15L axis-dominion (axis) vs Marakanda (allies +20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Burma

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 11 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 66 / 87
        Russians : 11 / 18
        Japanese : 58 / 58
        Americans : 53 / 78
        Chinese : 2 / 4
        British : 33 / 38
        UK_Pacific : 6 / 5
        Italians : 19 / 20
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Burma to Shan State
                2 infantry moved from Northwest Persia to Caucasus
                7 fighters moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 7 fighters and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 7 fighters and 2 infantry in Caucasus, round 2 :  4/9 hits
                        Italians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Italians with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Shan State
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns, 2 artilleries and 18 infantry moved from India to Burma
                2 artilleries and 6 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from Egypt to Northwest Persia
                7 fighters moved from Caucasus to Northwest Persia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt

    Place Units - British
                3 infantry placed in Persia
                2 infantry placed in Union of South Africa
                2 fighters and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                UK_Pacific collect 3 PUs (4 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 1 artillery and 2 infantry
        Burma : 3 aaGuns, 2 artilleries and 18 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 5 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Morocco : 1 armour
        Ethiopia : 1 flag
        Russia : 1 fighter
        Caucasus : 2 infantry
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 artillery and 1 infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 armour, 10 artilleries, 9 fighters and 21 infantry
        Persia : 1 flag, 1 factory_minor and 3 infantry
        98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
        91 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 66 / 87
        Russians : 13 / 18
        Japanese : 57 / 58
        Americans : 53 / 78
        Chinese : 2 / 4
        British : 33 / 38
        UK_Pacific : 7 / 5
        Italians : 17 / 20
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Yenisey to Yakut S.S.R.
                      Italians take Yakut S.S.R. from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 armour and 1 mech_infantry moved from Libya to Tobruk
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 mech_infantry moved from Southern Italy to Yugoslavia

    Place Units - Italians
                1 submarine and 1 tactical_bomber placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 33 Sea Zone to 20 Sea Zone


  • Would you like to use any kamis? Also, do you want the sub to fight or submerge?


  • use 3 kamis

    sub should stay and fight

    @Marakanda:

    Would you like to use any kamis? Also, do you want the sub to fight or submerge?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 33 Sea Zone to 20 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5,4,3
                Battle in Java
                Battle in 20 Sea Zone
                    ANZAC attack with 1 cruiser and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    ANZAC win, taking Java from Japanese, taking 20 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 41 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 submarines
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Egypt

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 cruiser and 1 submarine
        62 Sea Zone : 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 66 / 87
        Russians : 12 / 18
        Japanese : 53 / 58
        Americans : 53 / 78
        Chinese : 2 / 4
        British : 33 / 38
        UK_Pacific : 7 / 5
        Italians : 18 / 18
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 3 infantry
        Northwest Persia : 1 fighter and 1 infantry
        98 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 66 / 87
        Russians : 12 / 18
        Japanese : 53 / 58
        Americans : 53 / 78
        Chinese : 2 / 4
        British : 33 / 38
        UK_Pacific : 7 / 5
        Italians : 18 / 18
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
                Germans buy 1 battleship, 3 carriers and 1 cruiser; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers moved from Yunnan to Caucasus
                3 infantry moved from Volgograd to Caucasus
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Battle in Caucasus
                    Germans attack with 2 bombers and 3 infantry
                    British defend with 2 infantry
                    Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Caucasus to Volgograd
                9 armour and 6 mech_infantrys moved from Tsinghai to Volgograd
                1 aaGun moved from Tsinghai to Sikang
                1 armour moved from Novosibirsk to Volgograd
                1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Tambov to Samara
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 artilleries moved from Rostov to Bryansk
                3 infantry moved from Bryansk to Rostov
                3 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                1 bomber moved from United Kingdom to Western Germany
                2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yugoslavia to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                3 infantry moved from France to Northern Italy
                1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Germans
                3 carriers placed in 110 Sea Zone
                1 battleship and 1 cruiser placed in 97 Sea Zone

    Turn Complete - Germans
                Germans collect 68 PUs; end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Sikang: 1 aaGun
                EDIT: Adding units owned by Germans to Novosibirsk: 1 aaGun
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Egypt : 1 armour
        Italian Somaliland : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 2 fighters, 107 infantry, 1 mech_infantry and 1 tactical_bomber
        Vologda : 1 infantry
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 67 / 89
        Russians : 11 / 17
        Japanese : 53 / 58
        Americans : 53 / 78
        Chinese : 2 / 4
        British : 33 / 38
        UK_Pacific : 7 / 5
        Italians : 18 / 18
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 41 Sea Zone to 43 Sea Zone
                7 fighters moved from French Indo China to 43 Sea Zone
                7 tactical_bombers moved from French Indo China to 43 Sea Zone
                3 bombers moved from French Indo China to 43 Sea Zone
                7 artilleries and 5 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Tsinghai to Shensi
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 20 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                      Japanese take 36 Sea Zone from ANZAC
                2 fighters moved from French Indo China to 43 Sea Zone
                1 fighter moved from Yunnan to 43 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 7 artilleries and 7 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 submarine
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 1 cruiser and 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 3 bombers, 1 destroyer, 10 fighters and 7 tactical_bombers
                    Americans defend with 10 submarines
                    Japanese win, taking 43 Sea Zone from Neutral with 3 bombers, 1 destroyer, 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 60
                    Casualties for Americans: 10 submarines
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 aaGun moved from Suiyuyan to Shensi
                1 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
                3 fighters moved from 43 Sea Zone to Malaya
                3 bombers moved from 43 Sea Zone to French Indo China
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries moved from Yunnan to French Indo China
                3 infantry moved from Kwangsi to French Indo China
                3 infantry moved from Yunnan to Kweichow
                3 fighters and 3 tactical_bombers moved from 43 Sea Zone to French Indo China
                1 fighter moved from 43 Sea Zone to Malaya
                1 fighter and 2 tactical_bombers moved from 43 Sea Zone to French Indo China
                1 fighter and 2 tactical_bombers moved from 43 Sea Zone to French Indo China
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from 20 Sea Zone to French Indo China
                1 fighter moved from French Indo China to 36 Sea Zone

    Place Units - Japanese
                1 carrier and 1 transport placed in 20 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
                Japanese undo move 2.
                1 destroyer placed in 20 Sea Zone
                1 carrier and 1 transport placed in 36 Sea Zone
                1 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 55 PUs total


  • Aight, think that’s gonna do it. You’re in far too good of a position for me to have any realistic hope of coming back and it’s only going to get worse. Well played.


  • ok gg, i enjoyed it.

    curious why so many subs in the pac? it was something interesting to go against, but i felt allies became too off balanced

    @Marakanda:

    Aight, think that’s gonna do it. You’re in far too good of a position for me to have any realistic hope of coming back and it’s only going to get worse. Well played.

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