• '17 '16

    Germany roster might be very colourful on map.
    Interesting historical depiction.


  • @Baron:

    @SS:

    I tweaked numbers for these pieces. Not easy to get every thing close with Med Tank without raising A D values up.

    Med Tank
    A6   2.00
    D6   2.00
    M2
    C6

    Germany only

    Grenadier   Build 2 only starting on T2
    A4-5  3.00   3.75  +1 Art
    D4     3.00
    M2
    C4
    Can Blitz.

    SS Panzer  Build 2 only starting T2
    A9    2.20  
    D8    1.96
    M2
    C7

    Tiger    Build 1 only starting T3
    A10   2.45  
    D9     2.20
    M2
    C7

    Russia only

    IS-2     Build 2 only starting T3
    A9    2.20
    D9    2.20
    M2
    C7

    @SS:

    @Baron:

    Using ENIGMA-Vann tool is helping more when there is a lot of ground units doing similar things.
    You meant they have blitz?  YES Can Blitz
    With no limit, Grenadier all the way!
    😈😈😈

    So, here is my purchase order for M2:
    Grenadier,         C8
    Tiger,                 C7
    SS Panzer,         C14
    Regular Tank.    C6
                          = 35 icp
    Is it what you want?

    Been in Games since start. Have played 12 games so far. Not as over powering as you think. Still need inf buys, Art, transports, repair damage to IC’s and so forth.

    More Grenadier build up all along the game.

    YES 2 every turn pretty much mandatory.

    Russia can off set it too with there IS-2 buys. Plus Russia setup key too. Russia strong in game. to a certain point. Only way Russia can lose Moscow is a major push with Germany and Italy. But then UK be licking there chops with US help in Europe. Remember Germany can only build 2 units in Yugo (2) (minor IC) matched to territory value in builds. So they need more fast movers if they dont buy trannys or they loose trannys from US H. Bombers. or need to buy Destroyers for protection. Also there is no Airbase in Berlin. If the US bombing gets to out of control may add one. But now bombers a lot weaker on attacks against navy so may not need to. Have to see.
    Always wondered why there never was an airbase printed on map for Berlin and Rome.
    I think I will add them to game. The rest of Capitals have them. Besides if Germany wants to send transports to Finland or Lengingrad they should have to protect them anyway. Airbase only used for +1 move or defense of home fleet.
    Im gonna look at map now and see what the possible outcome would be with an Airbase in Berlin and Rome.

  • '17 '16

    I was not telling it is OP.
    Just a purchase  priority (damn, “order” seems to means two things while in french I use “commande” for order and “ordre” for picking in a given order).

    So, if I have 15 IPCs for M2 units, I go Grenadier and Tiger, if I have more I buy also SS Panzer. Meaning, if I had more than 29 IPCs for Tanks, then I can consider purchasing regular Tank. Or, if I have only 28 IPCs, my last unit will be Tank instead of SS Panzer.

    That would be the optimizing way of purchasing M2 Tank units.

    Is this kind of priority you want when Germany’s player will look into buying Tank?
    Do you expect a different behaviour? If the case, then you have to still tweak your Tank roster.


  • @Baron:

    I was not telling it is OP.
    Just a purchase  priority (damn, “order” seems to means two things while in french I use “commande” for order and “ordre” for picking in a given order).

    So, if I have 15 IPCs for M2 units, I go Grenadier and Tiger, if I have more I buy also SS Panzer. Meaning, if I had more than 29 IPCs for Tanks, then I can consider purchasing regular Tank. Or, if I have only 28 IPCs, my last unit will be Tank instead of SS Panzer.

    By going to Eng-vann formula I had to raise the attack values to be close to a med tank. The older values for M2 units were lower. Will the increase in attack values for M2 units be to strong,?  Dont know yet. Have not played these new M2 values in game yet. i may go to only allowed to build 1 SS panzer tank per turn.

    That would be the optimizing way of purchasing M2 Tank units.

    Is this kind of priority you want when Germany’s player will look into buying Tank?
    Do you expect a different behaviour? If the case, then you have to still tweak your Tank roster.

    I was waiting for this reply lol. I dont plan on changing the tank roster. If I raise Tiger to C8 be to weak. These pieces are in game for history.

    Could give H. Tanks 2 hits with lower AD values but its the Panzer Tank thats the issue.
    Feel free to post your thoughts on a tank roster.


  • Tiger Tank  build 1 only starting T3
    A8   2.51
    D7   2.20
    M2
    C10   2 hits

    SS Panzer  build 2 only starting T2
    A7   2.33
    D6   2.00
    M2
    C6

    With the 2 hit H. Tank gives you more room for SS panzer tweaks

  • '17 '16

    I meant tweaking numbers on your actual Tank roster. Not changing it.
    You better know both what you are looking for and game-play interactions they provides.
    I cannot suggest many things because IDK all your intent.
    For instance, restricting Tiger Tank to 1 per turn and giving highest punch for highest cost is pretty accurate.

  • '17 '16

    @SS:

    Tiger Tank
    A8   2.51
    D7   2.20
    M2
    C10   2 hits

    SS Panzer
    A7   2.33
    D6   2.00
    M2
    C6

    That one is cool too.
    But you would have to manage damaged Tiger.
    Only one dmg per stack?
    So, the second hits have to be one same before damaging another.
    Or, more like BB hits, since you only produce 1 per turn?

    If you use Enigma sheet for 2 hits, it is assuming BB mechanics.


  • @Baron:

    @SS:

    Tiger Tank
    A8   2.51
    D7   2.20
    M2
    C10   2 hits

    SS Panzer
    A7   2.33
    D6   2.00
    M2
    C6

    That one is cool too.
    But you would have to manage damaged Tiger.
    Only one dmg per stack?
    So, the second hits have to be one same before damaging another.
    Or, more like BB hits, since you only produce 1 per turn?

    Explain 2nd hit more please.
    Yes did use eng chart for 2 hit at c10 for tank. A8

  • '17 '16

    If you put 3 Tigers together, they can absorb 3 hits before loosing a unit.
    Perfect for strafing.


  • @Baron:

    If you put 3 Tigers together, they can absorb 3 hits before loosing a unit.
    Perfect for strafing.

    Yes

  • '17 '16

    With your rule of 1 per turn, working like damage BB is solid, IMO.

    If 5 or 6 together with Infs, this might be out of control, in end games.
    Assuming you did not loose too much Tigers in previous rounds.


  • @Baron:

    With your rule of 1 per turn, working like damage BB is solid, IMO.

    If 5 or 6 together with Infs, this might be out of control, in end games.
    Assuming you did not loose too much Tigers in previous rounds.

    Ya very possible. Im going to try to look at 1 hit tiger again.

    20 inf D80 - 6 tigers 6 inf A108

  • '17 '16

    @SS:

    Tiger Tank  build 1 only starting T3
    A8   2.51
    D7   2.20
    M2
    C10   2 hits

    SS Panzer  build 2 only starting T2
    A7   2.33
    D6   2.00
    M2
    C6

    With the 2 hit H. Tank gives you more room for SS panzer tweaks

    Seems both correct. C10 Tank is a higher cost investment, but 2 hits worth it. In addition, you get better attack than naval aircraft, same cost.

  • '17 '16

    Tiger    Build 1 only starting T3
    A10   2.45   
    D9     2.20
    M2 
    C7

    Another way to use high power, with lower mobility is 2 Non Combat Move but only 1 in Combat Move.

    To differentiate with another cost 7 Tank.


  • Tiger Tank  build 1 only Starting T3
    A7   2.20
    D7  2.20
    M2
    C10  2 hits

    SS Panzer   build 2 only starting T2
    A7  2.33
    D6  2.00
    M2
    C6

    Med Tank
    A6  2.00
    D6  2.00
    M2
    C6


  • @Baron:

    Tiger    Build 1 only starting T3
    A10   2.45  
    D9     2.20
    M2
    C7

    Another way to use high power, with lower mobility is 2 Non Combat Move but only 1 in Combat Move.

    To differentiate with another cost 7 Tank.

    Ya looked at this but dont want to go that route.
    The weather in game affects the M2 units in Russian Red Territories to M1 couple times.

  • '17 '16

    Maybe your regular Tank Panther? (Panzer Mk 5) might be at 5 IPCs:

    A5 (2.40)
    D5 (2.40)
    M2
    C5

    Giving more room above for C6 or C7


  • @Baron:

    Maybe your regular Tank might be at 5 IPCs:

    A5
    D5
    M2
    C5

    No way. Thought of that too. Be spammed for Italy  Japan.
    If a new piece is going in game soon will be the light tank.

  • '17 '16

    @Baron:

    Maybe your regular Tank Panther? (Panzer Mk 5) might be at 5 IPCs:

    A5 (2.40)
    D5 (2.40)
    M2
    C5

    Giving more room above for C6 or C7

    @SS:

    No way. Thought of that too. Be spammed for Italy  Japan.
    If a new piece is going in game soon will be the light tank.

    Too bad, I saw a theme for Panzer V, A5 D5 C5
    :)

    Are you sure about spamming, it depends also on your lower value units.
    For example,
    A Light Tank A4 D4 C4 (3.00) might be very interesting too.


  • @SS:

    Tiger Tank build 1 only Starting T3
    A7  2.20
    D7  2.20
    M2
    C10 2 hits

    SS Panzer  build 2 only starting T2
    A7 2.33
    D6 2.00
    M2
    C6

    IS-1  build 2 only starting on T3
    A7 2.33
    D7 2.33
    M2
    C6

    Med Tank
    A6 2.00
    D6 2.00
    M2
    C6

    I like this best. Tiger dont get over powering late in game. SS Panzer cheaper but only get the better attack and there were a lot of these in war. Makes you think about the 2 hit tank A4.40 to SS panzer A4.66  C10 - C12

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