I like your bid so will copy!
Ftr in malta, Sub in sz 98, Inf alexandria.
Great news is they’re all coded in. In my 3 1/2 rounds we never had to use edit mode to fit the new rules…
Since Kid already locked in his bid for our re-match I will tell you that if I were you I’d bid to take the Allies and give up NO’s.What I mean:
I’ll take the Allies and give up the Indian Ocean sub NO.Opponent:
No, I’ll take the Allies and I’ll give up the Indian Ocean sub NO AND the new ANZAC UK island NO (Samoa, Gilbert…)etc.
Or I guess small bids like you say
Basically the allies are stronger in this version and you need to bid for the axis :P. In a year or so bids of 28 for the axis :D.
haha. whether Balance Mod may ‘slightly’ favor the allies over the axis is a matter of continued debate even among the Mod’s creators, with some saying it still favors axis slightly, and others saying it favors allies slightly. thats probably a good sign that we pretty dang close to true balance! one thing’s for certain: large double digit bids are a thing of the past :mrgreen:
haha. whether Balance Mod may ‘slightly’ favor the allies over the axis is a matter of continued debate even among the Mod’s creators, with some saying it still favors axis slightly, and others saying it favors allies slightly. thats probably a good sign that we pretty dang close to true balance! one thing’s for certain: large double digit bids are a thing of the past :mrgreen:
Never say never. Even 1940 second edition was tested a lot. All it takes is one player to figure things out and the rest will follow like the sheep they are :P.
I agree with blighter :-)
Double digits start at 10 :-)
But personally, I think I’d rather bid away Allied NO’s then give a bunch of units to the Axis
Anyway, it’s early, time will tell
I’ve oft thought that bids fluctuate as tactics and strategies evolve. Eventually someone is going to discover a method to take Berlin round 1, then bids will be 20 IPC for Axis, then someone else will figure out how to take Moscow in 3 rounds and bids will go 32 IPC for Allies… (gross exaggerations to avoid having to discuss how to take Berlin round 1 or Moscow round 3…)
haha. whether Balance Mod may ‘slightly’ favor the allies over the axis is a matter of continued debate even among the Mod’s creators, with some saying it still favors axis slightly, and others saying it favors allies slightly. thats probably a good sign that we pretty dang close to true balance! one thing’s for certain: large double digit bids are a thing of the past :mrgreen:
Never say never. Even 1940 second edition was tested a lot. All it takes is one player to figure things out and the rest will follow like the sheep they are :P.
Fair point. One thing you can do with the Mod if you feel a bid is warranted (for example, cuz the’s players’ relative skill levels) is bid islands. Its sort of like bidding NOs, but without having to edit income every round to take away the NO money. For instance, the players could agree that Crete starts out German (negating UK’s med-island objective until the island is actually taken), or that Gilbert Island starts out Japanese (negating ANZAC’s supply-lines objective till the island is taken), or giving Japan some islands in the Pacific (putting it closer to one of its island objectives). Dunno if its necessary, but could be a fun alternative to traditional bid.
just kidding. thats a terrible idea. haha
Seems reasonable enough to me.
just kidding. thats a terrible idea. haha
Is not…
I bid that Berlin starts Russian! (Now THAT’s how you start negotiating an allied bid!)
Where can I get that new balanced mod?
har it be
If nothing else, this mod sure is getting some serious stress-testing! Tons of Balanced Mod games happening right now.
Good branding? Excellent design? Baked-in code? Right time? Who can say?
But I think it’s safe to say that this mod is a success. Love the China rules in particular.
Italians need some love.
? In the mod? They get tons of love! No Allied bid, plus an extra NO, plus the possibility of Vichy France
I’m still not sure Vichy France helps the Axis. Generally Normandy doesn’t get taken until G2 anyway.
I agree, and I didn’t say it helps the Axis….
It does have the potential to help ITALY a lot though, which is what I WAS saying :-D :-)
I agree, and I didn’t say it helps the Axis….
It does have the potential to help ITALY a lot though, which is what I WAS saying :-D :-)
Potential yes, but you have to use both german and italian air to do it. You can’t risk capturing southern france. Not sure the risk is worth it?
Why is that? Am I not seeing something?
Taking Normandy and France in G1 is absolutely possible.
Italy can then concentrate on getting Greece+Gibraltar and clearing the Med from British ships.
After that, the French ships turn neutral and all french territories and infantry as well. Which means, Italy is not risking units in North Africa and against the french ships. And French infantry can’t reinforce Egypt. Italy may even get free infantry, which is easily worth the 3 IPC per turn.
Why is that? Am I not seeing something?
Taking Normandy and France in G1 is absolutely possible.
Italy can then concentrate on getting Greece+Gibraltar and clearing the Med from British ships.After that, the French ships turn neutral and all french territories and infantry as well. Which means, Italy is not risking units in North Africa and against the french ships. And French infantry can’t reinforce Egypt. Italy may even get free infantry, which is easily worth the 3 IPC per turn.
You forget that you need to kill the two frenchies in southern france without capturing it :P.
Why is that? Am I not seeing something?
Taking Normandy and France in G1 is absolutely possible.
Italy can then concentrate on getting Greece+Gibraltar and clearing the Med from British ships.After that, the French ships turn neutral and all french territories and infantry as well. Which means, Italy is not risking units in North Africa and against the french ships. And French infantry can’t reinforce Egypt. Italy may even get free infantry, which is easily worth the 3 IPC per turn.
You forget that you need to kill the two frenchies in southern france without capturing it :P.
Nevermind. I was testing it and didn’t click far enough :D.