16l G40 BM Witmann (axis) v Balladeer (allies)


  • Do your worst, Jo: you terrible man!


  • fun game. hey, America, don’t forget u still get +5 for keeping a land unit in Paris

  • '18 '16 '15

    @regularkid:

    fun game. hey, America, don’t forget u still get +5 for keeping a land unit in Paris

    Haha, oops, forgot, thanks!

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Russians
                Russians buy 4 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bulgaria to Greece
                      Russians take Greece from Italians
                1 armour moved from Greece to Albania
                      Russians take Albania from Italians
                1 artillery and 1 infantry moved from Yugoslavia to Greater Southern Germany
                2 mech_infantrys moved from Yugoslavia to Germany
                4 armour, 35 artilleries, 1 fighter, 58 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Germany
                1 artillery moved from Poland to Germany
                2 armour and 1 mech_infantry moved from Romania to Germany

    Combat - Russians
                Battle in Greater Southern Germany
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Greater Southern Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Germany
                    Russians attack with 6 armour, 36 artilleries, 1 fighter, 58 infantry, 17 mech_infantrys and 1 tactical_bomber
                    Germans defend with 4 aaGuns, 1 armour, 23 artilleries, 3 bombers, 1 factory_major, 2 fighters, 26 infantry and 46 mech_infantrys; Italians defend with 3 fighters
                    Russians captures 9PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 6 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 88
                    Casualties for Germans: 4 aaGuns, 1 armour, 23 artilleries, 3 bombers, 2 fighters, 26 infantry and 46 mech_infantrys
                    Casualties for Italians: 3 fighters
                    Casualties for Russians: 36 artilleries, 58 infantry and 15 mech_infantrys
                triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttatchment attached to Germans

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
                6 aaGuns moved from Slovakia Hungary to Yugoslavia
                2 mech_infantrys moved from Bulgaria to Bessarabia
                6 mech_infantrys moved from Western Ukraine to Tambov
                3 armour moved from Ukraine to Volgograd
                5 mech_infantrys moved from Russia to Novosibirsk
                3 mech_infantrys moved from Novgorod to Smolensk
                1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
                3 artilleries moved from Baltic States to Belarus

    Place Units - Russians
                4 armour and 6 mech_infantrys placed in Russia
                2 mech_infantrys placed in Volgograd
                1 artillery and 2 mech_infantrys placed in Ukraine
                2 artilleries placed in Slovakia Hungary

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Russians collect 55 PUs (5 lost to blockades); end with 64 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 66 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 69 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 71 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 104 PUs

    triplea_37537_Rus20.tsvg

  • '18 '16 '15

    Stalin: first!


  • Enjoyed that.
    Is only he second time I have played to the fall of Berlin.
    Well played. Was Russia that did for me
    And still do not know why I could not break into Russia.
    Happy to call the game.
    Goodnight.


  • gg blokes. was fun to watch


  • Thank you.
    Perhaps you can say when it went wrong for me. Balladeer says I did not concentrate on Russia enough, that I bought too much fleet.
    Do the best players attack Russia, as Japan? Maybe that was an error of mine. I am happy if my Japan can hold its own, hold off the Allies,  I mean.
    I am happy to admit that I am a T3 player and easily out of my depth with half the players here.


  • Yes. I see two issues. First, you went a light on sz 110 in round 1 (sending only 5 planes, 2 subs), and were punished for it. He scrambled, killing 4 planes. Losing that much air on G1 hurts Germany ALOT. The bigger problem, though,  was the purchases. In five of the first six rounds, you bought fleet. I think this was unnecessary and fatal to Germany’s ambitions in Russia. For example, why buy a sub in round 2, when u already had 3 subs on the board, and were in a position to negate both Russia’s lend lease NO, and UK’s “no sub” objective without it?

    In a non-Sealion game, Germany needs to be buying almost all mechs and tanks after Round 1, maxing out the Germany factory every turn. And when it captures Ukraine, it should start building artillery from there. Don’t endanger your air with risky attacks on round 1, and purchase air in the very last round before you make your Moscow push (tacs from Novgorod and Bombers from West Germany. Every game is unique of course, but thats a good rule of thumb.


  • Thank you for the time to analyse my first moves. I appreciate it.
    Have a fun Sunday. Leo.

  • '18 '16 '15

    @wittmann:

    Enjoyed that.
    Is only he second time I have played to the fall of Berlin.
    Well played. Was Russia that did for me
    And still do not know why I could not break into Russia.
    Happy to call the game.
    Goodnight.

    GG, thanks for playing! Site was down, so little slow on responding here ;)

    Indeed Russia held you off very well, fun to take Berlin, first time for me.


  • I realised it was down. ( I look at this site every few mins.)
    Busy tonight, but if you want to switch sides , please say.

  • '18 '16 '15

    @wittmann:

    I realised it was down. ( I look at this site every few mins.)
    Busy tonight, but if you want to switch sides , please say.

    Hmm, I’m good either way, but going on holiday next week, so preferably not before the holiday :)


  • Thank you. If you can spare the time, I would like to play the return match.
    Am happy to play in a week. Have a great time away.

  • '18 '16 '15

    @wittmann:

    Thank you. If you can spare the time, I would like to play the return match.
    Am happy to play in a week. Have a great time away.

    It’s more like 4 weeks, but glad you want to wait and sure glad to play a return match :)

    Will do!


  • You emigrating? Talk soon.

  • '18 '16 '15

    Temporarily :)


  • My comment  was a joke.

    I wish you luck and good fun.

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