XDAP II Bar/Witt (Axis) v. Garg/Karl (Allies +16)

  • '13

    @Gargantua:

    GERMANY.

    I am giving you a ONE TIME offer to throw all your remaining forces at the soviets, and thier communist allies in Britain, to prevent a communist take over of Europe, and slow the Bolshevik advance.

    Else you will face total annihilation at thier hands and mine, and be ruled by t for the next 60+ years.

    Do you accept?

    Never…if the Reich must fall, let the world fall with it!!!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                    Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,3,2,5,6,2
                Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total

  • '13

    Sorry for not responding earlier in the day.  Was a crazy day at work, didn’t get to check in.


  • Well said Germany!

    With regards the naval battle, I thought my chances of winning were higher than that. I think  the first two rounds we each had an average roll, but on R1 I was down 3 hits and on R2 you were up 6. I needed you to be quite unlucky, to have a chance of surviving. I was wrong to be confident, therefore.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 bomber; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                4 fighters moved from Kiangsu to Jehol
                1 cruiser moved from 19 Sea Zone to 5 Sea Zone
                1 submarine moved from 19 Sea Zone to 5 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 19 Sea Zone to Amur
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Queensland to Jehol
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Turkey to Greece

    Combat - ANZAC
                Battle in Manchuria
                Battle in Korea
                Battle in Jehol
                    ANZAC attack with 1 bomber and 4 fighters
                    Japanese defend with 1 aaGun, 2 artilleries and 1 mech_infantry
                        AA fire in Jehol :  0/3 hits
                        ANZAC roll dice for 1 bomber and 4 fighters in Jehol, round 2 :  4/5 hits
                        Japanese roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Jehol, round 2 :  1/3 hits
                        1 aaGun owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 fighter owned by the ANZAC lost in Jehol
                    ANZAC win, taking Manchuria from Japanese, taking Korea from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 aaGun, 2 artilleries and 1 mech_infantry
                    Casualties for ANZAC: 1 fighter
                Battle in Amur
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Amur, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters and 1 infantry in Amur, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    ANZAC win, taking Amur from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Amur to 6 Sea Zone
                3 fighters moved from Jehol to Suiyuyan
                1 bomber moved from Jehol to Chahar
                1 tactical_bomber moved from Queensland to Shan State
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 bomber placed in Queensland
                1 airfield placed in Okinawa

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.286
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from Turkey to Greece
                1 infantry moved from Bessarabia to Romania
                      French take Romania from Germans

    Combat - French

    Non Combat Move - French
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.286
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

  • Liaison TripleA '11 '10

    Very well Bar91.

    I look forward to my conquest of Germany.

  • Liaison TripleA '11 '10

    The british have betrayed me, and my reasonable requests for support.  And now I face significant loss of American lives.

    I am contemplating WAR.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Eastern Europe will fall under an Iron Curtain…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hello Germany?  Where are you?  This is Stalin Calling

  • Liaison TripleA '11 '10

    Don’t worry Stalin, in a turn or two you can knock on the front door of his house.  :-)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 mech_infantrys moved from Western Germany to Southern France
                1 fighter moved from Yugoslavia to Northern Italy
                2 bombers and 1 fighter moved from Western Germany to Southern France
                1 mech_infantry moved from Yugoslavia to Southern France
                5 mech_infantrys moved from Germany to Baltic States
                1 armour and 1 fighter moved from Germany to Baltic States

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 2 fighters and 4 mech_infantrys
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 armour and 2 infantry
                Battle in Baltic States
                    Germans attack with 1 armour, 1 fighter and 5 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Baltic States from Russians with 1 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Southern France
                    Germans attack with 2 bombers, 1 fighter and 4 mech_infantrys
                    British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Southern France from Americans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 2 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 fighter moved from Southern France to Western Germany
                2 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Baltic States to Germany
                2 bombers moved from Southern France to Germany
                2 bombers moved from Western Germany to Germany
                1 mech_infantry moved from Yugoslavia to Slovakia Hungary
                1 mech_infantry moved from Yugoslavia to Poland
                3 aaGuns moved from Yugoslavia to Northern Italy
                3 armour, 6 artilleries and 4 mech_infantrys moved from Yugoslavia to Northern Italy
                5 infantry moved from Western Germany to Germany
                2 mech_infantrys moved from Germany to Northern Italy
                1 artillery and 10 infantry moved from Sweden to Finland

    Place Units - Germans
                1 armour, 5 infantry and 4 mech_infantrys placed in Germany
                1 infantry placed in France
                3 artilleries and 2 infantry placed in Western Germany
                Germans undo move 2.
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,2,2,6,6,6
                Germans collect 38 PUs (5 lost to blockades); end with 38 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 4 mech_infantrys
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 mech_infantry
        Western Germany : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour and 18 infantry
        Poland : 1 mech_infantry
        Germany : 6 armour, 4 bombers, 1 factory_major, 1 fighter, 10 infantry and 7 mech_infantrys
        Denmark : 2 infantry
        Albania : 1 mech_infantry
        Northern Italy : 3 aaGuns, 3 armour, 6 artilleries, 1 fighter and 6 mech_infantrys
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 1 armour and 5 mech_infantrys
        Vyborg : 1 flag
        112 Sea Zone : 1 destroyer
        125 Sea Zone : 1 flag
        Switzerland : 1 flag, 1 infantry
        Bulgaria : 1 flag, 1 artillery
        Sweden : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 10 infantry

    Production/PUs Summary :

    Germans : 43 / 43
        Russians : 33 / 35
        Japanese : 13 / 19
        Americans : 64 / 89
        Chinese : 22 / 24
        British : 42 / 51
        UK_Pacific : 18 / 26
        Italians : 8 / 0
        ANZAC : 21 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Hopei to Chahar
                1 armour moved from Eastern Poland to Yugoslavia
                      Russians take Yugoslavia from Germans
                2 armour moved from Eastern Poland to Bulgaria
                2 infantry moved from Eastern Poland to Slovakia Hungary
                2 infantry moved from Eastern Poland to Poland
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Karelia
                1 armour and 2 infantry moved from Novgorod to Baltic States
                3 armour moved from Belarus to Poland
                3 infantry moved from Eastern Poland to Baltic States
                3 armour, 1 artillery and 21 infantry moved from Eastern Poland to Poland
                1 fighter moved from Bessarabia to Slovakia Hungary
                1 tactical_bomber moved from Bessarabia to Baltic States
                2 fighters moved from Belarus to Baltic States

    Combat - Russians
                Battle in Poland
                    Russians attack with 6 armour, 1 artillery and 23 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Poland from Germans with 6 armour, 1 artillery and 23 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Karelia
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bulgaria
                    Russians attack with 2 armour
                    Germans defend with 1 artillery
                    Russians win, taking Bulgaria from Germans with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Baltic States
                    Russians attack with 1 armour, 2 fighters, 5 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 5 mech_infantrys
                    Russians win, taking Baltic States from Germans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 armour and 5 mech_infantrys
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Baltic States to Eastern Poland
                2 aaGuns moved from Eastern Poland to Poland
                1 fighter moved from Slovakia Hungary to Eastern Poland
                1 artillery and 8 infantry moved from Western Ukraine to Eastern Poland
                3 mech_infantrys moved from Russia to Belarus
                2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                1 aaGun, 1 artillery and 9 infantry moved from Bessarabia to Eastern Poland

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 44 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs

  • Liaison TripleA '11 '10

    PM From Wittman

    Evening. If I really can’t do anything as Japan, please buy me an AA and 5 Inf.
    Can’t play just yet and seems a shame if you are ready to go.
    Have fun!
    It is just one game to pass the round, is it not?

    I will honor his request!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 submarine moved from 8 Sea Zone to 10 Sea Zone
                1 infantry moved from Siberia to Sakha

    Combat - Japanese
                Battle in 10 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
                    Americans win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                Battle in Sakha
                    Japanese attack with 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Sakha, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Sakha
                    Russians win, taking Midway from Americans with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese

    Place Units - Japanese
                1 aaGun, 2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,4,1,5,6,2,4,4,6,3
                Japanese collect 6 PUs (8 lost to blockades); end with 6 PUs total

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 11 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.406
            Median : 4.000
            Variance : 1.742
            Standard Deviation : 1.320
            Total rolls : 32

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 factory_minor, 4 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 armour and 1 infantry moved from 25 Sea Zone to Midway
                1 fighter moved from Western United States to 2 Sea Zone
                1 fighter moved from Western United States to British Columbia
                1 artillery and 2 infantry moved from Western United States to British Columbia
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Formosa to 20 Sea Zone
                1 mech_infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                6 fighters moved from Okinawa to Japan
                2 bombers and 2 fighters moved from Okinawa to Japan
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 armour, 7 artilleries and 6 infantry moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Holland Belgium to France
                      French take France from Germans
                      French take French Indo China from Americans
                      French take Algeria from British
                      French take Tunisia from British
                1 bomber, 1 fighter and 2 tactical_bombers moved from Spain to Western Germany
                2 fighters moved from 110 Sea Zone to Western Germany
                1 armour, 5 artilleries and 6 infantry moved from Spain to 91 Sea Zone
                1 armour, 5 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 5 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
                1 armour and 1 mech_infantry moved from Spain to Southern France

  • Liaison TripleA '11 '10

    I don’t think you want to scramble.

    But if you DO we can accept these results

    DiceRolls: 1@2 3@3; Total Hits: 01@2: (5)3@3: (4, 4, 4)

    DiceInput ErrorThere was an error in your dice throw: “1@” is not correct syntax.

  • Liaison TripleA '11 '10

    DiceRolls: 1@2 3@4; Total Hits: 11@2: (4)3@4: (6, 4, 6)

    This could be VERY bad… lol

  • Liaison TripleA '11 '10

    I tip once.

    DiceRolls: 1@2 3@3; Total Hits: 21@2: (3)3@3: (1, 4, 2)

    DiceRolls: 1@2 3@4; Total Hits: 21@2: (5)3@4: (2, 2, 6)

  • Liaison TripleA '11 '10

    I would sink 1 acc, tip the other

    I tip once.

    DiceRolls: 1@2 3@3; Total Hits: 11@2: (2)3@3: (5, 5, 6)

    DiceRolls: 2@4; Total Hits: 22@4: (1, 1)

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