@Moxin The axis do have an advantage, but when you’re just starting out you only need a bit of help as the Allies to win, 12 or 16 bid
G40 update: Testers we need your help!
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This! :-D
I’ve been talking with Larry about this issue, and it’s under review. We’d be very interested in knowing how changing Sierra Leone to an original UK territory would impact game balance, so any feedback from games played that you fine folks can provide will be appreciated.
More discussions about the Sierra Leone change can be found here…
http://www.axisandallies.org/forums/index.php?topic=37805.0If you guys get a chance to test this change, it’d be great to hear from you. I think its pretty exciting because this is the first time in a while that an official change to the Errata/FAQ for 1940 has come under consideration from the designers.
Particularly helpful would be some feedback on how this change impacted your impression of overall balance in the Europe 1940 game, or the Global 1940 game. Did it adjust the way you played, or the need for a bid (or reduce the amount of that bid)? Did you see any new opening strategies employed? Was it fun? Etc.
The more test games we can look over the better. So if you’ve been waiting for another chance to take a crack at Europe 1940, or Global 1940, now would be a great time!
Thanks again, and good gaming all!
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Ok I posted that in a couple places to help raise awareness and hopefully gather some feedback. Thanks Krieghund! Its really encouraging to see that the idea is being reviewed. Proof positive that at least in A&A, player feedback is taken seriously, and the designers are stilling listening to us and supporting the game. Glorious
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Oh for God’s sake.
There is a scenario where sierra leone being an allies minor/british territory might make a difference to the game. The scenario is that the allies place a naval base there and use that to get an invasion force to France even if there is a nasty German bomber stack in west Germany. Allies would have to hold Gibraltar and Morocco to make that work, and they would only be resorting to this if for some bizarre reason they couldn’t put that base in British Guiana/Suriname. So how many games would have this scenario?
Play Balance Mod.
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Predictably the first reply to this thread would be immediately contrarian
:-DWell Variance, I’m not entirely sure. How many games would have this scenario? That’s why we asked for feedback.
I’m glad you’re enthusiastic about mods.
Krieghund mentioned that this change was being taken under consideration, and asked how it might effect the balance. I was just trying to give that post some more visibility.
I gather from your reply that you think, not at all, and that it wouldn’t make a lick of difference. That’s fine for a hunch, and if it proves correct I suppose you can be the first to say ‘I told you so.’ If nobody uses the space, that’d be useful to know as well (though Im not sure that’s really an argument not to correct the board anyway.) But it’d still be nice to hear from people who are willing to give it a go, and see what happens from there.
Thanks for chiming in man.
ps. regarding the advantage of a naval base at Sierra Leone over British Guiana, I can see two possible reasons why the Allies might find it a stronger location.
1. Its 5 spaces from W. Germany, which means that Strat Bs attacking a fleet in sz 87 would have to land in a rather less desirable location, one which could be hit the following round by transports based in sz 101. It faces basically the same risk from a nasty stack of German Strat B’s that a fleet based in sz 88 would. But unlike British Guiana, ground forces massed in French West Africa are only 3 tiles away from Egypt, which means even if the fleet was sunk, at least the units wouldn’t be trapped, as they would in South America (if for some reason the Germans went for a balsy bomber strike with the same sub-optimal landing locations they’d face against a fleet in sz 88.) In such a case, mobile Mech or Armor units in French West Africa could at least still be in Egypt in two turns.
2. The Naval Base in Sierra Leone could be supported by an Airbase+Scramble to guard against such bomber strikes, which would be more useful than say an NB+AB in British Guiana, because 3 fighters stationed here would have stronger positioning the following round. Fighters transiting to Sierra Leone would be at max range from E. US (5 spaces away, rather than 4 as they would at British Guiana) and could reach Cairo from that position the following round in one move.
So to flip it around, why buy a base in British Guiana, if Sierra Leone was on offer?
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Oh for God’s sake, lets not turn this into another balance mod thread.
This is the first time since the Alpha projects that A&A designers have asked the community for some feedback into the game, and I don’t mean to rain on Black Elk’s parade, but what are we talking about here?. Changing an ill positioned strict neutral into an allied original territory? for what purpose?. I find it curious that a request comes now after so long about something so insignificant, and what if Sierra Leone becomes British? is wizards of the coast gonna publish a whole new Europe board and start shipping it to all those who ask?, or more likely… is the Errata gonna suggest that we place a UK roundel there and make our game boards even more Ghetto?. Here’s the big question, will it help balance the game? that’s what players have been asking the designers to do for years. No, I think maybe the designers made a mistake on the map about the political situation in Sierra Leone, and because it was brought to attention… there was no answer for it. Now they’re waiting for us to prove to them that it’s insignificant so they can say leave it the way it is. Personally, I think it’s insulting to ask us about this now after so long, and about a change that will hardly matter. Here are some more questions, do I love Axis & Allies?.. absolutely, do I have the up most respect for the creator and designers of the game that I love so much?.. 100%, but even Star Wars lovers complain about Jar Jar. My beef is the way players have been left to come up with balance mod, allied bids, and victory objectives… what do I care about Sierra Leone, why not rewrite the national objectives?, the allies need more money, not a remote space in Africa where it might be beneficial to land planes. I spend most of my daily hours thinking about Axis & Allies, and I know Krieghund does too… I mean no disrespect, but of all the things to go to Larry about. My group like many others have been left to their own devices to make changes that will allow their passion for the game to continue, we came up with a house rule called victory objectives because it solves many issues within our games, and the online community from the get go had a bid system that grew and grew until it exposed the balance issue to the point of a complete redesign called balance mod. Here’s my point… if Krieghund says put a UK roundel on Sierra Leone, we’ll do it, if he says put an air base in Gibraltar… we’ll do that too. We don’t mind having a designer with that much power over us… we just wish they would use that power to balance the game, one last question… where’s that Alpha magic?
(This is not a misguided rant meant to hurt people, it’s an honest and passionate plea for change).
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Just a little perplexed here. Maybe it’s cause I spent the last couple nights trying to build a solid case for a correction, that’s not difficult to implement, that we actually got a positive response.
I think it was overlooked because it’s easy to overlook a tiny detail like that from an area of the globe that doesn’t get much notice anyway. But just to draw an analogy, if a territory in Canada was depicted on the game map as true neutral, and for whatever reason it took 5 years for someone to notice, wouldn’t it still make sense to try and fix that?
I mean even if it isn’t the holy grail of game balance, hell, at least it’s something right?
As far as ghetto maps go, it’s not all that bad. The territory is practically covered up entirely once you put the roundel down, so for me that seems sensible enough.But I feel you YG, trust me I do.
I don’t know guys I did my best. I guess it’s up to the gang now, whether to run with it or kill it in the craddle.
Either way I gotta catch some Zzzzs. See you next round.
:-D -
Just a little perplexed here. Maybe it’s cause I spent the last couple nights trying to build a solid case for a correction, that’s not difficult to implement, that we actually got a positive response.
I think it was overlooked because it’s easy to overlook a tiny detail like that from an area of the globe that doesn’t get much notice anyway. But just to draw an analogy, if a territory in Canada was depicted on the game map as true neutral, and for whatever reason it took 5 years for someone to notice, wouldn’t it still make sense to try and fix that?
I mean even if it isn’t the holy grail of game balance, hell, at least it’s something right?
As far as ghetto maps go, it’s not all that bad. The territory is practically covered up entirely once you put the roundel down, so for me that seems sensible enough.But I feel you YG, trust me I do.
I don’t know guys I did my best. I guess it’s up to the gang now, whether to run with it or kill it in the craddle.
Either way I gotta catch some Zzzzs. See you next round.
:-DDidn’t mean to crash your party Black Elk… I’m a jerk that way.
Sorry.
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@Young:
My beef is the way players have been left to come up with balance mod, allied bids, and victory objectives…
No offence YG, but isn’t the critiquing, proposing, debating what drives half of the traffic to this site in the first place? Think of all of the innovative changes being made to the game by the user community - from the introduction and subsequent wide adoption of bidding to the intriguing Balanced Mod - not as fixing a broken game, but as seeking perfection. Perhaps the Game Designers are staying out of the way of the users on purpose, to let us turn the game into what we wish it to be, collectively?
Food for thought I think!
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I should probably also mention that game results are only useful to us if you play strictly with box rules (with the Sierra Leone change, of course) - no house rules, setup modifications, or custom maps. Bids are a more grey area. Obviously, it’s better to not have them, but I can also see where proving that a reduction of bids is occurring can be helpful.
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Don’t mention the Balance Mod
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@Young:
This is the first time since the Alpha projects that A&A designers have asked the community for some feedback into the game, and I don’t mean to rain on Black Elk’s parade, but what are we talking about here?. Changing an ill positioned strict neutral into an allied original territory? for what purpose?. I find it curious that a request comes now after so long about something so insignificant, and what if Sierra Leone becomes British? is wizards of the coast gonna publish a whole new Europe board and start shipping it to all those who ask?, or more likely… is the Errata gonna suggest that we place a UK roundel there and make our game boards even more Ghetto?. Here’s the big question, will it help balance the game? that’s what players have been asking the designers to do for years. No, I think maybe the designers made a mistake on the map about the political situation in Sierra Leone, and because it was brought to attention… there was no answer for it. Now they’re waiting for us to prove to them that it’s insignificant so they can say leave it the way it is. Personally, I think it’s insulting to ask us about this now after so long, and about a change that will hardly matter. Here are some more questions, do I love Axis & Allies?.. absolutely, do I have the up most respect for the creator and designers of the game that I love so much?.. 100%, but even Star Wars lovers complain about Jar Jar. My beef is the way players have been left to come up with balance mod, allied bids, and victory objectives… what do I care about Sierra Leone, why not rewrite the national objectives?, the allies need more money, not a remote space in Africa where it might be beneficial to land planes. I spend most of my daily hours thinking about Axis & Allies, and I know Krieghund does too… I mean no disrespect, but of all the things to go to Larry about. My group like many others have been left to their own devices to make changes that will allow their passion for the game to continue, we came up with a house rule called victory objectives because it solves many issues within our games, and the online community from the get go had a bid system that grew and grew until it exposed the balance issue to the point of a complete redesign called balance mod. Here’s my point… if Krieghund says put a UK roundel on Sierra Leone, we’ll do it, if he says put an air base in Gibraltar… we’ll do that too. We don’t mind having a designer with that much power over us… we just wish they would use that power to balance the game, one last question… where’s that Alpha magic?
(This is not a misguided rant meant to hurt people, it’s an honest and passionate plea for change). �
The Alpha project was done in preparation for the 2nd edition. A new edition is really the only justification for the effort involved in a major overhaul of the game. If Wizards ever decides to do a 3rd edition, we’ll most likely do another such project, but probably not before such a time. As far as balance goes, it will never be perfect, and an argument could be made that a bid is actually a good thing, as it allows for variations in setup and playout. At this stage, FAQ entries are reserved mostly for rules issues.
However, in this particular case, a mistake was made in the depiction of the historical realities of the period. Sometimes adjustments are made to things for the sake of game play, but this was not one of them. This sort of mistake bothers Larry very deeply, and he likes to correct them when possible. At the same time, we want to make sure that correcting it won’t have consequences far out of scale with the correction.
Ultimately, it would be great if this improved game balance, but we’ll settle for not making it worse. If it proves to have no impact at all, then those who want more historical accuracy can place a control marker on Sierra Leone and others can just ignore it. If it proves to affect game balance positively, then the whole community can benefit from the change. Either way, a small FAQ entry can make the game a little more historically accurate and honor the contributions of Sierra Leone to the war effort, which is something that Larry is very passionate about.
@Young:
My beef is the way players have been left to come up with balance mod, allied bids, and victory objectives…
No offence YG, but isn’t the critiquing, proposing, debating what drives half of the traffic to this site in the first place? Think of all of the innovative changes being made to the game by the user community - from the introduction and subsequent wide adoption of bidding to the intriguing Balanced Mod - not as fixing a broken game, but as seeking perfection. Perhaps the Game Designers are staying out of the way of the users on purpose, to let us turn the game into what we wish it to be, collectively?
Food for thought I think!
This is a very good point. Many of the innovations that fans have come up with over the decades have made it into the latest generation of A&A games.
Also, it’s very difficult (if not impossible) to balance games of this scope and complexity in the limited amount of time that we have to playtest them. Our efforts are generally heroic, but we are human after all. The community, over thousands of games played and strategies shared, will naturally find strategies, strengths, and weaknesses that we did not. With your collective help and input, the game evolves.
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The effect of the Sierra Leone change on balance will likely lie somewhere between “no effect” and “reduces Allies’ disadvantage slightly”. Can’t see any harm in it.
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If it becomes British it will have no effect at all on the game other than historical accuracy.
If it becomes pro-allies neutral, it could be a good spot for a US naval base post sealion. -
Please accept my apology Krieghund, I meant no disrespect and given your cool and professional response… I assume no offence was taken. If anything, we have a great conversation about changing the game even if it’s just historical inaccuracies that may upset Larry. I understand that there will always be house rules for a game of this magnitude even if near perfection were to be achieved, and that this community of hard core A&A gamers will always be a part of it’s evolution.
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@Young:
Please accept my apology Krieghund, I meant no disrespect and given your cool and professional response… I assume no offence was taken.
None at all. :-)
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However, in this particular case, a mistake was made in the depiction of the historical realities of the period. Sometimes adjustments are made to things for the sake of game play, but this was not one of them. This sort of mistake bothers Larry very deeply, and he likes to correct them when possible. At the same time, we want to make sure that correcting it won’t have consequences far out of scale with the correction.
Krieghund,
Scapa Flow (https://en.wikipedia.org/wiki/Scapa_Flow#Base_for_the_British_Grand_Fleet) was established as the primary UK naval base in the early 20th century, yet it is not represented on the Global 1940 map either (i.e., there is no naval base in Scotland). If you are now in the business of correcting historical inaccuracies, you should add this one to the list.
Marsh
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The effect of the Sierra Leone change on balance will likely lie somewhere between “no effect” and “reduces Allies’ disadvantage slightly”. Can’t see any harm in it.
I agree, I see no harm in adding a little (and I mean little) wrinkle to the game, plus it provides some historical accuracy.
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It might be more useful as a pro allied neutral, any historical beef with that?
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Forget Sierra Leone, swap the airbase for the naval base in Iceland. NOW we’d be talking about something.
Sadly, I’d buy a third edition even though I own too many G40 games. IF AH does a 3rd, please just put it in one box, please.
Thanks
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@Young:
It might be more useful as a pro allied neutral, any historical beef with that?
As a Brit who actually lived in Sierra Leone for a couple of years I can state unequivocally that it was not pro allied neutral YG. It was part of the British Empire.
But I am not exorcised by historical accuracy and doubt this change will make much difference to the game. As you say in an earlier posting, this change is pretty insignificant in terms of the dynamics of the game.
When we (mis-)ruled a quarter of the globe we could afford to mislay a colony or two! :-D