Thanks for the update. Enjoy your travels :)
XDAP II Bar/Witt (Axis) v. Garg/Karl (Allies +16)
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GERMANY.
I am giving you a ONE TIME offer to throw all your remaining forces at the soviets, and thier communist allies in Britain, to prevent a communist take over of Europe, and slow the Bolshevik advance.
Else you will face total annihilation at thier hands and mine, and be ruled by t for the next 60+ years.
Do you accept?
Never…if the Reich must fall, let the world fall with it!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,3,2,5,6,2
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total -
Sorry for not responding earlier in the day. Was a crazy day at work, didn’t get to check in.
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Well said Germany!
With regards the naval battle, I thought my chances of winning were higher than that. I think the first two rounds we each had an average roll, but on R1 I was down 3 hits and on R2 you were up 6. I needed you to be quite unlucky, to have a chance of surviving. I was wrong to be confident, therefore.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
4 fighters moved from Kiangsu to Jehol
1 cruiser moved from 19 Sea Zone to 5 Sea Zone
1 submarine moved from 19 Sea Zone to 5 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Amur
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Queensland to Jehol
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Turkey to GreeceCombat - ANZAC
Battle in Manchuria
Battle in Korea
Battle in Jehol
ANZAC attack with 1 bomber and 4 fighters
Japanese defend with 1 aaGun, 2 artilleries and 1 mech_infantry
AA fire in Jehol : 0/3 hits
ANZAC roll dice for 1 bomber and 4 fighters in Jehol, round 2 : 4/5 hits
Japanese roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Jehol, round 2 : 1/3 hits
1 aaGun owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 fighter owned by the ANZAC lost in Jehol
ANZAC win, taking Manchuria from Japanese, taking Korea from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 aaGun, 2 artilleries and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Battle in Amur
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Amur, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters and 1 infantry in Amur, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
ANZAC win, taking Amur from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Amur to 6 Sea Zone
3 fighters moved from Jehol to Suiyuyan
1 bomber moved from Jehol to Chahar
1 tactical_bomber moved from Queensland to Shan State
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 bomber placed in Queensland
1 airfield placed in OkinawaTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.286
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Turkey to Greece
1 infantry moved from Bessarabia to Romania
French take Romania from GermansCombat - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.286
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
Very well Bar91.
I look forward to my conquest of Germany.
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The british have betrayed me, and my reasonable requests for support. And now I face significant loss of American lives.
I am contemplating WAR.
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Eastern Europe will fall under an Iron Curtain…
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Hello Germany? Where are you? This is Stalin Calling
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Don’t worry Stalin, in a turn or two you can knock on the front door of his house. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Yugoslavia to Northern Italy
2 bombers and 1 fighter moved from Western Germany to Southern France
1 mech_infantry moved from Yugoslavia to Southern France
5 mech_infantrys moved from Germany to Baltic States
1 armour and 1 fighter moved from Germany to Baltic StatesCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters and 4 mech_infantrys
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour and 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 fighter and 5 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 2 bombers, 1 fighter and 4 mech_infantrys
British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 fighter moved from Southern France to Western Germany
2 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Baltic States to Germany
2 bombers moved from Southern France to Germany
2 bombers moved from Western Germany to Germany
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Poland
3 aaGuns moved from Yugoslavia to Northern Italy
3 armour, 6 artilleries and 4 mech_infantrys moved from Yugoslavia to Northern Italy
5 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Northern Italy
1 artillery and 10 infantry moved from Sweden to FinlandPlace Units - Germans
1 armour, 5 infantry and 4 mech_infantrys placed in Germany
1 infantry placed in France
3 artilleries and 2 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,2,2,6,6,6
Germans collect 38 PUs (5 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 4 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 mech_infantry
Western Germany : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour and 18 infantry
Poland : 1 mech_infantry
Germany : 6 armour, 4 bombers, 1 factory_major, 1 fighter, 10 infantry and 7 mech_infantrys
Denmark : 2 infantry
Albania : 1 mech_infantry
Northern Italy : 3 aaGuns, 3 armour, 6 artilleries, 1 fighter and 6 mech_infantrys
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 armour and 5 mech_infantrys
Vyborg : 1 flag
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag
Switzerland : 1 flag, 1 infantry
Bulgaria : 1 flag, 1 artillery
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 10 infantryProduction/PUs Summary :
Germans : 43 / 43
Russians : 33 / 35
Japanese : 13 / 19
Americans : 64 / 89
Chinese : 22 / 24
British : 42 / 51
UK_Pacific : 18 / 26
Italians : 8 / 0
ANZAC : 21 / 32
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Hopei to Chahar
1 armour moved from Eastern Poland to Yugoslavia
Russians take Yugoslavia from Germans
2 armour moved from Eastern Poland to Bulgaria
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 armour and 2 infantry moved from Novgorod to Baltic States
3 armour moved from Belarus to Poland
3 infantry moved from Eastern Poland to Baltic States
3 armour, 1 artillery and 21 infantry moved from Eastern Poland to Poland
1 fighter moved from Bessarabia to Slovakia Hungary
1 tactical_bomber moved from Bessarabia to Baltic States
2 fighters moved from Belarus to Baltic StatesCombat - Russians
Battle in Poland
Russians attack with 6 armour, 1 artillery and 23 infantry
Germans defend with 1 mech_infantry
Russians win, taking Poland from Germans with 6 armour, 1 artillery and 23 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Karelia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
Russians attack with 2 armour
Germans defend with 1 artillery
Russians win, taking Bulgaria from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 armour, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 armour and 5 mech_infantrys
Russians win, taking Baltic States from Germans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour and 5 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 aaGuns moved from Eastern Poland to Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 artillery and 8 infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Russia to Belarus
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 aaGun, 1 artillery and 9 infantry moved from Bessarabia to Eastern PolandPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs -
PM From Wittman
Evening. If I really can’t do anything as Japan, please buy me an AA and 5 Inf.
Can’t play just yet and seems a shame if you are ready to go.
Have fun!
It is just one game to pass the round, is it not?I will honor his request!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Siberia to SakhaCombat - Japanese
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Sakha
Japanese attack with 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Midway from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Place Units - Japanese
1 aaGun, 2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,4,1,5,6,2,4,4,6,3
Japanese collect 6 PUs (8 lost to blockades); end with 6 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.406
Median : 4.000
Variance : 1.742
Standard Deviation : 1.320
Total rolls : 32Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 factory_minor, 4 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to 2 Sea Zone
1 fighter moved from Western United States to British Columbia
1 artillery and 2 infantry moved from Western United States to British Columbia
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Formosa to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
6 fighters moved from Okinawa to Japan
2 bombers and 2 fighters moved from Okinawa to Japan
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 armour, 7 artilleries and 6 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to France
French take France from Germans
French take French Indo China from Americans
French take Algeria from British
French take Tunisia from British
1 bomber, 1 fighter and 2 tactical_bombers moved from Spain to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 armour, 5 artilleries and 6 infantry moved from Spain to 91 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Spain to Southern France -
I don’t think you want to scramble.
But if you DO we can accept these results
Rolls: 1@2 3@3; Total Hits: 01@2: (5)3@3: (4, 4, 4)
Input ErrorThere was an error in your dice throw: “1@” is not correct syntax.
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Rolls: 1@2 3@4; Total Hits: 11@2: (4)3@4: (6, 4, 6)
This could be VERY bad… lol
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I tip once.
Rolls: 1@2 3@3; Total Hits: 21@2: (3)3@3: (1, 4, 2)
Rolls: 1@2 3@4; Total Hits: 21@2: (5)3@4: (2, 2, 6)
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I would sink 1 acc, tip the other
I tip once.
Rolls: 1@2 3@3; Total Hits: 11@2: (2)3@3: (5, 5, 6)
Rolls: 2@4; Total Hits: 22@4: (1, 1)