G40 Gauss_Death (Allies +13) vs oysteilo (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                3 infantry moved from Shensi to Tsinghai
                1 fighter and 2 infantry moved from Sikang to Tsinghai
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Sikang
                1 fighter moved from Sikang to Szechwan

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total


  • I totally missed an attack I was going to perform, with your permission I will still do it. Sometimes I really hate forgetting this stuff.

    Two destroyers from sz106 to sz101 2@2 vs 1@1
    DiceRolling 2:
    (1, 2)  vsDiceRolling 1:
    (5)

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    It’s OK. I expected this!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Iraq to Syria
                2 fighters moved from Trans-Jordan to Syria
                1 infantry moved from Trans-Jordan to Syria
                1 fighter and 2 tactical_bombers moved from Egypt to Syria
                2 fighters moved from India to 41 Sea Zone
                1 artillery and 2 infantry moved from India to Burma
                1 bomber moved from Trans-Jordan to Syria

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in 41 Sea Zone
                    British attack with 2 fighters
                    Japanese defend with 1 destroyer and 1 transport
                    Japanese win, taking 106 Sea Zone from Germans with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
                    Casualties for British: 2 fighters
                Battle in Syria
                    British attack with 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers
                    Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 1 artillery and 1 infantry
                    British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                    Casualties for British: 1 bomber and 4 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 106 Sea Zone: 2 destroyers
                EDIT: Removing units owned by Germans from 101 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to 101 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode
                3 fighters and 2 tactical_bombers moved from Syria to Egypt
                1 artillery and 2 infantry moved from Ontario to Quebec
                1 armour moved from Central United States to Quebec
                2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 destroyer moved from 71 Sea Zone to 58 Sea Zone
                2 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
                3 aaGuns and 13 infantry moved from India to West India

    Place Units - British
                3 fighters placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry


  • I got totally derailed attacking your japanese destroyer+transport. It shot down two fighters. I probably should have retreated after losing the first fighter but I needed that transport sunk. Oh well.

    In other news, Syria was fought to a draw. Sometimes I think I should try low luck dice. :)


  • Hmmm, I am thinking maybe I should have kept my troops in India. When you do your italian turn would you move them back?

    Con: you can still take India if you want to.
    Pro: you will have to take aircraft out of position to take India, defending Japan will be very difficult at that point.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 artillery moved from Romania to Bessarabia
                1 artillery moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                1 infantry moved from Romania to Bessarabia
                1 bomber moved from Greece to Bessarabia
                1 fighter moved from Greece to Bessarabia
                1 fighter moved from Greece to Bessarabia
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry
                    Russians defend with 5 infantry
                    Italians win, taking Bessarabia from Russians with 1 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Italians
                2 fighters moved from Bessarabia to Greece
                1 bomber moved from Bessarabia to Greece
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Libya to Tobruk
                1 mech_infantry moved from Libya to Tobruk

    Place Units - Italians
                1 fighter and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by British to India: 3 aaGuns and 13 infantry
                EDIT: Removing units owned by British from West India: 3 aaGuns and 13 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 45 Sea Zone
                2 fighters moved from Queensland to 34 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 cruiser and 1 transport
                    ANZAC win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport
                Battle in 45 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 34 Sea Zone to Caroline Islands
                1 fighter moved from 45 Sea Zone to New Guinea
                2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales
                1 transport moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from United Kingdom to French West Africa

    Turn Complete - French

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                3 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 mech_infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 artillery moved from Poland to Baltic States
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Eastern Poland to Western Ukraine
                5 bombers moved from Greece to Western Ukraine

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Western Ukraine
                    Germans attack with 5 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                5 bombers moved from Western Ukraine to Greece
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 2 infantry moved from 99 Sea Zone to Syria
                1 armour moved from 99 Sea Zone to Syria
                2 infantry moved from Southern France to Northern Italy
                1 mech_infantry moved from Southern France to Northern Italy
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 armour placed in Southern France
                4 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Ukraine
                2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
                1 infantry moved from Belarus to Novgorod
                2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                    Russians win, taking Novgorod from Germans with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
                6 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Olgiy to Timguska
                2 infantry moved from Bryansk to Belarus
                4 armour and 2 mech_infantrys moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    now it is the usa. Again i hit done instead of post……

    Japan is doing OK for the moment. 60 IPC not bad

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @oysteilo:

    now it is the usa. Again i hit done instead of post……

    Japan is doing OK for the moment. 60 IPC not bad

    I need an edit. I landed a fighter and a tac from sz 42 (java) on the carriers in sz 36. I need to land that one fighter on Java instead. That means the carriers in sz 36 will have two fighters and 3 tacs. I can edit it myself on Italy. Just want you to know.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 2 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 fighters moved from Western United States to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 submarines moved from 22 Sea Zone to 19 Sea Zone
                4 fighters moved from 6 Sea Zone to Siberia
                1 armour and 1 infantry moved from Soviet Far East to Siberia
                1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea


  • Scramble/Kamikaze? (Korea)


  • Oh, also…kamikaze in sz19?

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    no scramble, no kamis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 2 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 fighters moved from Western United States to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 submarines moved from 22 Sea Zone to 19 Sea Zone
                4 fighters moved from 6 Sea Zone to Siberia
                1 armour and 1 infantry moved from Soviet Far East to Siberia
                1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Siberia
                    Americans attack with 1 armour, 4 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Siberia from Japanese with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 2 submarines
                    Japanese defend with 1 submarine
                    Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Korea

    Non Combat Move - Americans
                4 fighters moved from Siberia to 6 Sea Zone
                2 fighters moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 infantry moved from Eastern United States to Central United States
                1 fighter moved from 19 Sea Zone to Guam

    Place Units - Americans
                5 transports placed in 10 Sea Zone
                5 infantry placed in Western United States
                2 artilleries and 3 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                5 infantry moved from Tsinghai to Shensi
                5 infantry moved from Szechwan to Shensi
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                3 infantry placed in Chahar
                Chinese undo move 1.
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

Suggested Topics

  • 1
  • 1
  • 26
  • 24
  • 7
  • 47
  • 30
  • 24
Axis & Allies Boardgaming Custom Painted Miniatures

64

Online

17.3k

Users

39.9k

Topics

1.7m

Posts