Quick answer is that bids seem to keep going up with bids over 20 now common.
yes
just the dollar amount.
important channel for US aid to *Russia (not China)
Very interesting rk! Thanks for that.
Re: (1) I don’t quite follow why reversing the Leningrad bonus helps the Allies?
Re: (3) By the time Axis are on Persia, isn’t Calcutta normally down?
Re: (4) I don’t think I’ve ever seen any of Gilbert Is, Samoa or Fiji fall to the Axis! I wasn’t referring to the NG objective.
What about the bonus to Lend Lease for Japanese DOW on USSR, is the theory behind that one because war materials can go via Amur? For that to make sense to me, it should only apply to the Pacific Route.
I’ve changed the phase order before. If there’s agreement, I can work out how I did it. Somewhere in the <gameplay>block I’m sure.
I guess the theory with the collect income including newly conquered territories is that ti rewards aggressive play.</gameplay>
The theory would be that the material would stop trying to go through Amur and go to the other routes instead.
The phase order needs to stay as is, since carrier purchases affect the movement of aircraft. I think it isn’t a big deal to plan the combat before purchase, but if need be you can purchase and then try some moves and change your purchase by saying it in the thread, or practice in local mode.
Indeed that Anzac NO is rarely contested (even among island objectives), perhaps we should add the Solomons to that NO as well.
Re: (1) Because instead of giving extra money to Germany for taking Leningrad, ur giving extra money to Russia for holding it. Therefore, more money to Russia, and less money to Germany over the course of the game, resulting in a net benefit to Allies.
Re: (2) Not really. Putting a sub in the Persia sz is such a major benefit for Axis (cuz it negates two NOs), that I’ve seen it done before India falls in a number of games
Re: (3) I have seen games where one of those islands has fallen to Japan. Adam’s played a few. I’ve played a few. It requires an extreme KGF or Allied ineptitude.
Adam is correct regarding the rationale for boosting Lend Lease if Japan DOWs Russia. The other ‘real world’ justification would be an even greater sense of urgency/priority placed on the Lend Lease program by the Western Allies, if Russia found itself in a two-front war. One could imagine that aid would have been even greater than it was.
The way I read simon’s idea about Leningrad/Novgorod is that he would like to see a war objective for Russia that they can fight over. I totally agree with this, but I am not sure what it should be. Russia should also have war objective(s) they realistically can meet. I have mentioned this in the past and I still think this is the poorest change in BM
I get that war between ussr and Japan affects lend lease, but I still don’t see the logic on it being modified based on who started it.
Re: Leningrad. I see what you are saying. 3ipc means 1hit and 2power to ussr but less to Germany and it also has to be gotten to the front.
Regarding carrier purchase, I would prefer an edit mode fix in that case. It isn’t very common.
Actually, it easy enough to have two orders by having two maps. That way players can make their own decisions on what is important.
The way I read simon’s idea about Leningrad/Novgorod is that he would like to see a war objective for Russia that they can fight over. I totally agree with this, but I am not sure what it should be. Russia should also have war objective(s) they realistically can meet. I have mentioned this in the past and I still think this is the poorest change in BM
What about instead off
*** 3 PUs** if Russia is at war with European Axis, and there are no non-Russian Allied units in any originally Russian territory.
have these 2:
*** 2 PUs** if Russia is at war with European Axis, Russia controls Novgorod and there are no non-Russian Allied units in any originally Russian territory.
*** 2 PUs** if Russia is at war with European Axis, Russia controls Volgograd and there are no non-Russian Allied units in any originally Russian territory.
Consequences:
a) It would provide extra incentive for Russia to fight for Novgorod and Volgograd.
b) If Germany secures Novgorod, which is typically not that difficult, Russia would have 1 IPC less compared to BM 2.0.
c) In a Sea Lion game, Russia would have 1 PU more, as long as it can control Novgorod.
I guess all a),b), and c) are desirable.
A drawback would be quite a long description of those NOs. So alternatively one could drop the requirement of Russia being at war with European Axis and thus having
*** 2 PUs** if Russia controls Novgorod and there are no non-Russian Allied units in any originally Russian territory.
*** 2 PUs** if Russia controls Volgograd and there are no non-Russian Allied units in any originally Russian territory.
AND remove in setup 1 inf + 1 art from Moscow and 1 inf from Archangel.
This way, for a G3 DOW, which is quite typical in BM2.0 the net gain for Russia would be -1 IPC ( = -10 setup +4 in R1, +4 in R2, +1 in R3), so quite negligible… but G1 DOW would be for Russia -8 IPC (= -10 setup +1 in R1 +1 in R2). G2 DOW would be -5 IPC (= -10 setup +4 in R1 +1 in R2). G4 DOW would be +3 IPC (=-10 setup +13 NO). So compared to BM2.0, the Russian economy would be -8/-5/-1/+3 IPC for G1/G2/G3/G4 DOW. I believe this would be desirable as G1/G2 DOW look pretty suboptimal, compared to G3/G4 DOW.
Novgorod and Volgograd are already 9 PU swing, which is many times more than the average territory. I don’t think they need to be worth more. And whether the NO for those territories is German or Russian doesn’t change the value of fighting over them.
Russia already has a decent amount of NOs it can fight over, I don’t see something that can be added for that.
Nerquen you are right about early GDOWs being suboptimal, and I have an idea for an NO to make them more viable (essentially Russia would receive PUs for being at peace with Germany the same way Germany receives PUs for peace with Russia). It can be better though, and your NOs are interesting in that sence. However like I said, I’m not a fan of adding more value to Novgorod and Volgograd.
Adam. BM is good, I am not contesting that. But honestly you can’t claim that Russia has a decent number of objectives they can fight. The other allies can fight for Russia such as the lend lease, but Russia does not control this. Maybe you can argue that the no allied units is something they control, but it is not something they fight over. Realistically most games will pass by without claiming any axis areas in Europe. Berlin no has no practical meaning. So which NOs do they fight over? I know none.
But honestly you can’t claim that Russia has a decent number of objectives they can fight. The other allies can fight for Russia such as the lend lease, but Russia does not control this.
? Sure there are - Russia can fight over Amur, Persia, and Archangel (in 2nd edition Archangel was often not a factor because of Z125 or Allies in Russia)
I think Russia is fine the way it is now in BM 2.0
But honestly you can’t claim that Russia has a decent number of objectives they can fight. The other allies can fight for Russia such as the lend lease, but Russia does not control this.
? Sure there are - Russia can fight over Amur, Persia, and Archangel (in 2nd edition Archangel was often not a factor because of Z125 or Allies in Russia)
Gamer, in most games what you write is not a factor. However in a few games it could make a difference. I think you know this so I am not sure I understand why you think this is important?
One idea could be to remove the no allied units in Russia objective with a +3 objective for Russia to hold novosibirsk. This is done in Europe version and for BM it would provide additional incentive for Japan to attack Russia (when China is conquered.)
I think my games are different than most…
I don’t say things that I don’t mean
It is not unusual at all for Archangel, Amur, and/or Persia to be contested by the Russians in my games
Please do not listen to anyone saying take away the no Allied units in Russia NO.
I believe the opposite. Don’t take this as feedback for balanced mod, but - All Allied units should be disallowed in Russian held territories and Russia should be compensated appropriately, I sometimes think
Kid talking about historical appropriateness of lendlease routes - if you want to talk historically appropriate I think Allied units should just flat out be debarred from joining the Russians. Or am I missing some great Operation where the Australians fought side by side with the Russians to take Stalingrad back? :wink:
Ok, I agree with the bit about keeping the no Allied units in USSR objective and agree about the positive consequences of de-linking SZ125 from this.
Don’t really agree about Persia being a contestable objective for USSR. If that happens, Germany is basically defeated! I presume you aren’t referring to an early game activation.
Amur is a contestable objective sort of - Japan has to compromise to contest it. If the Persian and Northern routes are open, they have to allow 4IPC of objective to stop 2IPC and also activate Mongolia. This is part of what I dislike about the 2IPC bonus per route for USSR if Japan DOWs on USSR.
More generally, I think there are too many objectives in BM. I guess that is a personal viewpoint though.
Now back to carrier purchase affecting combat move, perhaps we can add an engine option to assume carriers would be purchased.
Or am I missing some great Operation where the Australians fought side by side with the Russians to take Stalingrad back? :wink:
But surely this is the greatness of A&A. If you want the Australians to fight side by side for Stalingrad, it is totally achievable (if you sacrifice enough other goals).
Adam. BM is good, I am not contesting that. But honestly you can’t claim that Russia has a decent number of objectives they can fight. The other allies can fight for Russia such as the lend lease, but Russia does not control this. Maybe you can argue that the no allied units is something they control, but it is not something they fight over. Realistically most games will pass by without claiming any axis areas in Europe. Berlin no has no practical meaning. So which NOs do they fight over? I know none.
In addition to lend-lease route territories, Russia fights over their spread of Communism NO (Finland rush, or Eastern Europe with a Sealion), and they fight over 3 (4) territories to prevent Germany from achieving their NOs, which are Volgograd, Novgorod and Caucasus. They are also largely responsible for safeguarding the Middle-East, so that’s a few extra NOs they fight over, albeit indirectly. In my opinion, and imo logically, fighting to prevent an enemy from gaining income is the same as fighting to gain income for yourself. Volgograd and Novgorod for example are German NOs for balance. They would be fought over just as much if they were Russian NOs, but Germany is the one who needs the money from those NOs in this map.
If you have a proposition for a Russian NO I’m all ears, but atm I think they fight over a lot of things already.
Amur is a contestable objective sort of - Japan has to compromise to contest it. If the Persian and Northern routes are open, they have to allow 4IPC of objective to stop 2IPC and also activate Mongolia. This is part of what I dislike about the 2IPC bonus per route for USSR if Japan DOWs on USSR.
What you dislike about the 2PU-per-route bonus is precisely the reason it was added–it creates a logical in-game disincentive for an ahistorical outcome (i.e., Japan declaring war on Russia). Of course, it doesn’t force the historical outcome, but it creates an in-game justification for it.
I also tend to think that BM has enough NOs, and am reluctant to add more.
Yeah, nearly every island in the game has an NO (or 2!!) attached to it :-P
Too many NO’s in Z99 :-(
Yah, if i could redraw the G40 map from scratch, I would put islands on SZ Boundaries (like in Balance of Power), so that each island would adjoin multiple szs, making them strategically valuable without the need for an NO.