• @Baron:

    Naval Fighter and bomber had a low defense factor.
    I only played with Fg A6 D8 C10 or Fg A4 D4 C6, so do you usually play with such low defense factor?

    The low defense is based on what u said in previous post. Also the defense values were all based on cost that we discussed for awhile last year.
    I like both attack of StB or Heavy on AAA.

    On Bombers defense, I only think about ground combat, so planes can be hit too.
    StB defense seems high, but to me TcB were A6 D6.

    This was based on what you wrote in previous post.

    I don’t see bombers on defense as being shotdown on airfields.
    But rather being used on tactical bombing mission which don’t have clear objectives and targets as on offense.
    It is easier to say : to german bombers bomb Stalingrad (while on offence) than bombing soviet units crossing Volga river pretty much everywhere (while on defence).

    I got no problem if u have some values to post.
    Stg bomber
    D 2 d12s @1
    Tac bomber
    D6
    Dive bomber
    D6
    Naval fig
    D5

    This what u mean then


  • @SS:

    @SS:

    Heres some idea stats for now. We can tweak.

    Med. Bomber
    A 4d12s @2 ground only every round
    A 4d12s @1 naval only every round
    D 2d12s @1 against ground only
    Dog Fight @1
    SBR 1d8 +1 damage
    AA gun D@2
    C10

    H. Bomber
    A 3d12s @3 ground only every round
    A 3d12s @1 naval only every round
    D 2d12s @1
    Dog Fight @2
    SBR 1d10 +1 damage
    AA gun D@1
    C12

    Tac Bomber
    A7 . Roll of 4 or less can pic target with a return shot.
    D 5
    Dog Fight @1
    SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
    C10

    Naval Dive Bomber
    A7 A roll of 4 or less can pick target with a return shot.
    D 5
    SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
    C10

    Naval Fighter
    A5 A roll of 3 or less can pick target with a return shot.
    D5
    C10

    Fig
    A6
    D6
    M5
    C11
    or
    A6
    or just leave it alone.

    Japan doesnt receive H. Bombers.

    This has been updated

  • '17 '16

    As I said earlier, I’m a bit rusted.
    I need to get the whole picture within your gameframe.
    I will do my homework and read more of earlier posts.

    I agree, only naval fighter and naval bomber for carrier.
    But, all naval planes can land on TTs but not the reverse right?

    It is interesting to balance these 6 types of planes.
    TcB and Fg
    Naval bomber and naval Fg
    Heavy and Medium Bombers

    What is the average income for Germany and US in your game?


  • @Baron:

    As I said earlier, I’m a bit rusted.
    I need to get the whole picture within your gameframe.
    I will do my homework and read more of earlier posts.

    I agree, only naval fighter and naval bomber for carrier.
    But, all naval planes can land on TTs but not the reverse right?

    It is interesting to balance these 6 types of planes.
    TcB and Fg
    Naval bomber and naval Fg
    Heavy and Medium Bombers

    No naval bombers or figs on land unless they had the option of doing both.

  • '17 '16

    Can you live with land planes with M5 vs naval planes with M4?

    On older classic games, Hellcats and Zeroes were only moving 3.
    So, they were limited over land.


  • @Baron:

    Can you live with land planes with M5 vs naval planes with M4?

    From a non airbase ?

  • '17 '16

    @SS:

    @Baron:

    Can you live with land planes with M5 vs naval planes with M4?

    From a non airbase ?

    Yes, AB will make land planes M6.


  • I could try it. I have to see what it does if japan and US get there NA island bases. With that =
    Fig M5 + air b + island = M7


  • @Baron:

    @SS:

    @Baron:

    Can you live with land planes with M5 vs naval planes with M4?

    From a non airbase ?

    Yes, AB will make land planes M6.

    Could finally get an escort somewhere in game maybe and with island bases for US they could escort SBR raids on oil derricks in the Dutch islands. Damage goes against Japans  income  or any other country.

  • '17 '16

    @SS:

    I could try it. I have to see what it does if japan and US get there NA island bases. With that =
    Fig M5 + air b + island = M7

    I was thinking from the reverse POV on naval vs land aircraft.
    Let’s suppose the basic planes are naval ones, able historically to work in all situations.
    Land planes are going to be a bit better in range and maybe on A/D but costlier.

    How about this?

    I have to go now, I will catch up later tonight. Sorry.

  • '17 '16

    @SS:

    I could try it. I have to see what it does if japan and US get there NA island bases. With that =
    Fig M5 + air b + island = M7

    @SS:

    @Baron:

    @SS:

    @Baron:

    Can you live with land planes with M5 vs naval planes with M4?

    From a non airbase ?

    Yes, AB will make land planes M6.

    Could finally get an escort somewhere in game maybe and with island bases for US they could escort SBR raids on oil derricks in the Dutch islands. Damage goes against Japans  income  or any other country.

    These ones would be like P-38 Lightning in PTO.
    Escorting some bombers.


  • But now after 1 turn of play testing the Tac dice n fig to strong on first round shot. 6 naval planes could take out a fleet with no return shots


  • Tac
    A6 roll of 3 or less no return shot first round only
    Dive
    A6 roll of 3 or less no return shot first round only
    N fig
    A5 roll of 2 or less no return shot first round only

  • '17 '16

    @SS:

    But now after 1 turn of play testing the Tac dice n fig to strong on first round shot. 6 naval planes could take out a fleet with no return shots

    Personnaly, I’m not a big fan of first shot, except for AAA or very special cases, like Barney and I developed for Destroyer patrol vs Subs.

    I once playtested Fg attacking first strike @1 vs plane first.
    I did not like it because it delayed the game everytime these Fg were attacking.

    So, what made you like it and saw it fitting for you planes?


  • @Baron:

    @SS:

    But now after 1 turn of play testing the Tac dice n fig to strong on first round shot. 6 naval planes could take out a fleet with no return shots

    Personnaly, I’m not a big fan of first shot, except for AAA or very special cases, like Barney and I developed for Destroyer patrol vs Subs.

    I once playtested Fg attacking first strike @1 vs plane first.
    I did not like it because it delayed the game everytime these Fg were attacking.

    So, what made you like it and saw it fitting for you planes?

    The reason why is for out of the stack of planes you are rewarded with a more accurate shot amongst a group of planes.
    Like some planes have torpedos some have clusters of bombs. Its for both.


  • Could take it away and make it roll of 3 or less can pick target with a return shot. But its more for if they get that accurate shot they can destroy the ship, Tank, General or AAA gun before it defends a shot. In another game its like that but with a return shot.


  • @SS:

    @SS:

    @SS:

    Med. Bomber
    A 4d12s @2 ground only every round
    A 4d12s @1 naval only every round
    D 2d12s @1
    M6
    C10
    Dog Fight @1
    SBR 1d8 +1 damage
    AA gun D@2

    H. Bomber
    A 3d12s @3 ground only every round
    A 3d12s @1 naval only every round
    D 2d12s @1
    M7
    C12
    Dog Fight @2
    SBR 1d10 +1 damage
    AA Gun D@1

    Tac Bomber  : Cannot land on Carriers.
    A7 Can pick target with a return shot. Ground only.
    D5 Can pick target with a return shot. Ground only.
    M5
    C11
    Dog Fight @1
    SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
    AA Gun D@1

    Naval Dive Bomber  : Can land on Carriers and ground.
    A7 Roll 4 or less can pick target with a return shot
    D5
    M4
    C10
    SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
    AA Gun D@1

    Naval Fighter  : Can land anywhere.
    A5
    D7
    M4
    C10
    Dog Fight @3
    AA Gun @2

    Fighter
    A6
    D7
    M5
    C11
    Dog Fight@3
    AA Gun D@2

    Japan doesnt receive H. Bombers.

    This has been updated.  March 26 2018

  • '17 '16

    @SS:

    @SS:

    @SS:

    @SS:

    Heres some idea stats for now. We can tweak.

    Med. Bomber
    A 4d12s @2 ground only every round
    A 4d12s @1 naval only every round
    D 2d12s @1 against ground only
    Dog Fight @1
    SBR 1d8 +1 damage
    AA gun D@2
    C10

    H. Bomber
    A 3d12s @3 ground only every round
    A 3d12s @1 naval only every round
    D 2d12s @1
    Dog Fight @2
    SBR 1d10 +1 damage
    AA gun D@1
    C12

    Tac Bomber
    A7 . Roll of 4 or less can pic target with a return shot.
    D 5
    Dog Fight @1
    SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
    C10
    AA gun D@1

    Naval Dive Bomber
    A7 A roll of 4 or less can pick target with a return shot.
    D 5
    SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
    C10

    Naval Fighter
    A5 A roll of 3 or less can pick target with a return shot.
    D5
    C10

    Fig
    A6
    D6
    M5
    C11
    or
    A6
    or just leave it alone.

    Japan doesnt receive H. Bombers.

    This has been updated

    You can put your suggestions inside quote box to the right of values on same lines if you want.
    But I would like to keep Stg., H. bombers where there at for now.
    Also destroyers cant really block no more.

    I pretty agree on the basics.
    Tac Bomber
    A7 . Roll of 4 or less can pic target with a return shot.
    D 5
    Dog Fight @1
    SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
    C10
    AA gun D@1

    Naval Dive Bomber
    A7 A roll of 4 or less can pick target with a return shot.
    D 5
    SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
    C10

    IMO, even Dive Bomber can attack AA, from Carrier base.
    What do you think about rising power of TcB like this?:

    Tac Bomber (cannot land on Carrier but can land on islands)
    A7  Can pick target with a return shot. But ground units only.
    D5   Can pick target with return shot. But ground units only.
    Dog Fight @1
    SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
    C11
    Move 5 or (6 with AB)
    AA gun D@2

    Naval Dive Bomber (Can land on both Carrier or land)
    A7 A roll of 4 or less can pick target (any) with a return shot.
    D 5
    SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
    C10
    Move 4 or (5 with AB)
    AA gun D@1

    Naval Fighter (Can land anywhere)
    A5
    D7
    M4 (5 with AB)
    C10

    Fighter (Cannot land on carriers but islands allowed.)
    A6
    D7
    M5 (6 with AB)
    C11


  • @Baron:

    I pretty agree on the basics.
    Tac Bomber
    A7 . Roll of 4 or less can pic target with a return shot.
    D 5
    Dog Fight @1
    SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
    C10
    AA gun D@1

    Naval Dive Bomber
    A7 A roll of 4 or less can pick target with a return shot.
    D 5
    SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
    C10

    IMO, even Dive Bomber can attack AA, from Carrier base.  Yes I agree. forgot to post.
    What do you think about rising power of TcB like this?:

    Tac Bomber (cannot land on Carrier but can land on islands)
    A7  Can pick target with a return shot. But ground units only.
    D5   Can pick target with return shot. But ground units only. Yes forgot also we had it for defense to
    Dog Fight @1
    SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
    C11
    Move 5 or (6 with AB)
    AA gun D@2

    Naval Dive Bomber (Can land on both Carrier or land)
    A7 A roll of 4 or less can pick target (any) with a return shot.
    D 5
    SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
    C10
    Move 4 or (5 with AB)
    AA gun D@1

    Im good with these changes.
    What about a naval fig. Can that land on land also ?

  • '17 '16

    Here is my shot at Fgs:
    Naval Fighter (Can land anywhere)
    A5
    D7
    Dog Fight @3
    M4 (5 with AB)
    C10

    Fighter (Cannot land on carriers but islands allowed.)
    A6
    D7
    Dog Fight @3
    M5 (6 with AB)
    C11

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