@regularkid
I’m sorry about that. I might be mistaken from my games but it just seems to me that as long as japan hits yunnan and shuts down the road then china gets 3 ipc’s for a turn, never has a chance to get artillery and then the idea of the guerrillas makes perfect sense and works out perfectly. Now the only problem for me comes to the point that if japan loses control of the road they have all those units sitting there that they can’t move or else a chinese infantry will be spawned.
So looking at the board and seeing 6 units of japanese troops that I can’t use or i’m going to have a chinese infantry to deal with and lose a territory instantly seems a bit strong. I feel that china is too weak at the beginning of the game and can be too strong and the end of the game. The current balance change for china doesn’t help improve their tactical standpoint at all. If you look at every other change that was made you can see it adds money to a power through more NO’s.
Anzac is a great example of a wonderful change that when you look at it from a numbers standpoint looks bad, “Hey, I’m going from getting 10 ipc’s to 9, why would this be better if i’m getting less money?” But when you look at it from the actual game play point of view, you see that they are instead getting a guaranteed 3 ipc NO boost while still being able to get the other money. And since Malaya is usually in allied hands for a while instead of having that 5 ipc boost per turn you get 6.
If you look at the vichy rule this is obviously there to help out italy from being killed immediately.
There are a lot of great changes in the mod but I feel that the china one is somewhat lacking.
I think if you simply give china an extra chance to put that artillery down on the field it might help china’s early game while not making the late game overpowered.
Perhaps having the burma road open would be 4 ipc’s and if only szechwan, burma, and india are open china gets +2 ipc’s and can still buy artillery. If yunnan and szechwan are closed than the guerrilla rule kicks in. This might be a better balance so that the chinese can fight early game, but if they lose too much territory, then the guerillas kick in to either regain some territory or just annoy japan.