Thanks for the update. Enjoy your travels :)
XDAP II Bar/Witt (Axis) v. Garg/Karl (Allies +16)
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Eastern Europe will fall under an Iron Curtain…
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Hello Germany? Where are you? This is Stalin Calling
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Don’t worry Stalin, in a turn or two you can knock on the front door of his house. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Yugoslavia to Northern Italy
2 bombers and 1 fighter moved from Western Germany to Southern France
1 mech_infantry moved from Yugoslavia to Southern France
5 mech_infantrys moved from Germany to Baltic States
1 armour and 1 fighter moved from Germany to Baltic StatesCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters and 4 mech_infantrys
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour and 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 fighter and 5 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 2 bombers, 1 fighter and 4 mech_infantrys
British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 fighter moved from Southern France to Western Germany
2 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Baltic States to Germany
2 bombers moved from Southern France to Germany
2 bombers moved from Western Germany to Germany
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Poland
3 aaGuns moved from Yugoslavia to Northern Italy
3 armour, 6 artilleries and 4 mech_infantrys moved from Yugoslavia to Northern Italy
5 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Northern Italy
1 artillery and 10 infantry moved from Sweden to FinlandPlace Units - Germans
1 armour, 5 infantry and 4 mech_infantrys placed in Germany
1 infantry placed in France
3 artilleries and 2 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,2,2,6,6,6
Germans collect 38 PUs (5 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 4 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 mech_infantry
Western Germany : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour and 18 infantry
Poland : 1 mech_infantry
Germany : 6 armour, 4 bombers, 1 factory_major, 1 fighter, 10 infantry and 7 mech_infantrys
Denmark : 2 infantry
Albania : 1 mech_infantry
Northern Italy : 3 aaGuns, 3 armour, 6 artilleries, 1 fighter and 6 mech_infantrys
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 armour and 5 mech_infantrys
Vyborg : 1 flag
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag
Switzerland : 1 flag, 1 infantry
Bulgaria : 1 flag, 1 artillery
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 10 infantryProduction/PUs Summary :
Germans : 43 / 43
Russians : 33 / 35
Japanese : 13 / 19
Americans : 64 / 89
Chinese : 22 / 24
British : 42 / 51
UK_Pacific : 18 / 26
Italians : 8 / 0
ANZAC : 21 / 32
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Hopei to Chahar
1 armour moved from Eastern Poland to Yugoslavia
Russians take Yugoslavia from Germans
2 armour moved from Eastern Poland to Bulgaria
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 armour and 2 infantry moved from Novgorod to Baltic States
3 armour moved from Belarus to Poland
3 infantry moved from Eastern Poland to Baltic States
3 armour, 1 artillery and 21 infantry moved from Eastern Poland to Poland
1 fighter moved from Bessarabia to Slovakia Hungary
1 tactical_bomber moved from Bessarabia to Baltic States
2 fighters moved from Belarus to Baltic StatesCombat - Russians
Battle in Poland
Russians attack with 6 armour, 1 artillery and 23 infantry
Germans defend with 1 mech_infantry
Russians win, taking Poland from Germans with 6 armour, 1 artillery and 23 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Karelia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
Russians attack with 2 armour
Germans defend with 1 artillery
Russians win, taking Bulgaria from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 armour, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 armour and 5 mech_infantrys
Russians win, taking Baltic States from Germans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour and 5 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 aaGuns moved from Eastern Poland to Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 artillery and 8 infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Russia to Belarus
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 aaGun, 1 artillery and 9 infantry moved from Bessarabia to Eastern PolandPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs -
PM From Wittman
Evening. If I really can’t do anything as Japan, please buy me an AA and 5 Inf.
Can’t play just yet and seems a shame if you are ready to go.
Have fun!
It is just one game to pass the round, is it not?I will honor his request!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Siberia to SakhaCombat - Japanese
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Sakha
Japanese attack with 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Midway from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Place Units - Japanese
1 aaGun, 2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,4,1,5,6,2,4,4,6,3
Japanese collect 6 PUs (8 lost to blockades); end with 6 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.406
Median : 4.000
Variance : 1.742
Standard Deviation : 1.320
Total rolls : 32Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 factory_minor, 4 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to 2 Sea Zone
1 fighter moved from Western United States to British Columbia
1 artillery and 2 infantry moved from Western United States to British Columbia
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Formosa to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
6 fighters moved from Okinawa to Japan
2 bombers and 2 fighters moved from Okinawa to Japan
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 armour, 7 artilleries and 6 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to France
French take France from Germans
French take French Indo China from Americans
French take Algeria from British
French take Tunisia from British
1 bomber, 1 fighter and 2 tactical_bombers moved from Spain to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 armour, 5 artilleries and 6 infantry moved from Spain to 91 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Spain to Southern France -
I don’t think you want to scramble.
But if you DO we can accept these results
Rolls: 1@2 3@3; Total Hits: 01@2: (5)3@3: (4, 4, 4)
Input ErrorThere was an error in your dice throw: “1@” is not correct syntax.
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Rolls: 1@2 3@4; Total Hits: 11@2: (4)3@4: (6, 4, 6)
This could be VERY bad… lol
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I tip once.
Rolls: 1@2 3@3; Total Hits: 21@2: (3)3@3: (1, 4, 2)
Rolls: 1@2 3@4; Total Hits: 21@2: (5)3@4: (2, 2, 6)
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I would sink 1 acc, tip the other
I tip once.
Rolls: 1@2 3@3; Total Hits: 11@2: (2)3@3: (5, 5, 6)
Rolls: 2@4; Total Hits: 22@4: (1, 1)
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Carriers would be gone. Destroyer gone, just planes.
Rolls: 3@3; Total Hits: 23@3: (1, 5, 2)
Rolls: 1@4; Total Hits: 11@4: (3)
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Ah! Good.
See ? No point in scramble.
ROlling land battle, accepting your planes there. :)
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I am down to the battle of Japan now… OUCH America has had a BAD round of dice… 50% aa hits in Western Germany!
Here goes…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 factory_minor, 4 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to 2 Sea Zone
1 fighter moved from Western United States to British Columbia
1 artillery and 2 infantry moved from Western United States to British Columbia
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Formosa to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
6 fighters moved from Okinawa to Japan
2 bombers and 2 fighters moved from Okinawa to Japan
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 armour, 7 artilleries and 6 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to France
French take France from Germans
French take French Indo China from Americans
French take Algeria from British
French take Tunisia from British
1 bomber, 1 fighter and 2 tactical_bombers moved from Spain to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 armour, 5 artilleries and 6 infantry moved from Spain to 91 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Spain to Southern FranceCombat - Americans
Battle in 112 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 6 transports in 112 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 6 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Western Germany
Americans attack with 4 armour, 12 artilleries, 1 bomber, 3 fighters, 12 infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour and 18 infantry
AA fire in Western Germany : 3/6 hits
3 fighters owned by the Americans lost in Western Germany
Americans roll dice for 4 armour, 12 artilleries, 1 bomber, 12 infantry and 2 tactical_bombers in Western Germany, round 2 : 15/31 hits
Germans roll dice for 3 aaGuns, 6 artilleries, 3 fighters and 18 infantry in Western Germany, round 2 : 16/27 hits
4 artilleries owned by the Americans, 12 infantry owned by the Germans, 3 aaGuns owned by the Germans and 12 infantry owned by the Americans lost in Western Germany
Americans roll dice for 4 armour, 8 artilleries, 1 bomber and 2 tactical_bombers in Western Germany, round 3 : 3/15 hits
Germans roll dice for 6 artilleries, 3 fighters and 6 infantry in Western Germany, round 3 : 2/15 hits
2 artilleries owned by the Americans and 3 infantry owned by the Germans lost in Western Germany
Americans roll dice for 4 armour, 6 artilleries, 1 bomber and 2 tactical_bombers in Western Germany, round 4 : 8/13 hits
Germans roll dice for 6 artilleries, 3 fighters and 3 infantry in Western Germany, round 4 : 5/12 hits
5 artilleries owned by the Americans, 3 infantry owned by the Germans and 5 artilleries owned by the Germans lost in Western Germany
Americans roll dice for 4 armour, 1 artillery, 1 bomber and 2 tactical_bombers in Western Germany, round 5 : 5/8 hits
Germans roll dice for 1 artillery and 3 fighters in Western Germany, round 5 : 4/4 hits
1 artillery owned by the Americans, 3 armour owned by the Americans, 1 artillery owned by the Germans and 3 fighters owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Germans: 3 aaGuns, 6 artilleries, 3 fighters and 18 infantry
Casualties for Americans: 3 armour, 12 artilleries, 3 fighters and 12 infantry
Battle in Midway
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 armour in Midway, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits
Americans roll dice for 1 armour in Midway, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Midway, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Midway
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in British Columbia
Americans attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in British Columbia, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in British Columbia
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in British Columbia, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Japan
Americans attack with 2 bombers, 9 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
AA fire in Japan : 0/6 hits
Americans roll dice for 1 battleship in Japan, round 2 : 1/1 hits
Americans roll dice for 2 bombers, 9 fighters, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 6/13 hits
Japanese roll dice for 2 aaGuns, 2 artilleries and 8 infantry in Japan, round 2 : 6/10 hits
6 fighters owned by the Americans, 5 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Japan
Americans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 5/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Japan, round 3 : 1/5 hits
1 fighter owned by the Americans, 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Japan
Americans captures 6PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for Japanese: 2 aaGuns, 2 artilleries and 8 infantry
Casualties for Americans: 7 fighters
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 bombers moved from Japan to Korea
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to Korea
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 2 Sea Zone to 7 Sea Zone
1 fighter moved from British Columbia to Eastern United States
4 transports moved from 110 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from 6 Sea Zone to KoreaPlace Units - Americans
1 factory_minor placed in Holland Belgium
3 armour placed in Spain
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 81 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUsDice Statistics:
Total
1 was rolled 53 times
2 was rolled 69 times
3 was rolled 51 times
4 was rolled 62 times
5 was rolled 60 times
6 was rolled 42 times
Average roll : 3.395
Median : 3.000
Variance : 1.342
Standard Deviation : 1.159
Total rolls : 337Null / Other
1 was rolled 16 times
2 was rolled 24 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.442
Median : 4.000
Variance : 1.025
Standard Deviation : 1.013
Total rolls : 120Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.241
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29Germans Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.313
Median : 3.000
Variance : 0.561
Standard Deviation : 0.749
Total rolls : 67Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 16 times
2 was rolled 24 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.442
Median : 4.000
Variance : 1.025
Standard Deviation : 1.013
Total rolls : 120 -
Battle score for attacker is -9
Battle score for attacker is 0
Battle score for attacker is 0
Battle score for attacker is -28
Battle score for attacker is -6
Battle score for attacker is 8 It’s all good - I had subway!lolololol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Kiangsu to KwangsiCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
2 artilleries moved from Chahar to Anhwe
3 artilleries moved from Shantung to Anhwe
1 artillery moved from Kiangsu to AnhwePlace Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Kiangsi
1 infantry placed in Kwangsi
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 53 times
2 was rolled 69 times
3 was rolled 51 times
4 was rolled 62 times
5 was rolled 60 times
6 was rolled 42 times
Average roll : 3.395
Median : 3.000
Variance : 1.342
Standard Deviation : 1.159
Total rolls : 337Null / Other
1 was rolled 16 times
2 was rolled 24 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.442
Median : 4.000
Variance : 1.025
Standard Deviation : 1.013
Total rolls : 120Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.241
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29Germans Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.313
Median : 3.000
Variance : 0.561
Standard Deviation : 0.749
Total rolls : 67Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 16 times
2 was rolled 24 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.442
Median : 4.000
Variance : 1.025
Standard Deviation : 1.013
Total rolls : 120 -
Bar91… if you want to go back and scramble. By all means… we can roll Western Germany again :D
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Congratulations Garg. Good turn.