49
15L Whackamatt (Allies + 15) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
3 artilleries and 5 mech_infantrys moved from Novgorod to Belarus
1 bomber moved from Bryansk to Novgorod
4 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Bessarabia to Western Germany
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 battleship, 1 carrier and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
4 transports moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Poland to Western Ukraine
6 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Germans
1 aaGun and 2 fighters placed in United Kingdom
2 fighters placed in Western Germany
2 mech_infantrys placed in Novgorod
2 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,3,2
Germans collect 60 PUs (5 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
The one guy in Scotland belongs to London, I will edit before Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 34 Sea Zone to 46 Sea Zone
1 fighter moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from Buryatia to Yakut S.S.R.
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 armour moved from Anhwe to Hopei
1 armour moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 bomber moved from Philippines to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to KwangsiCombat - Japanese
Battle in Java
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 44 Sea Zone
Japanese win, taking Java from UK_Pacific with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 3/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits
1 artillery owned by the Chinese, 2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 armour
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 5 : 1/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 5 : 0/1 hits
1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 infantry moved from Jehol to Anhwe
1 infantry moved from Paulau Island to 34 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hunan to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber and 1 fighter moved from Hunan to Kwangtung
3 infantry moved from Anhwe to Kiangsi
1 armour moved from Anhwe to Kwangtung
1 armour moved from Anhwe to Kwangtung
1 mech_infantry moved from Manchuria to AnhwePlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 armour, 2 fighters, 1 infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Morocco to Saudi Arabia
1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Saudi Arabia
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Morocco to Portugal
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Portugal
3 fighters moved from 110 Sea Zone to Spain
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 46 Sea Zone to 56 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Americans attack with 6 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in Saudi Arabia
Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Portugal
Americans attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
3 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Spain to Morocco
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Portugal to 91 Sea Zone
1 tactical_bomber moved from Portugal to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Saudi Arabia to Trans-JordanPlace Units - Americans
1 armour, 2 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Hunan
14 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 14 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 14 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
1 artillery and 4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Trans-Jordan to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
3 fighters, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesCombat - British
Battle in Iraq
British attack with 2 armour, 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery, 3 infantry and 2 mech_infantrys
British win, taking Iraq from Italians with 2 armour, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery, 3 infantry and 2 mech_infantrysNon Combat Move - British
1 aaGun and 1 infantry moved from Yunnan to Burma
2 aaGuns, 1 fighter and 10 infantry moved from Yunnan to Kwangsi
3 fighters moved from Iraq to Saudi ArabiaPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 24 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Ukraine
1 bomber and 2 fighters moved from Southern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 112 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to Southern Italy
1 aaGun, 8 infantry and 1 mech_infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern FrancePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 armour and 1 artillery moved from Queensland to New South WalesNon Combat Move - ANZAC
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 6 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 armour, 2 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
3 artilleries and 6 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
6 mech_infantrys moved from Baltic States to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 104 Sea Zone
3 infantry moved from 104 Sea Zone to Spain
3 armour moved from 104 Sea Zone to Spain
4 fighters and 2 tactical_bombers moved from Western Germany to Spain
3 fighters moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Portugal
1 armour and 1 infantry moved from 104 Sea Zone to Portugal
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Battle in Spain
Germans attack with 3 armour, 7 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 aaGun, 6 artilleries and 7 infantry
AA fire in Spain : 1/3 hits
1 fighter owned by the Germans lost in Spain
Germans roll dice for 3 armour, 6 fighters, 3 infantry and 2 tactical_bombers in Spain, round 2 : 6/14 hits
Americans roll dice for 1 aaGun, 6 artilleries and 7 infantry in Spain, round 2 : 2/13 hits
2 infantry owned by the Germans, 1 aaGun owned by the Americans and 5 infantry owned by the Americans lost in Spain
Germans roll dice for 3 armour, 6 fighters, 1 infantry and 2 tactical_bombers in Spain, round 3 : 7/12 hits
Americans roll dice for 6 artilleries and 2 infantry in Spain, round 3 : 3/8 hits
5 artilleries owned by the Americans, 1 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Americans lost in Spain
Germans roll dice for 1 armour, 6 fighters and 2 tactical_bombers in Spain, round 4 : 6/9 hits
Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 armour, 1 fighter and 3 infantry
Casualties for Americans: 1 aaGun, 6 artilleries and 7 infantry
Battle in Portugal
Germans attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 infantry in Portugal, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Portugal
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 3 : 0/3 hits
Americans roll dice for 1 armour in Portugal, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Portugal
Germans roll dice for 1 armour and 1 fighter in Portugal, round 4 : 1/2 hits
Americans roll dice for 1 armour in Portugal, round 4 : 0/1 hits
1 armour owned by the Americans lost in Portugal
Germans win, taking Portugal from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
1 armour moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
4 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 armour moved from Volgograd to Turkey
Germans take Turkey from Neutral_True
1 bomber moved from Novgorod to Bryansk
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux
1 fighter moved from Portugal to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 fighter and 1 tactical_bomber placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
3 mech_infantrys placed in France
2 mech_infantrys placed in Western Germany
Germans undo move 5.
1 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 72 PUs (5 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
I am under no illusions, nothing will persuade you to fold your hands and enjoy exile :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry moved from 85 Sea Zone to BrazilNon Combat Move - Russians
Place Units - Russians
1 aaGun and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
I’ve lost the game, but it’s fun to continue anyway. lol. I think I misplaced three UK fighters last round, not that it will stop you from taking Russia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 mech_infantry moved from 2 Sea Zone to Alaska
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Kansu to Sikang
Japanese take Tsinghai from Chinese
Japanese take Sikang from Chinese
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour, 1 artillery and 1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
1 bomber and 1 fighter moved from Kwangtung to Hunan
2 fighters moved from 35 Sea Zone to BorneoCombat - Japanese
Battle in Borneo
Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 2/2 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Hunan
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/8 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in AlaskaNon Combat Move - Japanese
1 bomber, 1 fighter and 2 tactical_bombers moved from Hunan to Kiangsi
1 armour moved from Kwangtung to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
6 armour moved from Anhwe to Kiangsi
2 fighters moved from Hunan to Kiangsi
3 mech_infantrys moved from Shantung to Kiangsi
2 mech_infantrys moved from Manchuria to Anhwe
3 fighters and 1 tactical_bomber moved from Borneo to 35 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 7 artilleries, 1 factory_minor, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Saudi Arabia to Northwest Persia
1 bomber moved from Trans-Jordan to Northwest Persia
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Portugal
3 fighters moved from Morocco to Spain
3 fighters moved from 91 Sea Zone to Portugal
1 tactical_bomber moved from 91 Sea Zone to Portugal
1 tactical_bomber moved from 91 Sea Zone to Spain
2 fighters and 3 tactical_bombers moved from Eastern United States to Morocco
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 fighter
Germans defend with 4 transports
Americans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 4 transports
Battle in Spain
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans win, taking Spain from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Americans: 1 fighter
Battle in Portugal
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans win, taking Portugal from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters moved from Portugal to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 tactical_bomber moved from Portugal to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Spain to 91 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 42 Sea Zone to 43 Sea ZonePlace Units - Americans
1 factory_minor placed in Saudi Arabia
1 artillery and 9 infantry placed in Eastern United States
Americans undo move 2.
1 transport placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United States
3 artilleries and 7 infantry placed in Eastern United States
4 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery and 17 infantry moved from Kwangsi to Yunnan
1 fighter moved from Burma to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 armour, 2 infantry and 1 mech_infantry moved from Iraq to Turkey
3 fighters moved from Saudi Arabia to Turkey
1 fighter moved from Kwangsi to West India
1 infantry moved from India to West India
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
EDIT: 1 submarine moved from 56 Sea Zone to 42 Sea ZoneCombat - British
Battle in Java
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkey
British attack with 2 armour, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 8 infantry
retreated to Turkey
Germans win with 1 armour and 4 infantry remaining. Battle score for attacker is -20
Casualties for Germans: 4 infantry
Casualties for British: 2 armour, 1 fighter, 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Turkey to Northwest Persia
1 aaGun moved from Burma to India
2 aaGuns and 10 infantry moved from Kwangsi to Yunnan
5 destroyers moved from 39 Sea Zone to 42 Sea ZonePlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 2 bombers -
Annnnnd that final bit of bad luck to seal the deal. Maybe in a great karma-storm you’ll lose the battle for Moscow. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from United Kingdom to Spain
1 infantry and 1 mech_infantry moved from Southern France to Spain
1 infantry moved from Southern France to SpainCombat - Italians
Battle in Spain
Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Spain, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Spain, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Slovakia Hungary
1 fighter moved from Spain to Northern Italy
1 infantry moved from Ukraine to RostovPlace Units - Italians
2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs