@leemorrison
Looking forward to it. Cheers! GG
G40 Gauss_Death (Allies +16) vs oysteilo REMATCH
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to Korea
2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 armour placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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Tough choices for the axis. Looks like Japan is toast. Will try to get in a round tomorrow, but looks like we know what’s gonna happen here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 tactical_bombers; Remaining resources: 7 PUs;Combat Move - Germans
8 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
13 artilleries moved from Eastern Poland to Western Ukraine
14 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
3 armour and 1 mech_infantry moved from Poland to Western Ukraine
2 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 carrier moved from 94 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 mech_infantrys moved from Eastern Poland to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 11 armour, 13 artilleries, 17 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 11 armour, 13 artilleries, 16 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 infantry; ANZAC defend with 2 infantry
Germans win, taking Trans-Jordan from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
2 artilleries moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Romania to Bessarabia
7 armour moved from Germany to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
3 armour moved from Germany to Eastern PolandPlace Units - Germans
4 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 49 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Karelia to Novgorod
1 infantry moved from Belarus to Novgorod
2 artilleries and 7 infantry moved from Karelia to Finland
2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
Russians take Iraq from Neutral_Axis
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Finland
Russians attack with 2 artilleries and 7 infantry
Germans defend with 6 infantry
Russians win, taking Finland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 6 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Trans-Jordan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Amur to Korea
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns and 8 artilleries moved from Bryansk to Russia
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Karelia to Finland
5 infantry moved from Soviet Far East to Siberia
4 infantry moved from Vologda to Samara
2 infantry moved from Volgograd to Samara
35 infantry moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 factory_minors and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 18 Sea Zone
3 fighters moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to 44 Sea Zone
2 tactical_bombers moved from Philippines to 44 Sea Zone
1 armour and 2 mech_infantrys moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
2 bombers moved from Philippines to Kiangsu
1 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
4 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
4 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 4 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Battle in 18 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer; Americans defend with 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 9
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from 18 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
2 artilleries moved from Kansu to Tsinghai
2 bombers moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
10 infantry placed in Japan
1 factory_minor placed in French Indo China
1 factory_minor placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,1,3,1,6,2,5,5,3,1,3,6,5,2,5,4,4,2,1,6,2,6,4,5,6,1,2,3,5,1,3,5,3,5
Japanese collect 51 PUs (8 lost to blockades); end with 54 PUs total -
I think your move to take trans jordan is illegal. You can not blitz through neutrals (iraq), or am I wrong here?
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You can blitz through enemy neutrals. Not friendly.
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Explanation:
The reason you cannot blitz through friendly neutrals is because the movement must be done during the non-combat move.
Enemy Neutrals normally cannot be blitzed through because there is an army to fight, however there was no more army because it was removed in a previous combat. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from 6 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from 6 Sea Zone to 18 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - Americans
4 fighters moved from Kiangsu to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from 18 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 bomber moved from Midway to KoreaPlace Units - Americans
3 transports placed in 10 Sea Zone
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
4 submarines moved from 81 Sea Zone to 98 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 60 Sea Zone to 41 Sea Zone
4 infantry moved from Burma to Yunnan
3 artilleries and 10 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan -
Ok, regarding the battle in sz98, I would like an order of casualties before I begin.
Carrier, Cruiser, Destroyer, Fighter, T.Bomber (with no place for the planes to land if the Carrier gets hit) vs 4 Subs, 3 Fighters, 1 T.bomber, 1 S.bomber -
Ok, regarding the battle in sz98, I would like an order of casualties before I begin.
Carrier, Cruiser, Destroyer, Fighter, T.Bomber (with no place for the planes to land if the Carrier gets hit) vs 4 Subs, 3 Fighters, 1 T.bomber, 1 S.bombersub hits designed this way: 1 hit desgined to cruiser
2 hits cruiser and destroyer
3 hits+ cruiser destroyer, carrierwhen including the planes:
2 hits as above
3 hits: cruiser, destroyer, tac
4 hits : 3 hits + fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 submarines moved from 81 Sea Zone to 98 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 60 Sea Zone to 41 Sea Zone
4 infantry moved from Burma to Yunnan
3 artilleries and 10 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 3 fighters, 4 submarines and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; Italians defend with 1 destroyer
Units damaged: 1 carrier owned by the Germans
British win, taking 98 Sea Zone from Neutral with 1 bomber, 3 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 71
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 2 transports
British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Battle in Shan State
British attack with 3 artilleries and 10 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from 41 Sea Zone to India
2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 71 Sea Zone to 74 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
2 fighters moved from United Kingdom to Karelia
3 destroyers moved from 121 Sea Zone to 106 Sea Zone
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Persia
1 bomber moved from 98 Sea Zone to Persia
1 bomber moved from Persia to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
3 artilleries and 6 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
3 fighters placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,5,2
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
I…don’t know what to say about the battle in sz98 except…wow?
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I…don’t know what to say about the battle in sz98 except…wow?
yeah nice roll! i think i am ready to toss in the towel. Sure, I can keep going for a few rounds, but japan is basically toast. Russia will fall, not on next G turn, but the one after that if I want to. The result is too many units lost
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Ok.
Just a note, Russia wont fall in two turns.
This assumes you brought all of the big stack + 10tanks (stack behind it) and all your aircraft + 5 S.Bombers.Russia will have the current stack plus 5 fighters and 1 T.Bomber from the UK, 1 fighter from France, 3 fighters from ANZAC, and next turn’s production (probably 9 infantry and 1 fighter, not sure yet).
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I guess I have overlooked some stuff then. Then I definately throw in the towel here! Nice game on your side. How do you play as axis with the havey pacific buy by usa?
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Honestly? I am still learning how to play this version of A&A. Every time I think I have it figured out I learn something new. Playing with you has helped a lot.
How would I have defended? Well, at one point I built a lot of production on the Chinese mainland in order to reduce the need for a ferry to reinforce it. That seemed to work alright. Then I built many more carriers to put the existing aircraft on in order to counter the american buildup.
My strategy was to hold off the Americans in the pacific while Germany won europe.