france and yugo went really well for you
15L Whackamatt (Allies + 15) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 6 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 armour, 2 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
3 artilleries and 6 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
6 mech_infantrys moved from Baltic States to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 104 Sea Zone
3 infantry moved from 104 Sea Zone to Spain
3 armour moved from 104 Sea Zone to Spain
4 fighters and 2 tactical_bombers moved from Western Germany to Spain
3 fighters moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Portugal
1 armour and 1 infantry moved from 104 Sea Zone to Portugal
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Battle in Spain
Germans attack with 3 armour, 7 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 aaGun, 6 artilleries and 7 infantry
AA fire in Spain : 1/3 hits
1 fighter owned by the Germans lost in Spain
Germans roll dice for 3 armour, 6 fighters, 3 infantry and 2 tactical_bombers in Spain, round 2 : 6/14 hits
Americans roll dice for 1 aaGun, 6 artilleries and 7 infantry in Spain, round 2 : 2/13 hits
2 infantry owned by the Germans, 1 aaGun owned by the Americans and 5 infantry owned by the Americans lost in Spain
Germans roll dice for 3 armour, 6 fighters, 1 infantry and 2 tactical_bombers in Spain, round 3 : 7/12 hits
Americans roll dice for 6 artilleries and 2 infantry in Spain, round 3 : 3/8 hits
5 artilleries owned by the Americans, 1 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Americans lost in Spain
Germans roll dice for 1 armour, 6 fighters and 2 tactical_bombers in Spain, round 4 : 6/9 hits
Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 armour, 1 fighter and 3 infantry
Casualties for Americans: 1 aaGun, 6 artilleries and 7 infantry
Battle in Portugal
Germans attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 infantry in Portugal, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Portugal
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Portugal, round 3 : 0/3 hits
Americans roll dice for 1 armour in Portugal, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Portugal
Germans roll dice for 1 armour and 1 fighter in Portugal, round 4 : 1/2 hits
Americans roll dice for 1 armour in Portugal, round 4 : 0/1 hits
1 armour owned by the Americans lost in Portugal
Germans win, taking Portugal from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
1 armour moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
4 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 armour moved from Volgograd to Turkey
Germans take Turkey from Neutral_True
1 bomber moved from Novgorod to Bryansk
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux
1 fighter moved from Portugal to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 fighter and 1 tactical_bomber placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
3 mech_infantrys placed in France
2 mech_infantrys placed in Western Germany
Germans undo move 5.
1 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 72 PUs (5 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
I am under no illusions, nothing will persuade you to fold your hands and enjoy exile :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry moved from 85 Sea Zone to BrazilNon Combat Move - Russians
Place Units - Russians
1 aaGun and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
I’ve lost the game, but it’s fun to continue anyway. lol. I think I misplaced three UK fighters last round, not that it will stop you from taking Russia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 mech_infantry moved from 2 Sea Zone to Alaska
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Kansu to Sikang
Japanese take Tsinghai from Chinese
Japanese take Sikang from Chinese
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour, 1 artillery and 1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
1 bomber and 1 fighter moved from Kwangtung to Hunan
2 fighters moved from 35 Sea Zone to BorneoCombat - Japanese
Battle in Borneo
Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 2/2 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Hunan
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/8 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in AlaskaNon Combat Move - Japanese
1 bomber, 1 fighter and 2 tactical_bombers moved from Hunan to Kiangsi
1 armour moved from Kwangtung to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
6 armour moved from Anhwe to Kiangsi
2 fighters moved from Hunan to Kiangsi
3 mech_infantrys moved from Shantung to Kiangsi
2 mech_infantrys moved from Manchuria to Anhwe
3 fighters and 1 tactical_bomber moved from Borneo to 35 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 7 artilleries, 1 factory_minor, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Saudi Arabia to Northwest Persia
1 bomber moved from Trans-Jordan to Northwest Persia
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Portugal
3 fighters moved from Morocco to Spain
3 fighters moved from 91 Sea Zone to Portugal
1 tactical_bomber moved from 91 Sea Zone to Portugal
1 tactical_bomber moved from 91 Sea Zone to Spain
2 fighters and 3 tactical_bombers moved from Eastern United States to Morocco
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 fighter
Germans defend with 4 transports
Americans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 4 transports
Battle in Spain
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans win, taking Spain from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Americans: 1 fighter
Battle in Portugal
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans win, taking Portugal from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters moved from Portugal to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 tactical_bomber moved from Portugal to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Spain to 91 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 42 Sea Zone to 43 Sea ZonePlace Units - Americans
1 factory_minor placed in Saudi Arabia
1 artillery and 9 infantry placed in Eastern United States
Americans undo move 2.
1 transport placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United States
3 artilleries and 7 infantry placed in Eastern United States
4 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery and 17 infantry moved from Kwangsi to Yunnan
1 fighter moved from Burma to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 armour, 2 infantry and 1 mech_infantry moved from Iraq to Turkey
3 fighters moved from Saudi Arabia to Turkey
1 fighter moved from Kwangsi to West India
1 infantry moved from India to West India
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
EDIT: 1 submarine moved from 56 Sea Zone to 42 Sea ZoneCombat - British
Battle in Java
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkey
British attack with 2 armour, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 8 infantry
retreated to Turkey
Germans win with 1 armour and 4 infantry remaining. Battle score for attacker is -20
Casualties for Germans: 4 infantry
Casualties for British: 2 armour, 1 fighter, 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Turkey to Northwest Persia
1 aaGun moved from Burma to India
2 aaGuns and 10 infantry moved from Kwangsi to Yunnan
5 destroyers moved from 39 Sea Zone to 42 Sea ZonePlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 2 bombers -
Annnnnd that final bit of bad luck to seal the deal. Maybe in a great karma-storm you’ll lose the battle for Moscow. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from United Kingdom to Spain
1 infantry and 1 mech_infantry moved from Southern France to Spain
1 infantry moved from Southern France to SpainCombat - Italians
Battle in Spain
Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Spain, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Spain, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Slovakia Hungary
1 fighter moved from Spain to Northern Italy
1 infantry moved from Ukraine to RostovPlace Units - Italians
2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to Argentina
4 infantry moved from Brazil to Argentina
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from 66 Sea Zone to Argentina
1 cruiser and 6 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in Argentina
ANZAC attack with 1 armour, 1 bomber and 5 infantry
Neutral_True defend with 4 infantry
ANZAC win, taking Argentina from Neutral_True with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - ANZAC
1 bomber moved from Argentina to Brazil
1 transport moved from 85 Sea Zone to 52 Sea ZonePlace Units - ANZAC
1 cruiser and 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Afghanistan to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to West India
4 infantry moved from Afghanistan to West India
1 mech_infantry moved from Vologda to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
3 armour, 3 artilleries, 1 bomber, 3 infantry and 18 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 mech_infantry moved from Tambov to Russia
2 armour moved from Volgograd to Russia
2 mech_infantrys moved from Normandy Bordeaux to Portugal
7 fighters and 2 tactical_bombers moved from Normandy Bordeaux to PortugalCombat - Germans
Battle in Portugal
Germans attack with 7 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Portugal, round 2 : 4/11 hits
Americans roll dice for 1 infantry in Portugal, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Portugal
Germans win, taking Portugal from Americans with 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in West India
Germans attack with 1 armour and 4 infantry
British defend with 1 fighter and 1 infantry
Germans roll dice for 1 armour and 4 infantry in West India, round 2 : 1/5 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in West India, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in West India
Germans roll dice for 1 armour and 3 infantry in West India, round 3 : 0/4 hits
UK_Pacific roll dice for 1 fighter in West India, round 3 : 1/1 hits
1 infantry owned by the Germans lost in West India
Germans roll dice for 1 armour and 2 infantry in West India, round 4 : 1/3 hits
UK_Pacific roll dice for 1 fighter in West India, round 4 : 0/1 hits
1 fighter owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Russia
Germans attack with 9 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 20 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 22 infantry and 1 tactical_bomber
AA fire in Russia : 1/3 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 3 infantry, 20 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 14/37 hits
Russians roll dice for 1 aaGun, 3 artilleries, 1 fighter, 22 infantry and 1 tactical_bomber in Russia, round 2 : 10/27 hits
13 infantry owned by the Russians, 3 infantry owned by the Germans, 7 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 13 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/27 hits
Russians roll dice for 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Russia, round 3 : 7/14 hits
9 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 3 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 6 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 10/20 hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 2 artilleries, 1 bomber, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 artillery, 1 fighter, 3 infantry and 14 mech_infantrys
Casualties for Russians: 1 aaGun, 3 artilleries, 1 fighter, 22 infantry and 1 tactical_bomberNon Combat Move - Germans
1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 aaGun moved from Bryansk to Rostov
1 armour and 4 infantry moved from Turkey to Caucasus
3 mech_infantrys moved from France to Normandy Bordeaux
3 infantry moved from Switzerland to France
7 fighters and 2 tactical_bombers moved from Portugal to Normandy Bordeaux
7 infantry moved from Sweden to 113 Sea Zone
7 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in France
1 infantry and 2 mech_infantrys placed in Normandy Bordeaux
3 infantry placed in United Kingdom
Germans undo move 5.
2 fighters and 1 infantry placed in United Kingdom
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 73 PUs (6 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs -
Thats 8 European VCs right now, one turn to get one back.
2 mechs from France to S-Italy, not Normandy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 bomber moved from Kiangsi to Kwangtung
1 armour moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kweichow to Hunan
Japanese take Hunan from Chinese
1 artillery and 2 mech_infantrys moved from Kweichow to Hunan
2 mech_infantrys moved from Anhwe to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Kiangsu to Hunan
3 mech_infantrys moved from Kiangsi to Hunan
6 armour moved from Kiangsi to Hunan
1 armour moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 armour moved from Szechwan to Hunan
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Alaska to British Columbia
Japanese take British Columbia from BritishCombat - Japanese
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Philippines
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
1 bomber moved from Kwangtung to Kiangsu
2 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 harbour placed in Kiangsu
2 transports placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
2 infantry placed in Shantung
1 artillery placed in Shantung
1 artillery placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs total -
forgot German edit
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I do realize now a NCM edit I had meant to do awhile ago. My planes on the last US turn were supposed to land in Morocco, so they could partake in the Italian assault. Is this something you would allow, well-after the fact? Without it, I have no chance. Even though, I think I’m only buying another round.
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In principle yes, but I would also do a completely different Italian turn after seeing the US setup, of course. Want to go that road?
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Anything to get a win % above 0 :-P
I shall reload the last Allies turn and repost. Thanks for being sporting.
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