@max334 The Iraqis…ouch
15L Dawgoneit (Allies +13) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Smolensk to Russia
6 armour, 22 artilleries, 18 infantry and 14 mech_infantrys moved from Bryansk to Russia
1 artillery and 2 infantry moved from Tambov to Russia
2 armour moved from Samara to Russia
3 mech_infantrys moved from Volgograd to Russia
3 armour and 7 fighters moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
2 armour and 1 mech_infantry moved from Vologda to Russia
1 armour moved from Nenetsia to Russia
1 fighter moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
5 artilleries moved from France to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 5 artilleries
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is -6
Casualties for Germans: 3 artilleries
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 14 armour, 24 artilleries, 7 fighters, 22 infantry, 18 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 2 fighters, 56 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 6 artilleries, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Germans: 18 artilleries, 2 fighters, 22 infantry and 18 mech_infantrys
Casualties for Russians: 4 aaGuns, 4 armour, 7 artilleries, 2 fighters, 56 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Russia to Ukraine
3 infantry moved from Karelia to Finland
1 fighter moved from Holland Belgium to Southern Italy
8 mech_infantrys moved from Western Germany to Southern ItalyPlace Units - Germans
3 fighters and 7 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 6 aaGuns
EDIT: Adding units owned by Germans to Rostov: 6 aaGuns
EDIT: Turning off Edit Mode
Germans undo move 1.
3 fighters and 6 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea Zone
Germans undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in France
1 infantry placed in UkraineTurn Complete - Germans
Germans collect 61 PUs (4 lost to blockades); end with 71 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 armour moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Jehol to Buyant-UhaaCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers; Remaining resources: 2 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 9 PUs; end with 10 PUs total -
I’ve got 8 VCs on the Europe board. if you can’t take one before the end of France’s turn, that’s an Axis win.
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ok
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 armour, 2 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 95 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy
3 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Tunisia to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 armour, 2 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 95 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy
3 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Tunisia to 95 Sea ZoneCombat - Americans
Battle in Northern ItalyNon Combat Move - Americans
1 fighter moved from 95 Sea Zone to Tobruk
2 artilleries and 2 infantry moved from Libya to Tobruk
1 armour moved from Alexandria to Tobruk
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 5 infantry moved from Shantung to AnhwePlace Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 armour moved from Tobruk to Egypt
14 armour, 3 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tobruk to Egypt
14 armour, 3 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from GermansCombat - British
Battle in Egypt
British attack with 15 armour, 3 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys
Germans defend with 4 armour and 2 mech_infantrys; Italians defend with 3 armour, 10 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 9 infantry and 2 mech_infantrys
Italians win with 7 armour, 4 artilleries and 7 fighters remaining. Battle score for attacker is -98
Casualties for Germans: 2 mech_infantrys
Casualties for British: 15 armour, 3 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys
Casualties for Italians: 6 artilleries, 9 infantry and 2 mech_infantrysNon Combat Move - British
Place Units - British
3 armour placed in Union of South Africa
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 7 infantry