Axis-dominion (axis) over Marakanda (allies +20).
Fantastic Axis economic strangulation.
Axis-dominion (axis) over Marakanda (allies +20).
Fantastic Axis economic strangulation.
Aight, think that’s gonna do it. You’re in far too good of a position for me to have any realistic hope of coming back and it’s only going to get worse. Well played.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 17 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Egypt : 1 armour
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 2 fighters, 107 infantry, 1 mech_infantry and 1 tactical_bomber
Vologda : 1 infantry
Iraq : 1 flag
Production/PUs Summary :
Germans : 67 / 89
Russians : 11 / 17
Japanese : 53 / 58
Americans : 53 / 78
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 7 / 5
Italians : 18 / 18
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 3 infantry
Northwest Persia : 1 fighter and 1 infantry
98 Sea Zone : 1 cruiser and 2 destroyers
Production/PUs Summary :
Germans : 66 / 87
Russians : 12 / 18
Japanese : 53 / 58
Americans : 53 / 78
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 7 / 5
Italians : 18 / 18
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5,4,3
Battle in Java
Battle in 20 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking Java from Japanese, taking 20 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 cruiser and 1 submarine
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 66 / 87
Russians : 12 / 18
Japanese : 53 / 58
Americans : 53 / 78
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 7 / 5
Italians : 18 / 18
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Would you like to use any kamis? Also, do you want the sub to fight or submerge?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
2 infantry moved from Northwest Persia to Caucasus
7 fighters moved from Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 7 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 7 fighters and 2 infantry in Caucasus, round 2 : 4/9 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Italians with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns, 2 artilleries and 18 infantry moved from India to Burma
2 artilleries and 6 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Northwest Persia
7 fighters moved from Caucasus to Northwest Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
Place Units - British
3 infantry placed in Persia
2 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
Shan State : 1 artillery and 2 infantry
Burma : 3 aaGuns, 2 artilleries and 18 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Morocco : 1 armour
Ethiopia : 1 flag
Russia : 1 fighter
Caucasus : 2 infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 artillery and 1 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour, 10 artilleries, 9 fighters and 21 infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
91 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Suriname : 1 flag
Production/PUs Summary :
Germans : 66 / 87
Russians : 13 / 18
Japanese : 57 / 58
Americans : 53 / 78
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 7 / 5
Italians : 17 / 20
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Burma
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 11 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 66 / 87
Russians : 11 / 18
Japanese : 58 / 58
Americans : 53 / 78
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 6 / 5
Italians : 19 / 20
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Russia to Ukraine
2 bombers moved from India to 36 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 7 destroyers, 5 fighters, 12 submarines and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 7 destroyers, 5 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 submarines, 6 tactical_bombers and 2 transports
Americans roll dice for 13 submarines in 36 Sea Zone, round 2 : 1/13 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 7 destroyers, 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 5/19 hits
Units damaged: 5 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 6 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 13/28 hits
Units damaged: 1 battleship owned by the Americans
3 carriers owned by the Americans and 6 destroyers owned by the Americans lost in 36 Sea Zone
Americans roll dice for 13 submarines in 36 Sea Zone, round 3 : 4/13 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 9/13 hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 6 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 13/28 hits
3 destroyers owned by the Japanese, 2 bombers owned by the Americans, 1 submarine owned by the Americans, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 3 cruisers owned by the Americans, 2 submarines owned by the Japanese, 1 destroyer owned by the Americans, 5 fighters owned by the Americans and 6 carriers owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 12 submarines in 36 Sea Zone, round 4 : 2/12 hits
2 cruisers owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 battleships and 2 transports in 36 Sea Zone, round 4 : 2/2 hits
2 submarines owned by the Americans lost in 36 Sea Zone
Americans roll dice for 10 submarines in 36 Sea Zone, round 5 : 3/10 hits
1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 10 submarines in 36 Sea Zone, round 6 : 2/10 hits
1 transport owned by the Japanese lost in 36 Sea Zone
10 submarines owned by the Americans retreated to 43 Sea Zone
Japanese win with 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is -53
Casualties for Americans: 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 7 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
6 fighters owned by the Japanese and 6 tactical_bombers owned by the Japanese forced to land in French Indo China
Non Combat Move - Americans
4 submarines moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Ukraine to Russia
Place Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Guinea : 1 artillery
Philippines : 1 airfield, 1 armour, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 10 submarines
33 Sea Zone : 4 submarines
35 Sea Zone : 1 flag, 1 transport
26 Sea Zone : 2 infantry, 3 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 5 submarines
Central United States : 4 aaGuns, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 3 infantry and 2 mech_infantrys
Tunisia : 1 flag, 1 mech_infantry
Russia : 1 bomber
101 Sea Zone : 1 destroyer and 3 transports
91 Sea Zone : 4 carriers, 8 fighters and 1 transport
Production/PUs Summary :
Germans : 66 / 87
Russians : 11 / 18
Japanese : 59 / 58
Americans : 53 / 78
Chinese : 1 / 5
British : 33 / 38
UK_Pacific : 6 / 5
Italians : 19 / 20
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0