6de2e118-c334-4251-95b9-8c7027faa99f-image.png
sub missed. keep damaged battleship and Ftr?
Welp, looks like as good a chance as I’m likely to get. What OOL would you like or would you prefer to go round by round? And I’m gonna go ahead and assume that the fighters scramble :P.
max defense is fine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Russia to Ukraine
2 bombers moved from India to 36 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 7 destroyers, 5 fighters, 12 submarines and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 7 destroyers, 5 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 submarines, 6 tactical_bombers and 2 transports
Americans roll dice for 13 submarines in 36 Sea Zone, round 2 : 1/13 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 7 destroyers, 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 5/19 hits
Units damaged: 5 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 6 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 13/28 hits
Units damaged: 1 battleship owned by the Americans
3 carriers owned by the Americans and 6 destroyers owned by the Americans lost in 36 Sea Zone
Americans roll dice for 13 submarines in 36 Sea Zone, round 3 : 4/13 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 9/13 hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 6 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 13/28 hits
3 destroyers owned by the Japanese, 2 bombers owned by the Americans, 1 submarine owned by the Americans, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 3 cruisers owned by the Americans, 2 submarines owned by the Japanese, 1 destroyer owned by the Americans, 5 fighters owned by the Americans and 6 carriers owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 12 submarines in 36 Sea Zone, round 4 : 2/12 hits
2 cruisers owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 battleships and 2 transports in 36 Sea Zone, round 4 : 2/2 hits
2 submarines owned by the Americans lost in 36 Sea Zone
Americans roll dice for 10 submarines in 36 Sea Zone, round 5 : 3/10 hits
1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 10 submarines in 36 Sea Zone, round 6 : 2/10 hits
1 transport owned by the Japanese lost in 36 Sea Zone
10 submarines owned by the Americans retreated to 43 Sea Zone
Japanese win with 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is -53
Casualties for Americans: 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 7 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
6 fighters owned by the Japanese and 6 tactical_bombers owned by the Japanese forced to land in French Indo China
Non Combat Move - Americans
4 submarines moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Ukraine to Russia
Place Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Guinea : 1 artillery
Philippines : 1 airfield, 1 armour, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 10 submarines
33 Sea Zone : 4 submarines
35 Sea Zone : 1 flag, 1 transport
26 Sea Zone : 2 infantry, 3 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 5 submarines
Central United States : 4 aaGuns, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 3 infantry and 2 mech_infantrys
Tunisia : 1 flag, 1 mech_infantry
Russia : 1 bomber
101 Sea Zone : 1 destroyer and 3 transports
91 Sea Zone : 4 carriers, 8 fighters and 1 transport
Production/PUs Summary :
Germans : 66 / 87
Russians : 11 / 18
Japanese : 59 / 58
Americans : 53 / 78
Chinese : 1 / 5
British : 33 / 38
UK_Pacific : 6 / 5
Italians : 19 / 20
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Burma
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 11 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 66 / 87
Russians : 11 / 18
Japanese : 58 / 58
Americans : 53 / 78
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 6 / 5
Italians : 19 / 20
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
2 infantry moved from Northwest Persia to Caucasus
7 fighters moved from Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 7 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 7 fighters and 2 infantry in Caucasus, round 2 : 4/9 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Italians with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns, 2 artilleries and 18 infantry moved from India to Burma
2 artilleries and 6 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Northwest Persia
7 fighters moved from Caucasus to Northwest Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
Place Units - British
3 infantry placed in Persia
2 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
Shan State : 1 artillery and 2 infantry
Burma : 3 aaGuns, 2 artilleries and 18 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Morocco : 1 armour
Ethiopia : 1 flag
Russia : 1 fighter
Caucasus : 2 infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 artillery and 1 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour, 10 artilleries, 9 fighters and 21 infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
91 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Suriname : 1 flag
Production/PUs Summary :
Germans : 66 / 87
Russians : 13 / 18
Japanese : 57 / 58
Americans : 53 / 78
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 7 / 5
Italians : 17 / 20
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yenisey to Yakut S.S.R.
Italians take Yakut S.S.R. from Russians
Combat - Italians
Non Combat Move - Italians
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 submarine and 1 tactical_bomber placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
Would you like to use any kamis? Also, do you want the sub to fight or submerge?
use 3 kamis
sub should stay and fight
Would you like to use any kamis? Also, do you want the sub to fight or submerge?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5,4,3
Battle in Java
Battle in 20 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking Java from Japanese, taking 20 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 cruiser and 1 submarine
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 66 / 87
Russians : 12 / 18
Japanese : 53 / 58
Americans : 53 / 78
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 7 / 5
Italians : 18 / 18
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 3 infantry
Northwest Persia : 1 fighter and 1 infantry
98 Sea Zone : 1 cruiser and 2 destroyers
Production/PUs Summary :
Germans : 66 / 87
Russians : 12 / 18
Japanese : 53 / 58
Americans : 53 / 78
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 7 / 5
Italians : 18 / 18
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Germans buy 1 battleship, 3 carriers and 1 cruiser; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Yunnan to Caucasus
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Caucasus
Germans attack with 2 bombers and 3 infantry
British defend with 2 infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Volgograd
9 armour and 6 mech_infantrys moved from Tsinghai to Volgograd
1 aaGun moved from Tsinghai to Sikang
1 armour moved from Novosibirsk to Volgograd
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Tambov to Samara
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 artilleries moved from Rostov to Bryansk
3 infantry moved from Bryansk to Rostov
3 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from United Kingdom to Western Germany
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Yugoslavia to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
3 infantry moved from France to Northern Italy
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Germans
3 carriers placed in 110 Sea Zone
1 battleship and 1 cruiser placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 68 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sikang: 1 aaGun
EDIT: Adding units owned by Germans to Novosibirsk: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 17 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Egypt : 1 armour
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 2 fighters, 107 infantry, 1 mech_infantry and 1 tactical_bomber
Vologda : 1 infantry
Iraq : 1 flag
Production/PUs Summary :
Germans : 67 / 89
Russians : 11 / 17
Japanese : 53 / 58
Americans : 53 / 78
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 7 / 5
Italians : 18 / 18
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
7 fighters moved from French Indo China to 43 Sea Zone
7 tactical_bombers moved from French Indo China to 43 Sea Zone
3 bombers moved from French Indo China to 43 Sea Zone
7 artilleries and 5 infantry moved from Suiyuyan to Shensi
2 infantry moved from Tsinghai to Shensi
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Japanese take 36 Sea Zone from ANZAC
2 fighters moved from French Indo China to 43 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 7 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 cruiser and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 10 fighters and 7 tactical_bombers
Americans defend with 10 submarines
Japanese win, taking 43 Sea Zone from Neutral with 3 bombers, 1 destroyer, 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Americans: 10 submarines
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 aaGun moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
3 fighters moved from 43 Sea Zone to Malaya
3 bombers moved from 43 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from Yunnan to French Indo China
3 infantry moved from Kwangsi to French Indo China
3 infantry moved from Yunnan to Kweichow
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to Malaya
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 20 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
Japanese undo move 2.
1 destroyer placed in 20 Sea Zone
1 carrier and 1 transport placed in 36 Sea Zone
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total
Aight, think that’s gonna do it. You’re in far too good of a position for me to have any realistic hope of coming back and it’s only going to get worse. Well played.
ok gg, i enjoyed it.
curious why so many subs in the pac? it was something interesting to go against, but i felt allies became too off balanced
Aight, think that’s gonna do it. You’re in far too good of a position for me to have any realistic hope of coming back and it’s only going to get worse. Well played.