Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
That’s high praise, indeed, Gamer. Thanks, that means a lot.
Collectively the Mod creators and community members have spent hundreds of hours play testing, brain storming, and fine-tuning it to what it is today. Very proud of the result, and glad that it is finally getting some traction. For those interested trying it out, attached is a saved game file (from G1) containing the necessary coding. Just load it as a regular saved game, and play. Pretty simple. Mod details are set forth in “Game Notes.”
So, when people are playing this Balanced Mod, they are still using small bids, right? Also, are all the new NOs coded in already, or do we adjust PUs in edit mode?
Great news is they’re all coded in. In my 3 1/2 rounds we never had to use edit mode to fit the new rules…
Since Kid already locked in his bid for our re-match I will tell you that if I were you I’d bid to take the Allies and give up NO’s.
What I mean:
I’ll take the Allies and give up the Indian Ocean sub NO.
Opponent:
No, I’ll take the Allies and I’ll give up the Indian Ocean sub NO AND the new ANZAC UK island NO (Samoa, Gilbert…)
etc.
Or I guess small bids like you say
RegularKid, Gamerman01 - perhaps a thread discussing the pros and cons of the mod? If one exists already, just link it in here? :wink:
Given that many are using the mod in League games, it seems a relevant topic for this thread, no? I’m already thinking my next League game will use it. I’m very interested in anything that chips away at the current Axis wins at 90% or higher that we see in higher tiers currently. The bids that people accept for the Allies are much too small. We all know this, yet bid creep has been far too slow. People act like 25 is a big bid, but really we ought to be seeing bid approaching 35 and up if we really want parity of outcomes among equally matched higher tier players.
Great news is they’re all coded in. In my 3 1/2 rounds we never had to use edit mode to fit the new rules…
Since Kid already locked in his bid for our re-match I will tell you that if I were you I’d bid to take the Allies and give up NO’s.What I mean:
I’ll take the Allies and give up the Indian Ocean sub NO.Opponent:
No, I’ll take the Allies and I’ll give up the Indian Ocean sub NO AND the new ANZAC UK island NO (Samoa, Gilbert…)etc.
Or I guess small bids like you say
Basically the allies are stronger in this version and you need to bid for the axis :P. In a year or so bids of 28 for the axis :D.
haha. whether Balance Mod may ‘slightly’ favor the allies over the axis is a matter of continued debate even among the Mod’s creators, with some saying it still favors axis slightly, and others saying it favors allies slightly. thats probably a good sign that we pretty dang close to true balance! one thing’s for certain: large double digit bids are a thing of the past :mrgreen:
haha. whether Balance Mod may ‘slightly’ favor the allies over the axis is a matter of continued debate even among the Mod’s creators, with some saying it still favors axis slightly, and others saying it favors allies slightly. thats probably a good sign that we pretty dang close to true balance! one thing’s for certain: large double digit bids are a thing of the past :mrgreen:
Never say never. Even 1940 second edition was tested a lot. All it takes is one player to figure things out and the rest will follow like the sheep they are :P.
I agree with blighter :-)
Double digits start at 10 :-)
But personally, I think I’d rather bid away Allied NO’s then give a bunch of units to the Axis
Anyway, it’s early, time will tell
I’ve oft thought that bids fluctuate as tactics and strategies evolve. Eventually someone is going to discover a method to take Berlin round 1, then bids will be 20 IPC for Axis, then someone else will figure out how to take Moscow in 3 rounds and bids will go 32 IPC for Allies… (gross exaggerations to avoid having to discuss how to take Berlin round 1 or Moscow round 3…)
haha. whether Balance Mod may ‘slightly’ favor the allies over the axis is a matter of continued debate even among the Mod’s creators, with some saying it still favors axis slightly, and others saying it favors allies slightly. thats probably a good sign that we pretty dang close to true balance! one thing’s for certain: large double digit bids are a thing of the past :mrgreen:
Never say never. Even 1940 second edition was tested a lot. All it takes is one player to figure things out and the rest will follow like the sheep they are :P.
Fair point. One thing you can do with the Mod if you feel a bid is warranted (for example, cuz the’s players’ relative skill levels) is bid islands. Its sort of like bidding NOs, but without having to edit income every round to take away the NO money. For instance, the players could agree that Crete starts out German (negating UK’s med-island objective until the island is actually taken), or that Gilbert Island starts out Japanese (negating ANZAC’s supply-lines objective till the island is taken), or giving Japan some islands in the Pacific (putting it closer to one of its island objectives). Dunno if its necessary, but could be a fun alternative to traditional bid.
just kidding. thats a terrible idea. haha
Seems reasonable enough to me.
just kidding. thats a terrible idea. haha
Is not…
I bid that Berlin starts Russian! (Now THAT’s how you start negotiating an allied bid!)
Where can I get that new balanced mod?
har it be
If nothing else, this mod sure is getting some serious stress-testing! Tons of Balanced Mod games happening right now.
Good branding? Excellent design? Baked-in code? Right time? Who can say?
But I think it’s safe to say that this mod is a success. Love the China rules in particular.
Italians need some love.
? In the mod? They get tons of love! No Allied bid, plus an extra NO, plus the possibility of Vichy France
I’m still not sure Vichy France helps the Axis. Generally Normandy doesn’t get taken until G2 anyway.