@Black_Elk:
Another one just mentioned, but which has been kicked around before.
Team Coordination Rules:
Unit co-location restrictions
For G40 and 1942.2
Rule: Basic formulation = (Nation’s) units cannot end their turn in (Teammate’s) “starting” territories, if those territories were still under friendly control at the start of the turn.*
So…
Japanese units cannot end their turn in European Axis starting territories.
European Axis units cannot end their turn in Japanese starting territories.
Western Allies units cannot end their turn in Soviet starting territories.
Soviet Units cannot end their turn in Western Allies starting territories. **
*If the territory in question was under enemy control at the start of the turn, then it may be liberated by a teammate, but the liberator must leave the following turn or be in violation of the rule. If the units are unable to leave a liberated territory on the following turn they will be automatically removed.
**1942.2 Option: US supported starting Chinese territories are not considered “Western” for the rule as stated above. Soviet units may end their turn in Chinese territories, but American units (including those in China) still cannot end their turn in starting Russian territories. So the movement across the border of Western China is one way, from Russia to US supported China, but not the other way around.
Purpose: To prevent gamey and ahistorical unit movements by teammates. For example, by the US/British in Soviet starting territories, by the Soviets in British starting territories, by the Japanese in European Axis starting Territories etc. Restricts aircraft transits in particular, to prevent the worst abuses. Likely creates some balance issues by sides.
http://www.axisandallies.org/forums/index.php?topic=39465.0
I’m not sure anything short of this, will ever give us a way to develop a proper balance on the center, or a proper incentive for a dual theater war, and present a game that actually looks like WW2.
Everything we’ve seen OOB (from the NAP, to Russian NOs etc) has all been half-measures. I’m thinking we need to go all the way, or it will always be gamey as all hell, with fighter transits and can-openers and propping up teammates along one dimension/theater while totally ignoring the other theater.
No idea what might be possible in tripleA, or if anyone would have the energy to create/test the game under such conditions. The idea is admittedly pretty sweeping, but I honestly can’t think of a simpler way to go with it.
If this rule was the bedrock, then it would be possible to actually build a balanced set up that didn’t totally rely on such gamey and ahistorical distortions.
I prefer self-imposed sound strategy rather than special rules.
G40, at least bring NO IPCs to Russia when no Allies on its TTys.
I’m still wondering about creating a different game dynamics for Japan against USA.
What motivate Germany toward Moscow is clearly a lot of IPCs, even Africa is a kind of diversion and fool’s gold.
It cuts a few IPCs from UK into Germany’s purse. But, it cost a lot of units.
In 1942.2, you need more incentive to conquer islands and Crush San Francisco.
San Francisco rule needs to be well named.
It needs deterrent to not do Japan CCrush and incentive to go JSF Invasion.
A) Deterrent to JCC
1-If you make Sinkiang and Szechwan impassable toward Russia (like Sahara or Mongolia) for both ground and air units.
It forces Japan to go north or south or both. Which is still (M3) not too difficult via India. It just take more land units to put North or South coming from Asian IC. It also makes Kwantung IC very far from Moscow. FrenchIndoChina appears better starting place.
2- I once proposed a Non-Agression Pact bonus for Japan only, with a bonus to Moscow if Japan broke it.
Maybe this can be a start to create a different dynamics, leaving Germany to his own fight while US being much absorbed by Japan in PTO.
For example, giving 5 IPCs to Japan (1 DD or 1 StB) while Moscow received 0 IPC can be an incentive to not break NAP.
But, if Japan breaks it, Moscow received immediately 15 IPCs (1 Fg+ 1 StB) and 5 IPCs each round while Japan none.
Number are indicative, of course.
- Moscow can fight a one dimensional war with increased income from Soviet Far East, Buryatia, Yakut SSR to Evenki TTy not taken by Japan (near 5 *1 IPC TTy, if Novosibirsk is included. )
- Japan gets enough money to fight war against USA: 35 vs 42.
- If all six japanese zero islands worth 1 IPC, it rise to 41 vs 42.
- USA will be dragged down to not let Japan keep PTO Islands.
And try to increase his income faster.
B. Incentive toward San Francisco
Japan needs to fight for PTO Islands and get some reward.
All zero PTO island should received some values or even a simple 3 IPCs when conquered and zero after might help.
This bonus may include all islands and Australia, too.
Another trick is any zero island taken from Japan cut 2 IPCs from Japan income.
Midway, Hawaii, Mexico and Alaska may simply get +2 IPCs.
So USA, after first turn would rise to 50 IPCs. (Or on set-up.)
IDK, but need to find a way to make it worth the cost of naval war.
We need to find a few older ideas about this in the House rule thread and put it into Master list.
Barney added this option into G40. IDK how far it works. But, at least, it is a starter for incentive.
If we want that Japan fight toward USA instead of Center Crush, it needs some kind of incentive as SS stated:
@SS:
What I mean is like you said have some islands worth more or all so it would be worth fighting for these islands due to the increased value of territories. Midway 3 icp’s, Solomans island 3 icp’s for samples and then have it where certain land territories are worth more where there is back and forth fighting. Like some land territories between Germany and Russia increased values.
So, if it requires that many rounds to get 5 IPCs from Russia invasion, it becomes a better strategy to turn westward or southward. It also indirectly help Germany because USA will not repel Japan without a massive investment.
So JSFI becomes like a third scenario:
Germany vs Russia & UK.
Japan vs USA & UK.
KJF seems to me:
Germany vs Russia.
Japan vs UK, USA, Russia
KGF is usually:
Germany vs Russia, UK & USA
Japan vs UK (India) & Russia
This NAP can still be broken and reverse to standard situation but Russia will get a few more IPCs which might balanced things out.