only every round
    A 3d12s @1 naval only every round
    D 2d12s @1
    Dog Fight @2
    SBR 1d10 +1 damage
    AA gun D@1
    C12

    Tac Bomber
    A7 . Roll of 4 or less can pic target with a return shot.
    D 5
    Dog Fight @1
    SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
    C10

    Naval Dive Bomber
    A7 A roll of 4 or less can pick target with a return shot.
    D 5
    SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
    C10

    Naval Fighter
    A5 A roll of 3 or less can pick target with a return shot.
    D5
    C10

    Fig
    A6
    D6
    M5
    C11
    or
    A6
    or just leave it alone.

    Japan doesnt receive H. Bombers.

    This has been updated

  • '17 '16

    As I said earlier, I’m a bit rusted.
    I need to get the whole picture within your gameframe.
    I will do my homework and read more of earlier posts.

    I agree, only naval fighter and naval bomber for carrier.
    But, all naval planes can land on TTs but not the reverse right?

    It is interesting to balance these 6 types of planes.
    TcB and Fg
    Naval bomber and naval Fg
    Heavy and Medium Bombers

    What is the average income for Germany and US in your game?


  • @Baron:

    As I said earlier, I’m a bit rusted.
    I need to get the whole picture within your gameframe.
    I will do my homework and read more of earlier posts.

    I agree, only naval fighter and naval bomber for carrier.
    But, all naval planes can land on TTs but not the reverse right?

    It is interesting to balance these 6 types of planes.
    TcB and Fg
    Naval bomber and naval Fg
    Heavy and Medium Bombers

    No naval bombers or figs on land unless they had the option of doing both.

  • '17 '16

    Can you live with land planes with M5 vs naval planes with M4?

    On older classic games, Hellcats and Zeroes were only moving 3.
    So, they were limited over land.


  • @Baron:

    Can you live with land planes with M5 vs naval planes with M4?

    From a non airbase ?

  • '17 '16

    @SS:

    @Baron:

    Can you live with land planes with M5 vs naval planes with M4?

    From a non airbase ?

    Yes, AB will make land planes M6.


  • I could try it. I have to see what it does if japan and US get there NA island bases. With that =
    Fig M5 + air b + island = M7


  • @Baron:

    @SS:

    @Baron:

    Can you live with land planes with M5 vs naval planes with M4?

    From a non airbase ?

    Yes, AB will make land planes M6.

    Could finally get an escort somewhere in game maybe and with island bases for US they could escort SBR raids on oil derricks in the Dutch islands. Damage goes against Japans  income  or any other country.

  • '17 '16

    @SS:

    I could try it. I have to see what it does if japan and US get there NA island bases. With that =
    Fig M5 + air b + island = M7

    I was thinking from the reverse POV on naval vs land aircraft.
    Let’s suppose the basic planes are naval ones, able historically to work in all situations.
    Land planes are going to be a bit better in range and maybe on A/D but costlier.

    How about this?

    I have to go now, I will catch up later tonight. Sorry.

  • '17 '16

    @SS:

    I could try it. I have to see what it does if japan and US get there NA island bases. With that =
    Fig M5 + air b + island = M7

    @SS:

    @Baron:

    @SS:

    @Baron:

    Can you live with land planes with M5 vs naval planes with M4?

    From a non airbase ?

    Yes, AB will make land planes M6.

    Could finally get an escort somewhere in game maybe and with island bases for US they could escort SBR raids on oil derricks in the Dutch islands. Damage goes against Japans  income  or any other country.

    These ones would be like P-38 Lightning in PTO.
    Escorting some bombers.


  • But now after 1 turn of play testing the Tac dice n fig to strong on first round shot. 6 naval planes could take out a fleet with no return shots

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